Unified multimodal models (UMMs) are motivated by the hope that understanding and generation reinforce each other but controlled ablations repeatedly find that adding a generation objective leaves understanding flat. Joint-training studies cannot settle the disagreement: with overlapping supervision, a gain cannot be attributed to the architecture rather than the data. To further investigate the relationship between the two directions in UMMs, we separate them by construction. A novel visual entity, a rendered 3D asset paired with a pseudo-word screened for absence from the frozen model's behavior, is bound through exactly one task direction, and the untrained direction is then measured. We find that the channel is real in both directions, but the directions differ in kind: generation training installs a name the model can only match among candidates; understanding training installs one it can also produce. What governs cross-task usability is where the binding enters the shared computation. An alignment probe predicts export across 36 configurations (Spearman $ρ= +0.68$). That objective's alignment term, maximized in closed form over activations with every weight frozen, makes a concept drawable when injected at layer 7 of 28 and is indistinguishable from the base model from layer 14 on, while the weight-based version of the same edit peaks at layers 10-14. In an observational series of four models, this window appears only where the understanding pathway is a semantic vision encoder, suggesting that unified weights are not enough: the two directions must share a semantic format at the entry point. Exploiting the rule, a mid-stack alignment objective acquires the concept for a $0.1\%$ relative loss of the model's general text-to-image ability, against $41\%$ for the standard generative route. Our code is at https://github.com/Zane-ZYQiu/entry-point-umm.
Yukun Dai, Mingzhe Dai, Tianshi Wang +3cs.CV cs.AI
Vision-Language-Action (VLA) models have emerged as generalist robotic policies capable of following diverse language instructions and performing a wide range of manipulation tasks. However, their direct control over embodied agents also exposes them to adversarial interference that may cause unsafe physical behaviors. Existing attacks on robotic policies are typically optimized for a single task or instruction, leaving the cross-task vulnerabilities of multitask VLAs largely unexplored. We introduce UniTexture, a cross-task universal adversarial texture attack that uses a single textured 3D object to induce targeted deviations in VLA action predictions across multiple tasks. UniTexture backpropagates gradients from the policy's action outputs to surface texture parameters through a differentiable renderer. It jointly optimizes the shared texture over a distribution of tasks, instructions, states, and viewpoints using a targeted action-space objective, steering predicted actions toward attacker-defined targets without optimizing a separate texture for each task. We evaluate UniTexture on OpenVLA and $π_{0.5}$ across diverse manipulation tasks and multiple evaluation settings. UniTexture reduces the mean task success rate from 90.0% under benign conditions to 48.4% under attack, induces target-aligned action shifts, and further exhibits cross-suite and cross-model transfer without re-optimization. Together, these findings reveal shared cross-task vulnerabilities in multitask VLAs that can be systematically exploited through a single adversarial surface texture.