3D Foundation Models (3DFMs) such as VGGT have recently pushed the boundaries of 3D vision by predicting rich unified representations with feed-foward transformers. The scene representations learned by these models enable strong performance on multiple 3D vision tasks. In this paper, we investigate using their internal representations to infer 3D in the scene from new views. Our hypothesis is that in order to solve the task of 3D reconstruction, these models need to learn a representation that includes a large amount of general knowledge about 3D scenes. After showing that it is possible to decode hidden surfaces from internal 3DFM representations, we propose a method, Z3D, that estimates pointmaps in unseen views by doing latent diffusion on 3DFM representation. We show that Z3D can predict realistic depth maps for new views across multiple datasets.
Patrick Bauer, Marius Schwinning, Melanie Siegel +2cs.CV
Digital elevation models (DEMs) can provide accurate height information, making it invaluable for analyzing the lunar surface. As the European Space Agency (ESA) prepares for future lunar missions that aim to land on the Moon, a precise method for height estimation will be essential for hazardous terrain that could endanger the landing approach. Traditional approaches to generate DEMs from imagery, such as shape from shading (SfS) and stereophotogrammetry (SPG) have been proven highly valuable for this task. However, due to advancements in machine learning, especially computer vision, the focus has shifted towards monocular depth estimation via deep learning. The lunar surface is covered by rocks and craters, and classic hazard detection methods rely solely on 2D image data. Our goal is to address this issue by developing a relative lunar surface height estimator that can provide additional information for hazard localization. In this letter, we present a methodology that builds on the well-known zero-shot relative depth estimation model Depth Anything V2 (DAV2). Other works have been using it as a state-of-the-art comparison for their proposed lunar DEM estimation method, but without adaptations to the target domain. Thus, it may underperform. Therefore, we propose a fine-tuning strategy with publicly available SPG-derived DEM data of the lunar surface. Our results demonstrate a significant improvement in performance compared to the zero-shot model, effectively transforming DAV2 into a reliable relative depth estimator of the lunar surface.
Occlusion boundaries (OBs) are pixel-level image boundaries corresponding to surface visibility discontinuities caused by occlusion. Through precise boundary localisation and occlusion orientation, OBs encode local surface layout and depth ordering, providing geometry-driven mid-level cues for scene understanding. However, progress in pixel-level OB estimation has been limited by fragmented supervision: Existing benchmarks often suffer from limited coverage, category-specific designs, missing self-occlusion annotations, or inconsistent annotation definitions. Meanwhile, modern edge detectors and monocular depth estimators have become strong boundary and geometry predictors, yet their relationship to definition-consistent OBs remains underexplored. We introduce RealOOB, a carefully annotated real-world benchmark with 4.26M definition-consistent, geometry-grounded OB labels covering both inter-object and self-occlusion boundaries, together with validity-aware occlusion-orientation maps that restrict supervision to pixels whose cross-boundary depth ordering is reliably measurable. Based on RealOOB, we evaluate forty OB estimators and edge detectors alongside six monocular depth estimators. Our evaluation reveals a clear gap in occlusion reasoning: modern edge detectors perform competitively with OB methods in localisation, whereas orientation prediction remains challenging for all evaluated methods. Meanwhile, even strong depth estimators often fail to exhibit measurable geometry at true OBs. We believe RealOOB provides a strong reference benchmark for the OB estimation community and a real-world testbed for assessing depth discontinuities and geometry fidelity in broader low-level vision tasks. Dataset and code will be released.
This work presents $\textbf{Lapis}$, a $\textbf{l}$inear-$\textbf{a}$ttention-based $\textbf{pi}$xel-$\textbf{s}$pace generative framework that achieves efficient and high-fidelity depth estimation with one-step diffusion. While generative frameworks have significantly advanced monocular depth estimation with superior detail fidelity, the $\mathcal{O}(N^2)$ complexity of standard attention and the multi-step denoising process introduce prohibitive computational costs when scaling them to high-resolution image applications. Although linear attention and one-step prediction are intuitively viable, directly applying them leads to poor structural consistency, detail loss, and noise. Lapis rectifies these limitations through a coarse-to-fine hierarchy. Specifically, a Patch-level Consistency Module restores structural coherence by integrating semantic and spatial priors. Subsequently, a Pixel-level Refinement Module recovers sharp geometric boundaries via skip-connection-based pixel correspondence. Furthermore, to mitigate sampling noise inherent in one-step diffusion, we leverage the manifold assumption and adopt a direct $\mathbf{x}$-prediction strategy to target the clean data manifold. Extensive evaluations on multiple benchmarks demonstrate that Lapis consistently achieves state-of-the-art (SOTA) accuracy and boundary sharpness across various resolutions, reducing inference latency by up to 7.6$\times$ at 1080P and 10.9$\times$ at 1440P resolution compared to previous SOTA generative models.
Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski +1cs.CV
We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view generation for unobserved regions and geometric consistency, providing both geometrically aligned novel views and sharp depth estimates. Our approach builds on 3D Gaussian splatting (3DGS) as an intermediate differentiable scene representation and integrates it with a multi-view latent diffusion model (MV-LDM) trained to act simultaneously as a refiner and an inpainter for appearance and scene geometry. We enforce geometric consistency by guiding the diffusion process with variational 3D latent features for appearance and geometry, encoded by the feed-forward 3DGS representation and rasterized to 2D latent space. ReconSplat produces both photorealistic novel views and accurate depth maps on real-world benchmarks, RealEstate10K and DL3DV-10K, outperforming existing methods in challenging extrapolation setups. Notably, ReconSplat allows the extrapolation of unseen and challenging viewpoints jointly with coherent and precise scene geometry.
Recent generative approaches to geometry estimation adapt pretrained image diffusion models and treat the task as image-conditioned generation. Leveraging off-the-shelf image diffusion models, they either (i) train task-specific geometry models (for depth and surface normal estimation) independently, losing the opportunity of exploring the intrinsic correlation of these geometric targets, or (ii) jointly fine-tune modified image diffusion backbones (e.g., altered self-attention), which typically demands substantial labeled data. To overcome these limitations in a principled fashion, we repurpose pretrained video generative models as a unified and data-efficient framework for geometry estimation, formulated innovatively as a next-frames prediction task. Our method, GeoNeXt, inherits naturally structured knowledge and richer priors from the video model, while further adapting them for joint modeling of images and geometry targets (image <-> geometry), enabling more data efficient and effective learning of geometry. Extensive experiments validate our method for zero-shot monocular depth and surface normal estimation across diverse datasets, outperforming both previous task-specific and unified generative competitors while using substantially less training data. Notably, our method rivals discriminative state-of-the-art approaches trained on over 100x more data and even standouts on several benchmarks.
Vision foundation models are capable of generalizing across 3-dimensional (3D) scenes with high-fidelity estimates; their empirical success can be attributed to training on large-scale datasets of perspective images. However, when transferred to wide field-of-view (FoV) images, such as those captured by fisheye cameras, they return erroneous outputs due to a covariate shift stemming from the radial distortion on the image pixels. We propose a method to generalize vision foundation models to fisheye cameras. The crux of our method lies in a set of learnable parameters, termed Distortion Extenders (DEX), that model the fisheye distortion coefficients and the distributional shift between fisheye and perspective images encoded in the latent space. By minimizing a self-supervised alignment loss, DEX transforms the latent embeddings of fisheye images to resemble those of perspective images to recover high-fidelity estimates. DEX is architecture- and task-agnostic: We demonstrate DEX on monocular depth estimation and open-vocabulary segmentation for convolution- and Transformer-based architectures, where we consistently improve over baselines across indoor and outdoor fisheye datasets. As a byproduct, the activations of DEX can also be decoded to distortion coefficients to support camera calibration. Code available at: https://github.com/Suchisrit/DEX.
Pothole detection and its severity measurement is still an important challenges in urban infrastructure management, where late maintenance directly contributes to vehicle damage, road accidents, and escalating repair costs. Existing automated approaches depend on 2D RGB images and cannot measure physical depth of potholes. In this paper, we present a depthaware pothole detection framework and then compare five architectures: YOLOv8n, YOLOv8nSeg, YOLOv9t, RTDETRL, and RTDETRX for RGB-D sensor fusion-based detection and automated depth measurement. A custom offline augmentation pipeline is used here to simulate adverse road monitoring conditions. All models are trained on the PothRGBD dataset with an 80% training and 20% validation split and evaluated using Precision, Recall, mAP@50, and mAP@50_95. Before measuring the depth data, all depth maps are corrected for camera tilt using RANSAC ground-plane orthorectification and all zero-valued sensor pixels are cast to NaN before any statistic is computed. YOLOv8nSeg achieves the highest mAP@50 of 0.9556 and mAP@50_95 of 0.6758 with the most accurate depth estimate of 2.96 cm with the pixel-precise Dseg algorithm. YOLOv8n achieves the fastest inference at 3.6ms. RTDETRX achieves the highest detection confidence at 92.70%. An important finding is that even after full RANSAC orthorectification, bounding box models overestimate pothole depth by 0.16 to 0.21 cm compared to pixel precise segmentation masks. This confirms that the pavement inclusion bias is structural rather than a calibration artifact.
