Yuta Kurotaki, Shusuke Yamakoshi, Reitaro Yoshida +6cs.LG cs.HC cs.SD
Silent speech recognition (SSR) provides an alternative communication pathway in the absence of audible speech. However, conventional approaches are limited by the need for constant facial attachment, privacy concerns, and unstable signal acquisition. Here, we propose a soft, active electromyography (EMG) interface that enables word-level SSR using machine learning. Worn on the hand, the device uses a fingertip electrode that can be positioned near the lips to acquire EMG signals only when needed. The interface integrates liquid metal (LM) interconnects, transparent flexible printed circuit (FPC) electrodes, and elastomer encapsulation to ensure high mechanical stability during finger motion. A deep neural network trained on these stable signals achieved a mean accuracy of 97.2 $\pm$ 1.3% across three subjects in classifying a 30-word vocabulary, demonstrating robust linguistic discrimination. Furthermore, real-time drone control validates the practicality of this approach in noisy and privacy-sensitive environments where conventional voice recognition fails. This study highlights the potential of soft, wearable EMG systems as secure and intuitive human-machine interfaces.
The importance of gesture recognition has been acknowledged in many domains requiring real-time recognition systems. Two requirements for these are fast recognition in multiuser contexts. Therefore, we explored the temporal characteristics of electromyography (EMG) and its accuracy in recognizing gestures in a Rock-Paper-Scissors (RPS) game. Twenty-four participants played RPS in dyads, while a two-channel EMG was recorded from the forearm. We found out that EMG onsets could be detected at least 800 ms before the gesture's visible onset, and that the EMG peaks around 342 ms before the visible onset of the gesture. Furthermore, we evaluated self-gesture recognition in both posed and spontaneous gesture conditions. The mean accuracy for posed gestures reached 63.4%. The model trained on posed gestures achieved 53.6% for spontaneous gestures, with considerable variation across individuals. We also checked whether detecting a player's gesture from the opponent's EMG was possible. The peak mean accuracy was 65%, peaking at 2082 ms after the visual onset of the gesture. This suggests that the opponent's reaction to an observed gesture contains information about the observed gesture due to the dynamics of the interactions while playing. The temporal predictive advantage of EMG signals, where muscle activation precedes observable movement, offers potential benefits for applications requiring rapid intent recognition, such as human-computer interaction and assistive technologies. Future work should focus on refining onset detection and reducing the impact of spontaneous movement variability across conditions to improve recognition performance in dynamic and real-world environments.