While 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction and novel-view synthesis, scenarios with limited input views often lead to poor reconstruction quality and artifacts in rendered novel views. Recent efforts attempt to utilize powerful diffusion priors, yet they typically process rendered and reference views concatenated along an additional dimension in a single network. These methods overlook an inherent nature that different views should maintain appearance similarity but differ in structure due to view shifts, leading to blur caused by conflicts between the two properties. In this paper, we propose DualDiff, a novel pipeline that leverages dual diffusion priors with a Structure-Appearance Attention (SAA) module to introduce reference guidance for refining low-quality novel views rendered from flawed 3D representations. Specifically, we retain one diffusion branch to focus on extracting structural information from the low-quality novel views, while introducing another branch to ensure appearance consistency with reference views. Furthermore, we present a 3D reconstruction framework named DualDiff3D, which integrates a reliability-enhanced Render-Refine-Optimize (RRO) loop to progressively and robustly incorporate the refined novel views, yielding more accurate 3DGS. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods even in the inference-only setting, with further performance gains achievable through training. Our code and pre-trained weights are available at https://github.com/Akaneqwq/DualDiff3D.
Khiem Vuong, Deva Ramanan, Srinivasa Narasimhancs.CV
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target views lie far from the input. Recent work mitigates these artifacts using diffusion-based generative priors, but is specialized to individual representations and require custom architectures or extensive retraining. We present FixAnything, a single model for fixing a wide range of rendering artifacts. It does so by repurposing a pretrained video generative model, leveraging its implicit multi-view priors with only minimal modification and lightweight finetuning. Our key insight is that even noisily-rendered sequences preserve camera motion and coarse scene structure, allowing cleanup to be formulated as video-to-video translation. To control what scene structure should be preserved, we introduce a binary mask denoting the clean pixels, enabling the model to anchor its output to high-quality inputs (e.g. training views) while refining the rest. To encourage FixAnything to produce 3D-consistent renderings that support downstream reconstruction, we use camera pose accuracy (recovered via structure-from-motion) as a reward signal for direct preference optimization (DPO). Across four distinct 3D representations, FixAnything consistently improves rendering quality with lightweight finetuning, demonstrating that a single generalist video prior can replace multiple specialist refinement pipelines. The simplicity of the framework enables immediate adoption of stronger future video models without architectural redesign.
Zhaoqiang Liu, Tongyao Pang, Ruibing Wang +1stat.ML cs.AI cs.LG
Pretrained diffusion models represent image distributions through a continuum of progressively smoothed distributions. This multiscale structure organizes generation from global structure to fine detail and supports high-quality, diverse samples. We exploit the same multiscale diffusion prior for linear imaging inverse problems. Rather than using the pretrained model only as a denoiser in an outer iteration, we define a surrogate likelihood whose center is aligned with the clean-image coordinate and whose covariance accounts for residual diffusion uncertainty. This construction defines an explicit surrogate posterior path, from which we derive continuous posterior dynamics. A tunable Langevin component supports target tracking and allows the amount of posterior exploration to be adapted to the application. We prove endpoint consistency and a finite-horizon tracking bound and, in the exact-score setting, first-order weak accuracy. For computation, we derive the Posterior-Dynamics Implicit--Explicit sampler (PD-IMEX), a stable method using one score evaluation per diffusion scale and an implicit data-consistency update. Experiments on deblurring, super-resolution, and inpainting show strong reconstruction quality at 100 score evaluations, coarse-grid stability, and controllable fidelity--diversity behavior.
Although most existing exposure correction methods achieve high fidelity, they often place excessive focus on overall pixel-wise accuracy, making it challenging to effectively model extreme exposure regions, which results in suboptimal perceptual quality. Recently, diffusion models have received significant attention due to their remarkable performance in the realm of image generation. However, their successful application to exposure correction remains a challenging and open question. The key challenge lies in generating accurate image structures and maintaining high image fidelity during stochastic diffusion processes. In this paper, we propose DPEC (Diffusion Prior-based Exposure Correction), a novel framework for image exposure correction that utilizes diffusion-based image generation priors encapsulated in pre-trained large-scale diffusion models. Specifically, we first propose an efficient fine-tuning strategy to derive an exposure corrector from pre-trained models, enabling the generation of enhanced images in a single-step denoising process. Moreover, we seamlessly combine the strengths of diffusion models and regression models, and design a joint cross-attention module to integrate multi-scale diffusion prior features, thereby effectively preserving high-frequency details and minimizing random artifacts. The diffusion model focuses on dealing with low-frequency content rather than all the intricate texture details. The experimental results demonstrate that the proposed DPEC method consistently outperforms existing state-of-the-art methods on multiple exposure correction datasets, whether in terms of fidelity, perceptual quality, or visual effects.
