Reinforcement learning from verifiable rewards (RLVR) drives chain-of-thought reasoning in large language models, yet its binary outcome reward cannot distinguish among correct trajectories. Existing dense reward alternatives, from surface heuristics to process reward models, either ignore the expert solutions already present in training corpora or require expensive offline annotation. We propose Gradient-Aligned Reward (GAR), which operates in the policy's own gradient space: truncated backpropagation through the output projection layer extracts a compact gradient vector for each rollout, and cosine similarity with an expert-anchor gradient yields a dense, reasoning-aware reward with less than 9% wall-clock overhead. We prove that this cosine admits a multiplicative decomposition into prediction-error and activation-pattern factors, providing a concrete characterization of what the alignment signal measures. On Qwen3-4B and Qwen3-8B, GAR consistently improves over GRPO and other baselines on competition-level math benchmarks and transfers to GPQA Diamond and MMLU-Pro without domain-specific data. Code and data are available at https://github.com/LQgdwind/GAR.
Multi-view spatial reasoning requires vision-language models to compare visual evidence across images, align object correspondences, and infer spatial relations over long visual contexts, a setting where chain-of-thought reasoning tends to grow verbose without becoming more accurate. Reinforcement learning with verifiable rewards is a natural fit for this task, but standard GRPO reward relies on sparse outcome-level feedback and gives no signal about where a reasoning trajectory goes wrong, nor any control over its length. We propose LenGuard-GPC, a dense reward framework that addresses both problems together. For each sampled trajectory, it compares the token-wise predictive distributions under a standard prompt and a guided prompt, and uses the resulting token-sum KL divergence as a dense reward signal. Since this KL penalty accumulates over tokens and would otherwise reward shorter responses regardless of their quality, we introduce a staged length bonus that keeps reasoning length within a controlled range without simply encouraging brevity. On six multi-view spatial reasoning benchmarks, LenGuard-GPC improves accuracy over vanilla GRPO while reducing average response length.
Multi-view 3D Visual Question Answering (MV3D-VQA) requires integrating partial observations into a coherent 3D scene representation and selecting informative viewpoints for multi-step spatial reasoning. However, current multimodal LLMs are typically trained with sparse, answer-level supervision, which often yields inconsistent cross-view reasoning and brittle view selection. We present DR-MV3D (Dense Reward for MV3D-VQA), a map-grounded learning framework that provides dense, verifiable rewards to supervise the reasoning process. Our approach decomposes MV3D-VQA into (i) allocentric global map construction, (ii) question-conditioned view-trajectory planning, and (iii) egocentric grounding for answer prediction. To make intermediate steps learnable without manual annotations, we introduce two rewards: a global consistency reward that aligns the predicted map with geometry-consistent pseudo targets from frozen 3D vision foundation models (e.g., VGGT + SAM3), and a local trajectory reward that supervises ordered viewpoint selection. We optimize the full pipeline with trajectory-level policy optimization (GRPO). Experiments on MindCube, VSI-Bench, and BLINK (MV) show that DR-MV3D consistently improves over strong multi-image baselines, supporting the effectiveness of process-level dense supervision for multi-view 3D reasoning.