We present SiZeUp, a fast and scalable approach for constructing large-scale 3D urban proxy models directly from calibrated oblique aerial imagery. Our method adopts a height-from-footprint representation, reducing 3D building abstraction to a low-dimensional optimization problem in which building footprints are extruded by a single height parameter. To enable efficient and robust height estimation, we introduce an ordinal depth consistency loss that enforces agreement between the relative depth ordering of rendered proxies and depth priors predicted by a monocular depth model. This is realized through a differentiable renderer that maps parametric building proxies into multi-view depth images, allowing gradients to be propagated from depth supervision to building heights. Our ordinal formulation produces stable optimization in practice and avoids explicit feature matching or dense point cloud reconstruction. Rather than relying on metric depth, which can be unreliable under monocular scale ambiguity, our ordinal depth consistency loss operates on relative depths, providing a more reliable signal across views. Combined with an efficient dynamic view selection, our approach achieves a 23-52$\times$ speedup over state-of-the-art proxy reconstruction pipelines while maintaining comparable proxy-level coverage and volume consistency, making it well suited for large-scale urban modeling tasks.
Unmanned aerial vehicles (UAVs) increasingly require robust visual localization in GNSS-denied environments. A common solution estimates UAV poses by matching keypoints between UAV images and geo-tagged orthographic reference maps derived from satellite or aerial imagery, followed by Perspective-\(n\)-Point (PnP) pose solving. However, such reference maps mainly record top-down surfaces such as roofs and ground planes, while vertical structures such as facades and walls are often compressed or missing. Consequently, many visually distinctive keypoints in low-altitude UAV images have no valid counterparts in the reference map, leading to redundant matches and inaccurate pose estimation. To address this issue, we propose DECO, a DEpth-guided CO-visibility reasoning framework for low-altitude UAV visual localization. DECO uses monocular depth priors to infer local surface geometry and estimate co-visible regions between UAV images and the reference map. Based on this prior, a Geometry-Saliency Coupled Co-visibility Score is introduced to jointly consider geometric co-visibility and detector saliency for keypoint ranking. In this way, DECO retains keypoints that are both visually distinctive and geometrically co-visible, improving feature matching and PnP-based pose estimation. Extensive experiments demonstrate that DECO achieves superior localization performance and can be integrated with different depth models, feature detectors, and matchers. The source code will be available at https://github.com/UAV-AVL/DECO.
Deep learning-based Multi-View Stereo (MVS) has advanced significantly but often generalizes poorly to unseen scenes, particularly in occluded areas or regions with limited view overlap. To mitigate this, recent approaches integrate Depth Foundation Models (DFMs) into MVS pipelines to provide monocular depth priors. However, existing methods typically rely on a static, one-way fusion scheme, which fails to fully exploit the complementary strengths of both modalities. We propose a novel framework that overcomes this limitation by tightly coupling a DFM with a cascade MVS pipeline through a bidirectional mutual refinement strategy. Our method leverages MVS depth to resolve the scale ambiguity in monocular predictions, while the monocular depth, in turn, enhances the structural completeness and fine-grained detail of the MVS estimate. Furthermore, we introduce a prior-guided cost volume refinement mechanism that effectively integrates multi-view and monocular information via attention-based fusion and discretized depth bins, thereby promoting local geometric consistency. Extensive experiments demonstrate that our method outperforms state-of-the-art MVS approaches on standard benchmarks, producing more complete and generalizable depth maps with sharp boundaries. Furthermore, although not explicitly designed for sparse-view settings, our framework generalizes remarkably well, competing favorably with even dedicated sparse-view methods while maintaining a superior accuracy-efficiency trade-off.
Kaustubh Sadekar, Vivek K Goyal, David Maier +1cs.CV
Single-photon cameras based on single-photon avalanche diode (SPAD) technology are gaining popularity for 3D sensing, thanks to their extreme sensitivity and time resolution. There are two key challenges with single-photon cameras that limit their widespread use: (i) they suffer from non-linear distortions called ''pile-up'' when operated in high-photon-flux conditions, and (ii) they generate a large volume of raw photon data, creating a severe data bottleneck at each sensor pixel. In this work, we show that while compressive capture techniques successfully mitigate data transfer challenges, they exacerbate the effects of dead-time distortion because they fail to retain sufficient information about the photon detection history to allow post-processing pile-up correction via existing methods. We propose a new computational-imaging method that combines free-running capture with an analysis-by-synthesis software pipeline to mitigate pile-up distortions. Our results with hardware emulations and full-scene and single-pixel simulations show that our method can reliably capture scene distance and reflectance over a wide range of illumination conditions. Our work will enable high-resolution SPAD cameras that are severely bandwidth-constrained to operate in real-world high-flux scenarios.
