Recent studies have shown that multimodal large language models (MLLMs) can serve as embodied agents, translating language instructions and visual observations into executable plans. However, building agents that can continually improve through interaction and rapidly adapt to their environments remains challenging. Summing up experience from past interaction trajectories provides a promising solution, but existing experience-based methods often rely on manually designed prompting workflows to extract and update skills. Such fixed procedures may struggle to learn updated skills from new and diverse experiences. We introduce PRACTICE, which trains a skill learner to discover and maintain a persistent skill library from past interaction trajectories while keeping the task executor frozen. Given the historical accumulated skills and incoming trajectories, the skill learner produces structured batch-edits that add, refine, merge, or remove skills, and then hierarchical consolidate all collected edits into a consistent updated skill library. We train the learner with a two-stage curriculum. First, it learns basic skill generation and library maintenance from oracle trajectories. Then, by contrasting successful and failed trajectories from heterogeneous executors on the same tasks, it learn to identify invalid action patterns and recovery strategies. Finally, we apply online skill-edit distillation to align the skill learner with a stronger teacher on its current edit distribution to further improves the policy. Experiments demonstrate that a compact skill learner delivers consistent performance improvements across successive library-update rounds for multiple frozen executors. On EB-ALFRED and EB-Habitat, PRACTICE further outperforms the strongest experience-based baselines. Project resources are publicly available at: https://baai-agents.github.io/PRACTICE
Large language model-based multi-agent systems are evolving from fixed interaction topologies toward dynamically orchestrated Agent Swarms. However, existing benchmarks are still largely based on single-agent or general-purpose agent tasks, making it difficult to systematically evaluate key orchestration capabilities. We propose SwarmBench, a benchmark that evaluates model performance from multiple perspectives, including accuracy, efficiency, cost, and process quality. Experimental results show that current models exhibit substantial differences in orchestration capability. These differences are reflected not only in final accuracy, efficiency, and cost, but also in the overall quality of the orchestration process itself. Based on these findings, we further propose SwarmExp, a simple yet effective method based on experience extraction and experience replay, which consistently improves the orchestration performance of large language models.
Sheeraja Rajakrishnan, Alexander G. Ororbia, Travis Desell +1cs.LG
Uncertainty estimation provides promising capabilities for reinforcement learning (RL) agents. Notably, estimating uncertainty can reduce the training time and enable agents to obtain greater rewards over time by exploiting information related to whether an action would facilitate exploration of portions of an environment that are well-known versus those that are relatively unknown. In this work, we propose a novel formulation of the experience replay buffer commonly used in RL that we call uncertainty-driven replay memory (UDRM), which entails an update scheme for internally stored memories based on uncertainty estimates obtained by an RL model during training. In contrast to existing forms of RL, which typically use temporal difference error or the distribution of transitions to update the replay memory buffer and train RL controllers, our scheme biases the memory buffer to store more uncertain transitions that will improve an RL agent's generalization throughout training. Experimental results demonstrate that our proposed uncertainty-aware replay buffer enables an RL agent to obtain higher rewards during training compared to other existing uncertainty-aware RL frameworks.
Benjamin Smith, Levin Kuhlmann, Kaushik Roy +1cs.LG cs.AI
Persistent intelligent systems require the ability to learn continually, but current machine learning approaches face significant challenges in this area compared to biological learning systems. Machine learning algorithms typically trade off retention of previously learned information and adaptation to new or changing data patterns. When continual learning capabilities are absent, algorithms must undergo retraining using the entire data set, an approach that becomes impractical when original training data are unavailable due to storage constraints, financial or computational costs, or privacy restrictions. However, biological animals can learn continually, without experiencing catastrophic forgetting. This paper attempts to build a high-level framework for how animals learn and preserve knowledge by modelling neural components and states that are known to be related to memory consolidation. We focus on three concepts: experience replay, REM sleep, and bilaterality. We propose 4MAS (4 Module Awake/Sleep), a novel macroarchitecture demonstrating how machine learning models might benefit from asymmetric hemispheres, each with their own long- and short-term memory mechanisms, and how a period of sleep between incremental learning tasks might benefit memory consolidation. Finally, we present results showing that our architecture achieves competitive results on the Split-MNIST, Split-Fashion-MNIST and Split-CIFAR-100 datasets, with 98.3%, 84.9%, and 29.29% accuracy respectively.
Hoda Yamani, Henry Williams, Bruce A. MacDonaldcs.LG cs.AI
Sample efficiency is a central challenge in reinforcement learning (RL), particularly in image-based domains where agents must learn from high-dimensional visual inputs. Traditional sampling often relies on random or suboptimal experience selection, leading to redundant updates and slow learning. Improving efficiency requires mechanisms that prioritize informative experiences while also encouraging effective exploration. Prioritized Experience Replay (PER) addresses part of this challenge by reusing high-value transitions, while intrinsic rewards promote the exploration of novel or uncertain states. However, their integration has not been extensively studied. This paper introduces Novelty and Surprise Prioritized Experience Replay (NSPER), which uses novelty to capture underrepresented states and surprise to expose gaps in the agent's understanding of the environment. We further extend this with NSPER+R, integrating these signals as intrinsic rewards to jointly improve replay quality and exploration. Experiments on DeepMind Control Suite tasks show that NSPER and NSPER+R improve training efficiency and convergence speed compared to existing methods in image-based RL.
