Guangjin Pan, Hui Chen, Hei Victor Cheng +1eess.SP cs.AI
Wireless localization is a fundamental capability of sixth-generation (6G) networks. Conventional model-based methods require accurate modeling of the propagation environment and degrade in complex multipath and non-line-of-sight scenarios, while learning-based methods couple model parameters tightly to the training scene, requiring costly retraining whenever the base station (BS) configuration or propagation environment changes. In this paper, we propose RA-LWLM, a retrieval-augmented in-context localization framework that achieves training-free cross-scene adaptation by externalizing scene-specific information into a per-scene fingerprint database rather than encoding it in model weights. The framework consists of three components: a frozen wireless foundation model (FM) encoder that maps raw channel state information into a scene-agnostic representation; a retrieval module that selects the most informative references from the per-scene database via similarity search in the representation space; and a transformer-based in-context learning (ICL) module that fuses the query with the retrieved references to predict the user equipment (UE) position. To accommodate varying retrieval quality and propagation complexity across queries, the ICL module adopts a mixture-of-experts design in which experts specialize in different context sizes and are softly combined by a learnable selector. Extensive ray-tracing-based experiments across heterogeneous scenes with diverse BS configurations show that RA-LWLM achieves nearly identical accuracy on seen and unseen scenes without any per-scene retraining, substantially outperforming end-to-end and FM-based baselines. These results validate the proposed retrieval-augmented in-context paradigm as a scalable solution for cross-scene localization in 6G networks.
Existing talking avatar methods typically adopt an image-to-video pipeline conditioned on a static reference image within the same scene as the target generation. This restricted, single-view perspective lacks sufficient temporal and expression cues, limiting the ability to synthesize high-fidelity talking avatars in customized backgrounds. To this end, we introduce Talking Avatar generation from Video Reference (TAVR), a novel framework that shifts the paradigm by leveraging cross-scene video inputs. To effectively process these extended temporal contexts and bridge cross-scene domain gaps, TAVR integrates a token selection module alongside a comprehensive three-stage training scheme. Specifically, same-scene video pretraining establishes foundational appearance copying, which is subsequently expanded by cross-scene reference fine-tuning for robust cross-scene adaptation. Finally, task-specific reinforcement learning aligns the generated outputs with identity-based rewards to maximize identity similarity. To systematically evaluate cross-scene robustness, we construct a new benchmark comprising 158 carefully curated cross-scene video pairs. Extensive experiments show that TAVR benefits from flexible inference-time video referencing and consistently surpasses existing baselines both quantitatively and qualitatively. This work has been deployed to production. For more related research, please visit \href{https://www.heygen.com/research}{HeyGen Research} and \href{https://www.heygen.com/research/avatar-v-model}{HeyGen Avatar-V}.