Kooshan Amini, Jamie Ellen Padgett, Guha Balakrishnancs.CV eess.IV
Hurricane debris removal is planned, contracted, and federally reimbursed on the basis of volume estimates, yet operational practice still relies on parametric forecasts with 41-90% documented over-estimation or on truck-load tallies that arrive only after hauling begins. We present DebrisHeightNet, a segmentation-conditioned monocular debris-height network that estimates spatially explicit debris volume from a single pass of post-event aerial RGB imagery, the kind of survey routinely flown within days of a hurricane landfall. We train only a lightweight 1.08 M-parameter head on top of two frozen vision foundation models. This head regresses height from a Depth Anything V2 backbone, conditioned on the debris segmentation of CLIPSeg-debris from our prior work. Because no post-hurricane debris-height ground truth exists, we synthesize the training target by confidence-weighted LiDAR-monocular fusion (CW-LMF), designed to suppress non-debris LiDAR returns. This fused target is a constructed supervision signal rather than ground truth, so we corroborate it against external references rather than claiming it as truth. A region-level power-law calibration, driven by each region's low-density debris fraction, converts model volume into an estimate of the reported hauled debris with quantified uncertainty. Across ten regions spanning five hurricanes and three states, the uncalibrated model agrees with an independent uncrewed-aerial-vehicle (UAV) survey of the training region at Spearman $ρ= 0.87$ and lands within 30% of the reported record where the Hazus and FEMA-hybrid parametric forecasts over-predict it by 2.7-4.8$\times$. Deployment requires no LiDAR, no ground access, and no second flight, so the method can produce spatially explicit volume estimates wherever single-pass post-event imagery is flown.
To date, all natural scene skeleton detection follows the paradigm of taking RGB images as the sole input; despite notable progress, methods under this paradigm suffer significant performance degradation on complex-content images. We observe that depth images are inherently insensitive to color and texture, and can provide clear regional contours and inter-region spatial relationships, which naturally alleviates the difficulty of skeleton detection in complex scenarios. Motivated by this observation, this paper proposes for the first time a novel skeleton detection paradigm where depth images serve as the dominant modality and RGB images act as the auxiliary, and accordingly presents a model DDSkel (short for Depth-Dominant Skeleton Detection) under this paradigm. DDSkel employs an asymmetric encoder design to fuse RGB information into depth features, with the RGB modality branch having only 12% the parameters of the depth modality branch. DDSkel has a simple structure without intricate designs. Nevertheless, with only 36% of the trainable parameters of the current best method, DDSkel outperforms all state-of-the-art approaches on SymPASCAL, the most challenging dataset with a large volume of complex images.
Audio-Visual Segmentation (AVS) is a fundamental task in multimodal perception that performs pixel-level segmentation of sounding objects in videos by leveraging both visual and audio cues. It has broad applications in video understanding, human-computer interaction, and autonomous driving. However, most existing AVS methods do not explicitly model geometric cues such as relative distance and occlusion, thereby limiting the robustness of cross-modal alignment. In human perception, spatial structure is naturally integrated with audio-visual evidence to accurately localize sounding objects. Motivated by this, we incorporate estimated depth as a spatial structural cue for AVS and propose DGCM-AVS, a tri-modal framework that jointly models audio, visual, and depth information. Specifically, we design a Depth-Aware Dynamic Modulator to improve the separation of adjacent objects while preserving intra-object feature consistency. Furthermore, we propose Depth-Guided Progressive Fusion, which uses depth as an intermediate bridge to progressively align audio cues with visual features. Compared to state-of-the-art methods, DGCM-AVS achieves relative improvements of 10.2 percent in M_J and 8.7 percent in M_F on the AVSS dataset. We believe our study highlights depth as a promising yet underexplored modality for AVS and may encourage further research in this direction.