Safe actor-critic control often treats barrier filtering, uncertainty estimation, and experience replay as separate modules, even though each changes the data used for learning and control. We develop an integrated architecture in which the uncertainty estimate updates the obstacle geometry used by a control barrier function, filter interventions and estimation residuals determine replay priority, and the critic learns from the executed rather than nominal action. We instantiate the architecture on a two-dimensional robot-navigation task with corrupted obstacle measurements and compare six component-matched configurations under common training budgets, random seeds, sensor streams, exploration, and disturbances. Evaluation includes a moderate post-training test, an eleven-level perception-noise sweep, and an exploratory extreme-stress test at multiplier $6.0$. In the extreme test, the integrated configuration recorded no contacts and reached the goal in all five evaluation seeds. Its mean cost was $7.63\pm0.44$ and its obstacle-belief root-mean-square error was $3.52\pm0.55$ cm. The uncertainty-estimation ablation also recorded no contacts but reached the goal in four of five seeds, with mean cost $8.96\pm2.08$ and belief error $11.08\pm1.23$ cm. A finite-training bound clarifies replay exposure, and a robust barrier condition states the required estimation-error and feasibility assumptions. The results support coupling estimation, safety filtering, and replay on this benchmark; broader safety and convergence claims require further study.
Parham Mohammad Panahi, Armin Ashrafi, Haoyu Du +3cs.LG
Experience replay remains one of the most practical and useful algorithmic tools in the deep reinforcement learning (DRL) toolbox. Aside from the limited success of prioritized replay and specialized approaches for large asynchronous systems, most DRL algorithms make use of a large, uniformly sampled recency buffer---even the size, one million, remains unchanged. Could we store less data, reduce redundancy, or more effectively chain experience together to speed up value propagation and still retain the performance of large buffers? In this paper, we investigate a simple compression approach that stores representative transitions derived from the end-points of a chain of connected $n$-step sequences. By curating these end-points in a smaller recency buffer, our method maintains an effective memory horizon comparable to a standard large buffer while requiring an order of magnitude less storage. Through empirical evaluation, we demonstrate that this approach prevents the systematic bias inherent in naive compression strategies and matches the performance of traditional large buffers in the Pinball environment and the Atari 2600 benchmark.
Quentin Besnard, Emmanuel Doumard, Nicolas Labroche +2cs.LG cs.AI
Deep learning models have shown strong potential for time series forecasting, yet their deployment in real-world environmental monitoring remains challenging due to non-stationary dynamics and limited explainability. In this work, we investigate explainability as a central tool for understanding continual learning in adaptive time series forecasting, with Experience Replay strategies. We study neural forecasting architectures such as PatchMixer, PatchTST and DLinear, augmented with attention-based sampling mechanisms to support model adaptation over time. Explainability is leveraged through attention rollout and gradient-based attribution methods (Grad-CAM) to analyze both predictive behavior and sampling strategies within a continual learning framework. Experiments conducted on real-world piezometric time series exhibiting heterogeneous patterns and regime shifts show that analyzing model and sampling behaviors provides valuable insights into the dynamics of the continual learning framework. Beyond predictive performance, our results highlight the challenges and opportunities of using explainability to understand continual learning behaviors, revealing how attribution patterns evolve over time and how they can inform data selection and adaptation strategies in non-stationary forecasting scenarios.
IndicTrans2 is the strongest open English to Indic translation system, but like most systems it is trained on general text and tends to sound stiff on casual, conversational input. We adapt IndicTrans2-1B to conversational register across all 21 Indic languages using only public data (OpenSubtitles, BPCC-H-Daily, Tatoeba). Plain fine-tuning improves conversational chrF but forgets the general domain (it drops 3.9 chrF on FLORES for Hindi). Mixing general data back into training (experience replay) and then averaging the fine-tuned weights with the base (model souping) removes that trade-off: the resulting model beats IndicTrans2-1B on conversational chrF in every one of the 21 languages (mean +6.2) while matching it on FLORES (mean change -0.17, all within 0.7 chrF). Paired bootstrap tests confirm the conversational gains are significant (p <= 0.004) and that FLORES is not significantly degraded. We are deliberate about scope: these are chrF gains, and a blind human plus multi-model LLM check does not confirm them as a perceived quality improvement, so we treat the conversational gain as largely a register match to the references rather than proof of better translation. The techniques are not new; the contribution is the honest, end-to-end study in the Indic conversational setting.
