Bingqi Huang, Bingchuan Wei, Yingkai Cai +1cs.RO cs.CV
World action models (WAMs) jointly denoise future video frames and robot actions, and the video prior is expected to generalize their control. Camera viewpoint change remains one of their hardest perturbation axes. We study a question specific to this model class: when training with same-state cross-view image pairs, on which output coordinates should a consistency loss be imposed? The WAM denoising target mixes view-covariant coordinates, namely the predicted future scene, with view-invariant coordinates, namely the action chunk, future proprioception, and value. We show that consistency applied to the covariant block is provably harmful, shrinking legitimate view-specific content to a fraction $1/(1+4λ)$ of its true value, and we verify this shrinkage law in controlled experiments. Selective cross-view consistency (SCVC) therefore constrains only the invariant block, requires no camera labels, extrinsics, depth, or view synthesis at training or test time, and leaves the deployment interface unchanged. We introduce a carve-and-hold-out evaluation protocol on the LIBERO-Plus camera track that separates a distribution-matched ceiling from genuine interpolation and extrapolation to held-out viewpoints, with a matched pair-trained control isolating the effect of the consistency term from pair exposure. On held-out orbital viewpoints beyond the training envelope, SCVC improves closed-loop success over the matched control by 12.2 points (95% CI [7.4, 17.0]; +15.5, CI [11.7, 19.4], under an independent second seed) -- an effect two further camera axes replicate -- while interpolation within the envelope shows no gain in either seed (-1.2 and -4.3 points) and in-distribution competence is preserved (-0.6, -0.2). We also report a cross-backbone audit showing that published camera-robustness numbers are confounded by wrist-camera pose stability.
Human spatial understanding arises from jointly perceiving geometry and semantics, enabling consistent object identification and localization across viewpoints and time. Current video segmentation models depend on explicit object appearance memory banks for instance tracking, yet they remain vulnerable to large viewpoint changes and long-term occlusions. Leveraging the spatial consistency afforded by modern feed-forward 3D reconstruction models, we propose the Geometry Grounded Tracking Anything Model (G$^2$TAM), a unified framework for promptable instance tracking in 3D using only unordered RGB images or videos. G$^2$TAM employs spatially aligned geometric representations as implicit memory, ensuring stable instance identity and localization across frames and views. At its core is a cross-modal spatial encoder that integrates visual and textual prompts into a shared geometric space, enabling end-to-end spatial reconstruction and instance-consistent mask prediction. To support training and evaluation, we construct InsTrack, a large-scale dataset with a dedicated validation split for benchmarking. Extensive experiments show that G$^2$TAM delivers strong cross-view consistency, promptable instance spatial tracking, video object segmentation and spatial reconstruction, establishing a foundation for interactive, geometry-grounded spatial reasoning.
Inductive biases steer learning toward generalizable solutions by encoding task structure. In this work, we identify a crucial missing bias in MLLMs: cross-view consistency, \textit{i.e.}, semantically invariant views of the same instance should lead to the same answer. Standard reinforcement learning with verifiable rewards (RLVR) objectives do not impose this constraint, but instead assign pointwise rewards to each visual input. Even with data augmentation (DA), transformed views are typically rewarded independently, providing little signal once within-view rewards saturate. We propose \textbf{ConsistRoll}, a simple but effective method that injects cross-view consistency into RLVR training by reusing the group-sampling mechanism of GRPO. Specifically, ConsistRoll places original and semantically invariant transformed views in the same generation group, and assigns a joint reward only when paired completions are both correct and consistent. In this way, ConsistRoll turns consistency into an online credit-assignment signal, \textbf{without extra generation overhead and annotations}. Theoretically, we show that cross-view consistency is a valid inductive bias, and ConsistRoll introduces a cross-view correction term absent from DA, penalizing view dependence and alleviating advantage collapse. Comprehensive benchmarks across math, general-purpose, hallucination domains confirm that ConsistRoll achieves robust improvements in multimodal reasoning.
Video world models have made rapid progress in generating controllable visual experiences, but most of them still simulate the world from a single observer. Extending such models to multiple agents raises a central challenge: if each agent's future state is generated independently, overlapping views may instantiate different versions of the same scene, leading to inconsistent objects, layouts, and appearances across agents. Conventional camera conditioning controls individual trajectories, but it does not explicitly couple the generation of views that should agree under shared scene geometry. We introduce Prisma-World, a camera-controllable multi-agent world model that formulates multi-agent generation as a joint geometry-aware denoising process for cross-view consistency. Prisma-World processes all agent videos within one full-attention sequence, uses a multi-agent RoPE design to distinguish agent identities while preserving synchronized temporal coordinates, and injects relative camera geometry into attention to bias overlapping viewpoints toward shared scene evidence. To further strengthen multi-view consistency and enhance global spatial perception, we augment our framework with an overlap-decaying curriculum training paradigm alongside minimap-conditioned structural guidance. To facilitate the training and evaluation of multi-agent models, we introduce PrismaDataset, a large-scale UE5 dataset with panoramic acquisition across diverse scenes, composable multi-agent view groups with flexible agent counts and complex camera trajectories, and precise camera/action annotations for consistency training and evaluation. Experiments show that a single Prisma-World model can generate high-fidelity multi-agent videos with flexible agent numbers, camera controllability, improved cross-view consistency, and spatial grounding under minimap guidance.
Video world models are a foundational generative technology for embodied AI and the Metaverse, yet existing approaches are inherently limited to a single agent observing from a single perspective. Extending these models to multi-agent settings introduces two critical challenges: data scarcity (coordinated multi-view recordings are prohibitively expensive to collect for general open-domain scenarios) and world state alignment (independently generated video streams cannot ensure that shared physical environments and events evolve consistently across views). To address these challenges, we propose MetaWorld, a novel framework that scales multi-agent video world models to open-domain environments directly from single-view videos. First, we introduce Monocular World-State Unrolling (MWSU) to explicitly decompose monocular footage into the camera operator's ego-motion and the visible subject's spatial trajectory. This camera-trajectory decomposition naturally extracts synchronized multi-agent motion data within a shared 3D space, completely bypassing the need for multi-camera setups. Second, for precise visual control, we develop the Subject-Aware World Generator to enable appearance-driven simulation conditioned on per-agent identity images. Finally, to ensure both views are grounded in the identical physical reality, we propose World-State Alignment, a per-frame inter-branch cross-attention mechanism inserted at every transformer layer of the video DiT. By jointly synchronizing the denoising process, WSA enforces both static geometric consistency and dynamic motion consistency, encouraging that the shared 3D environment and physical events remain well-aligned across both egocentric views. Extensive experiments demonstrate that MetaWorld achieves superior cross-view consistency and identity fidelity, establishing a highly scalable, physics-driven paradigm for multi-agent video world modeling.