Camera-based autonomous driving perception requires a shared representation that preserves metric 3D structure across synchronized multi-camera streams. However, existing image-based frameworks often rely on backbones pretrained for semantic recognition, and introduce 3D geometry through downstream task-specific modules. As a result, their shared representations may fail to preserve explicit metric geometry and consistent 3D scene structure. In this paper, we present a Geometry-grounded Unified 3D Perception (GeoUP) framework that adapts the reconstruction-oriented latent of VGGT to calibrated, streaming multi-camera driving scenes. GeoUP factorizes cross-image interaction into self, temporal, and view attention to capture structurally distinct temporal and cross-view correspondences. It further injects calibration-aware raymap encodings to provide metric scale and camera geometry. The resulting geometry-grounded latent is decoded for metric depth estimation, 3D object detection, and semantic occupancy prediction, corresponding to surface-, instance-, and volume-level readouts of the same 3D scene. Through joint multi-task and multi-dataset training, GeoUP effectively leverages heterogeneous annotations and generalizes across diverse sensor configurations and perception ranges. Extensive experiments on nuScenes, Argoverse 2, Waymo, KITTI, and DDAD demonstrate that GeoUP achieves SOTA performance across detection, occupancy, and depth estimation. These results validate the effectiveness of geometry-grounded representations for unified 3D driving perception.
Depth estimation from thermal images is highly valuable for robotic applications in adverse conditions, such as nighttime and rainy weather. Recent studies have sought to transfer knowledge from RGB-based foundation models to thermal modalities, yet the rich hierarchical representations these models encode remain underutilized. To address this limitation, we propose RGB-HS, a novel framework for thermal-image depth estimation that leverages hierarchical supervision from an RGB-based foundation model. Specifically, we first replace the baseline thermal encoder with a foundational model and introduce a parallel RGB branch that also employs a foundational model as an encoder of the same architecture, taking RGB images as input. The alignment is then performed across multiple levels between the tokens of the two encoders, allowing the thermal student branch to capture both structural precision and semantic abstraction from the RGB teacher branch. Furthermore, we introduce verification to refine the alignment process by weighting tokens from the RGB branch based on RGB image quality. Extensive experiments on the popular benchmark demonstrate that RGB-HS achieves competitive performance and more effectively exploits the representational capacity of RGB-based foundation models for depth estimation on thermal images.
Recent Vision Foundation Models (VFMs) predict depth, camera pose, and pointmap in a single forward pass without per-scene optimization, achieving strong generalization. However, enforcing explicit multi-view geometric consistency, e.g., through bundle adjustment, is computationally costly and is thus not imposed during VFM pretraining, so such inconsistency can arise. To address this, implicit self-consistency derived from model outputs (e.g., pointmaps, features), though enforced at test-time in prior work, delivers inherently limited performance gain, especially on scenes where the pretrained VFM is highly inaccurate. In contrast to this implicit signal, we propose Self-Geometry, a plug-and-play test-time adaptation pipeline that directly imposes explicit multi-view geometric constraints using 2D pixel correspondences as pseudo ground-truth. Our proposed Self-Geometry consists of Geometric Disentanglement Optimization, which combines Multi-View Consistency and Epipolar Consistency losses with Gradient Disentanglement to prevent gradient conflict; Frame Angular-Neighbor, a view sampler based on SO(3) geodesic distances for lightly imposing these constraints; and Lightweight TTA, which adapts VFMs via LoRA. Our method achieves consistent improvements in both pose and geometry estimation across six VFMs (VGGT, $π^3$, DA3-Giant/Large/Base/Small) and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom).
Our primary objective is to advance video object counting in crowded scenes, aiming to robustly count all instances of a target category based on given text or visual prompts. Existing methods rely on RGB information, limiting their discriminative ability in crowded and occluded conditions. To address this, we propose a Depth-Guided Detector (DG-Det) along with a general post-processing pipeline. By integrating depth cues with multi-scale RGB-D cross-attention and explicit occlusion prediction, our method enhances spatial understanding and achieves robust detection in crowded and occluded scenes. Furthermore, we introduce a unified de-duplication framework to eliminate cross-frame redundant counting. To facilitate future research, we also release a new RGB-D Video Object Counting dataset featuring depth information and multiple object categories persequence. Extensive experiments demonstrate that our method achieves a 62.01\% reduction in MAE compared to existing baselines, and also produces consistent improvements in RMSE. We provide the source code at https://github.com/streamer-AP/DG-Net and the dataset at https://huggingface.co/datasets/aerospace123/RGBD-VideoCount.