Ahmed Anwar, Andreas Wagner, Federico Raue +2cs.LG
Accuracy degradation is the standard metric for Catastrophic Forgetting (CF), however, it records only whether forgetting occurred or not. It saturates at the extremes and collapses discretely at task boundaries, hiding the internal structure of what is being forgotten. We introduce six softmax-derived metrics spanning true-label rank (TLR), predictive confidence, and distributional divergence that characterize forgetting continuously, each normalized to [0, 1] with no modification to training. On CIFAR-100, these metrics carry information where accuracy does not: at 0% accuracy, the Confusion Margin spans an IQR of [0.32, 0.50] across classes that accuracy treats identically. We demonstrate that this richer signal is actionable in mitigating catastrophic forgetting. Per-sample metric scores used as loss weights reduce forgetting by 1.3 percentage points over uniform experience replay (ER) on CIFAR-100. Furthermore, the slope of a metric over a small window provides a stable sampling criterion: at a small-window size (e.g. 3 epochs), accuracy-trend degrades to 34.79% (std. = 2.32) while log-TLR achieves 41.07% (std. = 0.57). This gap is structural since reliable small-window trend estimation requires a continuous signal. On TinyImageNet, log-TLR trend sampling reduces forgetting by 7.7 percentage points over the ER baseline.
Deployed large language model agents must adapt to distribution shift in dynamic environments. Ideally, adaptation can be performed from accumulated agent experiences and retain prior capabilities while transferring to future tasks. However, agent actions and environmental transitions can only be sampled once per scenario, as real-world environments cannot be trivially reset. To this end, we investigate an experiential and online continual learning setting in which agents learn from a stream of scenarios. We propose continual learning as-a-service (CLaaS), a system which enables agents to improve during deployment, abstracted behind a chat API. To increase sample efficiency, CLaaS stores rollouts in an experience replay buffer for gradient reuse during asynchronous training. We evaluate CLaaS on an adversarial task, demonstrating that parametric updates lead to superior forward transfer and less forgetting than in-context learning, with replay being a critical choice for sample efficiency.
Gyeongtae Yoo, Sanghyeok Park, Soohyuk Jang +2cs.LG cs.AI
Reinforcement learning from verifiable rewards with GRPO is a standard approach for post-training reasoning LLMs. It remains sample inefficient. Each rollout is used for a single gradient update and then discarded. Naive replay is not well suited in this setting because LLM policies drift quickly per gradient step. Stored rollouts therefore become stale and can destabilize training. We propose a rollout-level replay buffer for GRPO that stores and samples individual rollouts rather than whole groups. The buffer bounds staleness through age eviction. Any rollout older than tau_max training steps is removed. The buffer also preserves on-policy data via fresh-anchored composition. Each batch keeps its fresh on-policy rollouts and then concatenates replay rollouts drawn separately from the buffer. We prioritize replay by per-rollout advantage magnitude and recycle individual rollouts whose advantages are large. Across three Qwen3-Base scales on five math benchmarks, our method outperforms GRPO and naive replay baselines. Gains are positive at every scale and grow with model size. The largest gain is +4.35 pp on the five-benchmark average at 4B. Under an AES metric that jointly measures accuracy and token efficiency, the efficiency margin over GRPO is again largest at 4B, at +0.579.
Vision-Language-Action (VLA) models have achieved remarkable success in language-conditioned robotic manipulation. However, deploying these models in open-ended environments requires continuously acquiring novel skills, a process that inevitably triggers severe catastrophic forgetting of previously learned behaviors. While experience replay (ER) serves as a standard mitigating strategy, naive uniform sampling fundamentally misaligns with the temporal characteristics of manipulation trajectories. It systematically under-samples brief but causally critical sub-skills, leading to phase starvation, and completely overlooks the varying degrees of forgetting across historical tasks. To overcome these limitations, we introduce PHASER, an architecture-agnostic continual learning framework. PHASER employs a phase-centric capacity allocation to guarantee equal memory support for all sub-skills, coupled with a multi-modal interference routing strategy that dynamically prioritizes historical phases at high risk of forgetting. Furthermore, to enable fully autonomous lifelong adaptation, we integrate Auto-PC, a lightweight pipeline combining unsupervised action-signal change-point detection with VLM-based semantic verification to extract temporal boundaries without intensive manual supervision. Evaluated across three VLA backbones on LIBERO continual learning suites, PHASER yields substantial empirical improvements, increasing Average Success Rate (ASR) by up to 31% over matched-budget ER and achieving an 87.8% final ASR on the LIBERO-Goal CL setting.
Conventional federated learning assumes that greater learner participation improves training performance, by leveraging abundant, independently generated local data. However, in federated reinforcement learning (FRL) for unmanned aerial vehicle (UAV) teams in hazardous environments where experience generation is severely constrained by safety considerations, energy limitations, and mission duration, this assumption may break. This work introduces Experience-Constrained Hierarchical Federated Reinforcement Learning (EC-HFRL), a framework in which clusters act as federated learning agents, while multiple intra-cluster learners represent parallel learning resources that reuse a shared experience pool. We show that increasing participation does not necessarily improve learning performance. Instead, learning performance is strongly associated with experience reuse strategy and the dominance of key analytically identified gradient transition experiences within a cluster. In particular, minibatch size primarily determines effective replay exposure, while higher intra-cluster participation increases reuse level. Empirical results demonstrate that the performance regimes are strongly associated with the structure of the learning signal, rather than federated aggregation effects, clarifying the limited and secondary role of learner participation in experience-constrained FRL.