Michal Švento, Eloi Moliner, Valtteri Kallinen +3eess.AS cs.AI
Music restoration seeks to recover a clean signal from an observed recording degraded by an unknown effect, distortion, or corruption. Existing systems often rely on paired training data and distortion-specific supervision, which limits their use when the forward process is not known in advance. We propose LOUDAR (Latent-space Optimization of Unknown Distortion for Audio Restoration) a general-purpose restoration method that operates in the latent space of a pretrained audio autoencoder and models the unknown distortion as a learnable latent operator. At inference time, LOUDAR alternates between estimating the clean latent variable and updating the latent operator parameters. An unconditional latent diffusion model provides a prior over clean audio and regularizes this inference by steering the latent estimate toward the manifold of clean recordings. Because the degradation model is adapted per input, the approach is broadly applicable across diverse restoration problems. We evaluate LOUDAR on singing voice effect removal and restoration, as well as guitar distortion removal, and show that it consistently improves over degraded inputs and is competitive with supervised and unsupervised baselines in waveform and latent domains.
Existing supervised and unsupervised shadow removal methods often suffer from limited generalization due to the insufficient diversity of available training datasets, while zero-shot methods tend to produce artifacts and require time-consuming test-time optimization. To address these issues, we propose FreeShadow, a training-free shadow removal method built upon pretrained diffusion models, which exploits diffusion priors for shadow removal without any training or optimization. For illumination recovery, we propose an illumination transfer attention (ITA), which re-weights the self-attention maps in diffusion model to transfer illumination cues from non-shadow to shadow regions. For content preservation, we analyze the effects of illumination variations on self-attention maps and latent high-frequency features in diffusion model, and selectively preserve illumination-invariant components to maintain content fidelity while suppressing residual shadows. We further propose local texture-preserving relighting (LTPR) to mitigate local texture misalignment caused by VAE compression. Extensive experiments demonstrate that our method achieves strong generalization and produces realistic shadow-free images.
Degraded images not only reduce visual quality but also impair downstream high-level vision tasks. Task-driven image restoration (TDIR) addresses this issue by jointly optimizing restoration quality and task performance. Recent works show that pretrained diffusion priors benefit TDIR, yet diffusion-based restoration is inherently stochastic, as the sampling process depends on a random noise term, which can undermine task consistency. In this paper, we show that a deterministic, noise-free one-step forward pass with pretrained diffusion priors can substantially improve TDIR, but the benefit critically depends on the adaptation module: LoRA yields consistent gains, whereas ControlNet-style conditioning does not. This enables one-step forwarding that surpasses conventional multi-step diffusion TDIR baselines. Furthermore, we introduce a task-preserving GAN training strategy that improves perceptual quality without sacrificing task performance. Extensive experiments on classification, segmentation, and detection demonstrate consistent gains over prior TDIR methods, and we further validate generalization on real-world degraded images and OCR.
Standard depth sensors systematically fail on transparent surfaces, creating corrupted 3D maps and severe navigation hazards. While specialized hardware sensors can detect glass, they lack modularity and have extensive hardware dependencies. Consequently, learning-based monocular depth estimation has emerged as a compelling alternative. However, domain-specific glass-aware monocular depth estimators struggle with unfamiliar indoor layouts; restricted by the severe scarcity of real-world glass depth annotations, they fail to generalize zero-shot to new settings. This motivates us to explore whether the extensive priors of text-to-image diffusion models can enable generalizable perception of transparent surfaces. We introduce SILICA, a unified pipeline leveraging these priors to jointly predict glass segmentation and glass-aware depth. This mutual information exchange establishes a robust spatial hierarchy, entirely eliminating the need for paired real-world glass depth annotations. Subsequently, we use the predicted segmentation mask to explicitly filter incorrect glass depth points from standard sensors, recovering accurate metric glass depth for downstream 3D mapping and autonomous collision avoidance. Supported by our novel Mirage 18k dataset, extensive experiments demonstrate that SILICA achieves remarkable zero-shot transfer across diverse, unseen environments, outperforming state-of-the-art models by almost 20% and setting a new benchmark for transparent surface perception.