Biological visual systems can perceive depth from monocular vision flow, continuously integrating temporal visual cues while maintaining a balance between stability and plasticity in dynamic environments. In contrast, artificial perception models deployed on resource-constrained edge devices are typically trained in a static offline manner and remain frozen after deployment, often suffering severe performance degradation under domain shifts. While large-scale models may encode broad knowledge through massive parameter redundancy, lightweight networks face a static optimization dilemma: forcing compact models to learn universal geometric representations is computationally inefficient and often leads to performance saturation. To resolve this issue, an Online Active Learning (OAL) mechanism is introduced to endow compact neural networks with the capability to adapt continuously during operation. A closed-loop Predict-Evaluate-Correct learning paradigm is established to actively select high-confidence, information-rich signals from streaming visual input. Crucially, Elastic Weight Consolidation (EWC) is employed not merely to prevent catastrophic forgetting, but to enforce Selective Plasticity, preserving parameters that encode globally relevant structural knowledge while allowing local alignment to newly observed environments. Built upon a MobileNetV3-Small backbone, the proposed system achieves approximately a 75% reduction in computational cost while maintaining competitive depth estimation accuracy. Experimental results demonstrate that adaptability is not solely determined by model size, but rather by how effectively parameter plasticity is regulated in dynamic environments.
Real-time 3D perception is crucial for robotics, augmented reality, and embodied intelligence applications. Existing multi-view stereo (MVS) methods primarily rely on geometric correspondences, which often fail in textureless or repetitive regions, while monocular depth models leverage strong image-level priors but lack robust multi-view geometric constraints. More importantly, in robotics and embodied manipulation scenarios, high-quality 3D geometry is not only essential for static reconstruction, but also serves as a critical foundation for learning temporally consistent 4D representations. To obtain visual representations with stronger structural awareness and greater potential for spatiotemporal extension, we present LiteMVS, a lightweight multi-view depth estimation model that integrates plane-sweep geometric reasoning with strong monocular semantic and structural priors. The central idea of LiteMVS is to efficiently inject high-level monocular knowledge, obtained from lightweight segmentation models and large-scale vision foundation models, into a multi-view stereo framework. In particular, LiteMVS enriches the cost volume with semantic descriptors and employs a Mixture-of-Experts (MoE) formulation to enable adaptive geometric aggregation across depth hypotheses. Moreover, geometric priors distilled from vision foundation models further strengthen monocular guidance without increasing inference cost. Through this design, LiteMVS not only improves depth estimation and 3D reconstruction quality in static scenes, but also provides a more reliable geometric foundation for subsequent temporal modeling and 4D representation learning. Experiments on ScanNetv2 and 7-Scenes demonstrate that LiteMVS achieves high-quality depth prediction and 3D reconstruction while maintaining competitive efficiency.
Self-supervised Vision Foundation Models (VFMs) have become essential backbones for downstream tasks due to their strong and transferable visual representations. However, their patch-token-level features are often too coarse for dense prediction tasks such as semantic segmentation and depth estimation when accurate fine-grained predictions are required. Feature upsampling methods have been developed to recover pixel-level detail but still face limitations. Learnable upsamplers are often designed for a specific encoders and must be retrained for different encoders. Image-guided methods that use shallow pixel encoders often introduce textural artifacts and lack the semantic guidance needed for accurate downstream predictions. We introduce PixelUp, a zero-shot VFM-agnostic upsampler achieving semantic awareness through a coarse-to-fine chain of windowed cross-attention architecture guided by multi-scale semantic features. We demonstrate that PixelUp outperforms both VFM-specific and VFM-agnostic upsamplers, achieving state-of-the-art performance on dense prediction tasks with an average improvement of +1.2 mIoU on semantic segmentation and +0.25 $δ_1$, on NYUv2 depth estimation across VFMs. PixelUp further improves training-free open-vocabulary and unsupervised semantic segmentation by an average of +1.3 mIoU and +0.5 mIoU, respectively. Code available at https://pixelup-project.vercel.app/
Although recent robot perception research emphasizes training on data from diverse environments to improve generalization, most existing methods still rely on centralized learning, which is inefficient and difficult to scale across heterogeneous robot platforms. Federated learning (FL) offers an alternative by enabling distributed training without raw data transfer, but it suffers from severe performance degradation under domain shifts caused by heterogeneity across clients. In real robotic deployments, data distributions often overlap across platforms, environments, and sensing conditions, making it difficult to partition clients into clearly separated domains. However, this characteristic breaks the assumption of clearly separable client domains commonly used in clustered FL. To address this gap in robot perception, particularly in depth estimation, we introduce two realistic and unexplored non-IID scenarios that reflect heterogeneity in terms of platform, environment, and depth distribution. We then propose FeDepth, a descriptor-based clustered FL framework that models client relationships through soft clustering. Unlike hard clustering methods that assume clearly separated clusters, FeDepth allows clients to participate in multiple clusters, capturing continuous and ambiguous domain transitions commonly observed in robotic environments. Extensive experiments demonstrate that FeDepth consistently improves robustness over standard FL and clustered FL baselines across multiple depth estimation architectures, providing a practical and effective solution for federated robot perception. Our project page is available at https://vision3d-lab.github.io/fedepth/.
