Driving world models are often interpreted as counterfactual simulators for observed driving episodes: given a factual driving log, they are asked what would have happened under an alternative ego action. In this paper, we identify a fundamental mismatch between this goal and direct action-conditioned prediction. The direct prediction uses the shared history and the alternative action but not the factual continuation observed after that history. It can therefore generate a plausible future without preserving what actually happened in this episode. We formalize this gap using the causal recipe of abduction, action, and prediction and study it in a setting with a short time horizon, where the alternative ego action does not alter how surrounding agents evolve. To make the gap measurable, we construct a controlled simulation benchmark with factual outcomes and matched counterfactual outcomes. Across two representative world models, direct predictions fail to match the counterfactual ground truth, supporting our analysis. As a constructive check of this analysis, we introduce a deliberately simple, training-free pipeline that moves observed evidence into the counterfactual view and lets the frozen model complete what remains unknown. Even this simple construction raises the overall recovered fraction substantially and reduces perceptual distance to the matched counterfactual on both models. We hope this work draws attention to this gap and motivates better counterfactual prediction methods for driving world models.
Mahmoud Srewa, Praneetsai Iddamsetty, Mohammad Abdullah Al Faruque +1cs.AI cs.CL
Closed-loop driving simulators typically populate their environments with non-ego traffic agents that behave largely the same way, produced either by rule-based traffic managers or by learned models trained toward a single behavioral mode. Recent work introduces style variation through post-hoc labels on observational data or LLM-inferred reward weights, but these signals act as proxies for what a style should reward rather than demonstrations of humans explicitly asked to drive in that style. We introduce PersonaDrive, a pipeline that conditions a vision-language-action (VLA) driving agent on retrieved demonstrations from a style-instructed human driving dataset, in which participants drive CARLA leaderboard routes under aggressive, neutral, and conservative instructions on a driver-in-the-loop rig. The pipeline has three stages: (i) offline triplet mining over per-style human driving data using a combined image-text similarity score; (ii) training a lightweight retrieval head that fuses frozen visual features with a small control encoder over per-style databases; and (iii) fine-tuning a single VLA backbone to treat retrieved context points as in-context behavioral demonstrations during waypoint prediction. At inference, the same backbone is conditioned on any style by swapping which per-style database the retrieval head queries, so selecting a style requires no per-style retraining while enabling human-style, style-diverse non-ego agents for closed-loop simulation. On Bench2Drive, PersonaDrive (no style) improves the driving score by 4.6% over SimLingo and 2.5% over HiP-AD, and under style conditioning attains the highest driving score in every style within a roughly 2% band (its weakest style surpassing the strongest baseline, DMW, by 5.4%), while average speed and acceleration rise by 18% and 25% from the conservative to the aggressive instruction.