Stereo matching and surface normal estimation are fundamental tasks in 3D vision. However, existing feed-forward stereo methods still struggle to produce reliable predictions in challenging regions, mainly due to the lack of strong geometric priors. In this paper, we propose $\textbf{GeoStereo}$, a unified stereo geometry estimation framework that leverages powerful diffusion priors to jointly predict disparity and surface normals. Specifically, GeoStereo couples a feed-forward stereo matching pipeline with a diffusion-based normal estimation branch. To enable effective interaction between the two tasks, we introduce a disparity to normal initialization strategy and construct a warp to left-view condition for the diffusion process. This coupled design allows the diffusion branch to provide strong structural priors that enhance disparity estimation in ill-posed regions, while the feed-forward branch offers reliable geometric guidance for accurate normal prediction. Extensive experiments show that GeoStereo performs reliably in challenging scenarios, including low-light environments, highly reflective surfaces, and transparent objects. Under zero-shot settings, it achieves Rank-1 disparity estimation on multiple benchmarks, including KITTI and NYUv2, and delivers the best normal estimation accuracy on many real indoor benchmarks, such as iBims-1 and ScanNet. Project page: https://qz-wei.github.io/GeoStereo.github.io/
Infrared image super-resolution (IISR) mitigates the limitations imposed by low spatial resolution. Existing methods have recognized that IISR should preserve consistency in global distribution and structural information while enhancing image clarity. However, these methods are either insufficient or overly intrusive, a problem that becomes even more pronounced in diffusion-based models. To address these issues, we propose a dual-path diffusion-based framework for IISR, termed Shift-IISR. The proposed method is designed to improve the consistency of IISR results while preserving the generative capacity of diffusion models. Specifically, we develop a Global Representation Modulation (GRM) module to extract modality-specific information from infrared imagery and guide the global distribution of the diffusion model toward the ground truth. In addition, we introduce a Local Structure Refinement (LSR) module to encourage the model to focus on structural information at each step of the iterative denoising process. Extensive experiments demonstrate that the proposed method effectively improves distributional and structural consistency while maintaining competitive super-resolution performance. The source code of the proposed Shift-IISR can be available at https://github.com/Assassink8/Shift-IISR.
Sk Md Ahnaf Akif Alvi, Jan Janssen, Danny Perez +2cond-mat.mtrl-sci cs.AI
Closed-loop materials discovery iterates between proposing candidate structures and evaluating their properties, and property evaluation dominates the cost. In the generative variant, a learned prior proposes candidate crystals and a property oracle scores them; we ask whether a cheap probabilistic surrogate can triage the generator's output, and what such a surrogate must do well. Across three architecturally distinct pretrained diffusion priors (MatterGen, CrystalFlow, ADiT) and two targets (room-temperature heat capacity and bulk modulus), we insert a Gaussian process acquisition gate between structure generation and the oracle in an RL-steered generative workflow. The gate matches or exceeds ungated fine-tuning of the generative model while capping oracle calls at a fixed per-cycle budget. Budget-matched ablations isolate the mechanism. At an identical four-call budget, ranking-based selection outperforms arbitrary selection, confirming that the gain comes from the surrogate's choice; the gate comes within $\sim$9\% of exhaustive oracle spending at roughly one-fifth of the calls. A density-functional-theory check of the bulk-modulus discoveries confirms the learned oracle to within 2.5\% on average and the surrogate's ranking of the generated structures at Spearman $ρ= 0.94$. A cross-factorial benchmark of surrogate performance spanning mechanical, electronic, and vibrational properties identifies pretrained ORB embeddings with a Gaussian process as the most reliable combination, which we adopt as the building blocks of the proposed workflow. The complete pipeline is released as open-source software.
Reconstructing high-fidelity, relightable 3D avatars from a single in-the-wild image is a challenging ill-posed problem, primarily hindered by the scarcity of high-quality PBR data and the complexity of disentangling illumination from intrinsic materials. In this paper, we present a data-efficient framework that leverages the robust priors of a unified pre-trained diffusion backbone to sequentially address texture completion, delighting, and material decomposition. Unlike existing methods that rely on fragmented pipelines or extensive proprietary datasets, we utilize cascaded Low-Rank Adaptations (LoRAs) to adapt the strong generative prior of the diffusion model for each sub-task in UV space. Specifically, we first employ an Inpainting LoRA to complete missing UV textures caused by occlusion, leveraging the model's semantic understanding to generate semantically and photometrically coherent details. Subsequently, a Light-Homogenization LoRA and a novel Cross-Intrinsic Attention mechanism are introduced to remove baked-in lighting and collaboratively synthesize pixel-aligned PBR maps (Albedo, Normal, Roughness, Specular, and Displacement). To ensure physical plausibility, we impose a UV-space differentiable BRDF shading loss during the decomposition stage, forcing the generative process to adhere to the rendering equation without the artifacts typical of rasterization-based supervision. Extensive experiments demonstrate that our method, trained on fewer than 100 real 3D scans, generates comprehensive, 4K-resolution PBR assets with superior realism and generalization compared to state-of-the-art methods, and all training code and model weights will be released upon acceptance.