Depth estimation is a significant task for 3D perception in endoscopic surgeries. However, illumination interference and feature diversity in various endoscopic scenes are still challenges for generalizable depth estimation and ego-motion estimation. Based on this, a novel self-supervised framework, EndoMINI, is proposed for depth estimation in endoscopic scenes. Specifically, mixture of low-rank experts (MiLoRE) is proposed to perform parameter-efficient fine-tuning, which can also boost the model adaptation to scenes with different characteristics. Meanwhile, an intrinsic image alignment (IIA) is introduced into the training loss to alleviate the influence of light reflectance in endoscopy with a novel intrinsic image decomposition network. The proposed method is evaluated on SCARED datasets for supervised depth estimation, and two endoscopic datasets, Hamlyn and SERV-CT, for zero-shot depth estimation, compared with state-of-the-art works as well. The experimental results demonstrate outstanding performance of the proposed model and the effects of the main contributions.
Rapid estimation of impacted structures - critical for conflict-zone humanitarian response - is frequently hindered by post-strike satellite data embargoes and imagery blackouts. We bypass this operational bottleneck by reframing impacted building mapping as a zero-shot geometric projection task on archival, pre-strike maps. Using coordinate and incident text from LiveUAMap and ArcGIS, Large Language Models extract weapon payloads (W) to project kinetic blast perimeters via Hopkinson-Cranz scaling (R_base = Z * W^(1/3)). To count exposed structures within these zones without post-strike imagery, we introduce two technical innovations: Adaptive Field-of-View to eliminate resolution (zoom) bias in 2D segmentation (SAMGeo), and 2.5D pseudo-height depth maps combined with segmentation masks to help Large Vision-Language Models (LVLMs) resolve overlapping, dense rooftops. Evaluated on 2026 Middle East conflict data, depth-augmented LVLMs dramatically outperform traditional segmentation in congested urban centers. This establishes a powerful hybrid paradigm for zero-shot crisis mapping: ultra-fast 2D segmentation for sparse rural zones, and depth-augmented LVLMs for dense urban environments.
Yung-Hsu Yang, Luigi Piccinelli, Siyuan Li +8cs.CV
Safe autonomous navigation requires a holistic understanding of dynamic environments, necessitating the simultaneous estimation of metric depth, semantic segmentation, and instance trajectories. While depth-aware video panoptic segmentation (DVPS) unifies these tasks, existing approaches often rely on computationally expensive, multi-stage pipelines or offline tracking, rendering them unsuitable for real-time decision-making. To address this, we propose DVPSFormer, a unified online architecture designed for efficient 4D scene understanding. Central to our approach is explicit scene discretization (ESD), a novel mechanism that leverages segmentation queries to represent foreground and background regions, enabling a discrete-to-continuous (D2C) depth head to decode metric depth in a single pass. This tightly couples semantic and geometric learning while significantly reducing latency. Furthermore, we propose an online majority voting (OMV) mechanism that exploits temporal consistency to refine classification during instance tracking. DVPSFormer establishes a new state-of-the-art on the Cityscapes-DVPS and SemKITTI-DVPS benchmarks, offering a streamlined solution for online robotic perception. Code and models are available at https://royyang0714.github.io/DVPSFormer.
Structured-light (SL) cameras power depth sensing in millions of devices, and recent neural SL decoding methods have substantially improved their depth quality. SLAM systems can benefit greatly from such strong depth sensing, where reliable geometry enables stable tracking and faithful reconstruction. In this work, we present NSL-SLAM, a practical SLAM system tailored for high-fidelity structured-light depth. We first strengthen SL depth sensing: inspired by the neural structured-light (NSL) method, we further incorporate strong monocular depth priors into the SL stereo decoding, reducing depth RMSE by 35% on Replica-SL compared to NSL. We then build a depth-centric SLAM pipeline with this stronger depth: because structured-light geometry is dense and metrically accurate, we keep it as the primary tracking signal, and add only sparse visual correspondences for geometrically degenerate cases and lightweight bundle adjustment for long-range drift. Our depth estimator and SLAM design reinforce each other: stronger depth makes a simple SLAM pipeline effective, and the depth-centric pipeline ensures this advantage transfers to downstream reconstruction. Experimentally, on the synthetic Replica-SL benchmark, NSL-SLAM achieves the best tracking accuracy and improves reconstruction F-score by 1.6 points over the SOTA baseline under a shared-depth protocol. On a real benchmark of 8 challenging scenes, it is the only method that avoids catastrophic failure on all sequences while achieving 43.3% lower trajectory deviation than selected baselines. The SLAM system runs online at 20.9 FPS, demonstrating that stronger structured-light depth and depth-centric system design together enable practical, robust SLAM.