Recent generative video compression methods leverage powerful generative priors to achieve perceptually pleasing reconstructions. However, most existing approaches require additional training to adapt generative models to produce realistic reconstructions from compact representations. In this paper, we propose ZeroGVC, a zero-shot generative video compression framework that leverages pretrained autoregressive diffusion priors for low-delay video reconstruction. ZeroGVC encodes the first frame of each group of pictures (GOP) with an image codec and represents subsequent P-frames through Codebook-Guided Autoregressive Latent Compression. This design is motivated by our observation that the compression scheme of denoising diffusion codebook models is effective in few-step consistency sampling. By selecting compact combinations of reproducible codebook noise vectors, ZeroGVC steers the latent denoising trajectory toward the target P-frame while allowing the decoder to reproduce the same trajectory in only a few denoising steps. In addition, we design an optional bidirectional reference mode that mitigates error propagation by leveraging the next I-frame context without introducing any additional bitrate overhead. Extensive experiments on standard video compression benchmarks demonstrate that ZeroGVC achieves superior perceptual reconstruction quality at ultra-low bitrates without any additional training.
Neural relational inference (NRI) methods discover interaction graphs from trajectories through variational reasoning on discrete potential edges. However, these methods typically rely on oversimplified, factorized graph priors. Such priors, typically nearing uniform distributions, treat edges as independent entities. This systemic misalignment does not match the real-world systems and yields diffuse and indecisive edge posteriors limiting the reliability of structural discovery. To address this, we propose \textit{Diff-prior}, a diffusion-parameterized adaptive prior used to calibrate latent graph distribution rather than generate graphs. Our core insight is to reframe prior integration as a learnable denoising-style calibration that organizes scattered, uncertain edge posteriors into a more reliable overall structure which can be trained by the diffusion model. Diff-prior learns an adaptive structure prior that performs structured calibration on the edge posteriors during inference, guiding it towards a distribution closer to the underlying structure. The diff-prior operates before structural sampling and acts as a denoising calibrator directly on the encoder edge distribution, which provides a generic training paradigm over structured variables. Experiments on standard benchmarks validated our framework, and the results indicate that Diff-prior improves the performance of structure inference and generates more decisive edge posteriors across multiple NRI-family architectures. The code is available on https://github.com/Hardy158118/Diffprior.
Antonio Ortiz-Gonzalez, Erich Kobler, Lukas Schletter +1cs.CV
Magnetic resonance imaging (MRI) is highly susceptible to patient motion due to its relatively long acquisition times and the fact that data are acquired sequentially in k-space. Even small patient movements introduce phase inconsistencies across measurements, leading to severe artifacts such as blurring, ghosting, and geometric distortions that can compromise diagnostic quality. Retrospective motion compensation remains challenging, particularly in accelerated acquisitions, due to the ill-posed nature of the joint reconstruction and motion estimation problem. In this work, we propose a unified Bayesian framework for motion-compensated 3D MRI that jointly estimates the anatomical image, rigid-body motion parameters, and coil sensitivity maps directly from motion-corrupted k-space data. Our approach integrates pretrained 3D complex-valued score-based diffusion models as expressive anatomical image priors within a physics-based forward model. Inference is performed by alternating diffusion posterior image updates with efficient proximal optimization steps for motion and coil sensitivity estimation, enabling fully unsupervised reconstruction without the need for paired motion-free training data. Experiments on simulated and real-motion brain MRI datasets demonstrate that the proposed method achieves improved image quality and motion robustness compared to state-of-the-art classical and learning-based motion correction techniques, particularly in the presence of severe motion and high acceleration.
The recent surge in content consumption through streaming services has driven a growing demand for personalized content. Personalized advertisements (ads) play a crucial role in enhancing both user engagement and ad effectiveness. A key aspect of ad personalization involves replacing existing regions in a frame with custom, Photoshop-generated banners. However, existing ad-placement pipelines typically rely on simple geometric warping, ignoring the scene's underlying lighting conditions. Similarly, state-of-the-art diffusion-based object insertion and relighting models struggle to accurately relight these newly inserted banners, as they are not trained on ad-banner data, and training such a model for ad banners would require millions of images. This highlights the need for an effective relighting framework that enables seamless integration of custom banners into the original scene. Motivated by this, we present AD-Relight, a novel multi-stage training-free framework that adapts a diffusion-based relighting model at test time to relight newly added Photoshop-generated ad banners. Through extensive evaluation, we demonstrate that AD-Relight outperforms both relighting baselines and existing ad-placement methods based on simple warping. User studies further show that participants consistently prefer the outputs of AD-Relight over those of prior approaches.