Standard depth sensors systematically fail on transparent surfaces, creating corrupted 3D maps and severe navigation hazards. While specialized hardware sensors can detect glass, they lack modularity and have extensive hardware dependencies. Consequently, learning-based monocular depth estimation has emerged as a compelling alternative. However, domain-specific glass-aware monocular depth estimators struggle with unfamiliar indoor layouts; restricted by the severe scarcity of real-world glass depth annotations, they fail to generalize zero-shot to new settings. This motivates us to explore whether the extensive priors of text-to-image diffusion models can enable generalizable perception of transparent surfaces. We introduce SILICA, a unified pipeline leveraging these priors to jointly predict glass segmentation and glass-aware depth. This mutual information exchange establishes a robust spatial hierarchy, entirely eliminating the need for paired real-world glass depth annotations. Subsequently, we use the predicted segmentation mask to explicitly filter incorrect glass depth points from standard sensors, recovering accurate metric glass depth for downstream 3D mapping and autonomous collision avoidance. Supported by our novel Mirage 18k dataset, extensive experiments demonstrate that SILICA achieves remarkable zero-shot transfer across diverse, unseen environments, outperforming state-of-the-art models by almost 20% and setting a new benchmark for transparent surface perception.
Accurate yet low-latency depth is essential for radar-camera perception in autonomous systems. Cameras provide rich appearance but lack metric scale, whereas automotive radar offers metric range but is sparse and noisy. Many pipelines are multi-stage or depend on auxiliary annotations, increasing latency and limiting portability. We introduce JustDepth, a single-stage radar-camera depth estimator trained only with radar, camera, and single-scan LiDAR. All radar returns are aggregated into a fixed-width 1D representation, decoupling runtime from point count. A Height Fusion Block fuses modalities, a lightweight GNN propagates depth globally, and a training-only confidence decoder stabilizes learning with zero test-time cost. We mitigate stripe artifacts via simple augmentations and quantify them using the Vertical-Horizontal Gradient Ratio (VHGR). On nuScenes, compared to recent state-of-the-art methods, JustDepth maintains accuracy while reducing inference time by 39.7x and stripe artifacts by 66% as measured by VHGR.
Thomas Bucher, Didier Neuenschwander, Thomas Petutschnigg +4eess.IV cs.CV physics.med-ph
Objective: We evaluated whether metric 3D geometry of neurosurgical operative exposure can be recovered from standard monocular operating-microscope images combined with microscope pose data. Methods: In a phantom-based laboratory study, two aneurysm training phantoms were imaged with a ZEISS Pentero 800 microscope integrated with Brainlab Cranial Navigation. Microscope images from the standard composite video output were stored with synchronous microscope poses. After intrinsic and extrinsic calibration, depth was estimated with the pretrained Depth Anything 3 model without task-specific fine-tuning. Fused point clouds were converted to meshes using Poisson surface reconstruction. Reconstructions were compared with reference surfaces from structured-light scanning and fine-slice CT. Results: For phantom A, representing a deeper surgical corridor, reconstruction accuracy ranged from 1.95 $\pm$ 1.70 mm to 2.33 $\pm$ 2.15 mm. For phantom B, representing a directly exposed surface, accuracy ranged from 1.02 $\pm$ 0.93 mm to 1.52 $\pm$ 1.21 mm. Larger image sets mainly improved completeness, while accuracy remained within a narrower range. Corridor analysis showed preservation of overall geometry with local deviations in incompletely reconstructed regions. Conclusions: Standard monocular microscope images combined with navigation-derived pose data can reconstruct millimeter-range 3D surfaces using a foundation-model-based pipeline. These results show technical feasibility in a controlled phantom setting and support further development toward objective quantification of operative exposure, image fusion, and characterization of working spaces for future surgical instrumentation.