Reinforcement learning is a natural way to post-train LLM agents for long-horizon interactive tasks judged only by end-of-task verification, yet a shared belief holds that outcome-only RL soon hits a ceiling on small open models. Recent work therefore compensates around the training with denser rewards, SFT priors, skill libraries, curated memory, or multi-agent orchestration. We argue the ceiling is an artifact of two failures of common practice. Signal starvation: group-relative RL with sparse outcome-only rewards yields a gradient only when a task's rollout group mixes successes and failures, so under-scaled exploration silences exactly the hardest, most instructive tasks. Policy drift: squeezing many updates out of a small task pool degrades the policy itself, as an unanchored objective lets the sampling distribution collapse exactly when saturation has already made informative groups rare. We present CANOPY (Coverage-ANchored On-PolicY RL), a minimalist protocol attacking both directly: scale same-task exploration until the natural signal reappears, keep every update on-policy, KL-anchored, and confined to the agent's own action tokens, then cash in an enlarged interaction budget at test time. On AppWorld, a long-horizon interactive coding benchmark, a Qwen3-14B policy trained with CANOPY through environment interaction alone--without task-specific supervision, auxiliary credit signals, or elaborate agent scaffolding--topped the public leaderboard (Feb. 2026; Test-Normal TGC 86.9, Test-Challenge 67.6), and the same design principles lift Qwen3.5-9B on SWE-bench Verified by 16.6 points. Agentic RL alone thus internalizes long-horizon capability directly into a small open model; we plan to release the complete training stack at https://github.com/AlibabaResearch/SignalCoverageRL.
Sheeraja Rajakrishnan, Alexander G. Ororbia, Travis Desell +1cs.LG
Uncertainty estimation provides promising capabilities for reinforcement learning (RL) agents. Notably, estimating uncertainty can reduce the training time and enable agents to obtain greater rewards over time by exploiting information related to whether an action would facilitate exploration of portions of an environment that are well-known versus those that are relatively unknown. In this work, we propose a novel formulation of the experience replay buffer commonly used in RL that we call uncertainty-driven replay memory (UDRM), which entails an update scheme for internally stored memories based on uncertainty estimates obtained by an RL model during training. In contrast to existing forms of RL, which typically use temporal difference error or the distribution of transitions to update the replay memory buffer and train RL controllers, our scheme biases the memory buffer to store more uncertain transitions that will improve an RL agent's generalization throughout training. Experimental results demonstrate that our proposed uncertainty-aware replay buffer enables an RL agent to obtain higher rewards during training compared to other existing uncertainty-aware RL frameworks.
Industrial recommenders give new content initial views through budgeted exploration, then use early performance to decide further delivery. On many short-video platforms, exploration is the primary way new videos reach viewers. Viewer-side tests measure consumption; the published budget objectives we review omit creator response. We analyze four experiments on a major short-video platform. An eight-month creator ablation finds production exploration raises videos posted per creator by 8.55% and creators posting at least once by 7.10% relative to a minimal floor. A budget-matched reallocation raises creator participation with no detectable short-run viewer-side change. A year-long viewer ablation finds 1.74% more video views but 2.13% less view time. A delivered view creates immediate feed value, can trigger organic take-up, and can induce creator supply. Take-up and supply replenish a shared corpus, creating two measurement limits. Viewer-side A/B tests cancel the corpus effect when both arms consume the same corpus. Giving each arm its own corpus avoids cancellation, but turnover still controls the horizon. If the corpus turns over at rate w per posting cycle, a t-cycle experiment expresses at most wt of the eventual corpus effect. More users reduce noise but do not speed turnover. Before the corpus path visibly bends, data cannot distinguish a modest fast effect from an arbitrarily large slow one, so a valid confidence interval may lack a finite upper endpoint. As predicted, the three-week co-diverted experiment cannot determine the sign of the eventual corpus effect. Within the window, it identifies the direct feed effect, and an exploratory cohort analysis detects organic lift after exploration ends. The experiments establish a positive creator response, measure the gross corpus flow visible within three weeks, and show the design and duration needed to identify total value.
This work introduces Semantically-Guided Exploration (SGE), a modular exploration framework for ground vehicles that integrates pixel-level semantic segmentation into sampling-based waypoint selection and receding-horizon route optimization. Unlike conventional geometric exploration methods, SGE evaluates candidate exploration goals directly in the image space using a semantic-aware utility function that accounts for terrain traversability, obstacle proximity, objects of interest, and depth-based exploration reward. Sampled waypoints are projected into 3D and ordered through a real-time Traveling Salesman Problem (TSP) formulation, enabling receding-horizon goal selection. To address real-world navigation uncertainty, the framework introduces mechanisms, including temporary taboo regions to handle navigation failures and a graph-based relocation strategy for efficient backtracking across explored areas. We evaluate SGE in standardized simulation benchmarks against state-of-the-art exploration planners and demonstrate competitive performance in volumetric coverage, while enabling semantic task biasing that cannot be achieved by purely geometric methods. The framework is further validated through real-world experiments using multiple robotic platforms in indoor campus buildings and in limestone and coal mines. Results show consistent performance and adaptability across platforms and domains.
Szymon Miłosz, Piotr Duch, Szymon Grabowskics.LG cs.AI stat.ML
Searchless chess networks reach human master strength from a single forward pass by imitating a stronger teacher: the strongest, Leela Chess Zero's (Lc0) released Chessformer, distills the visit counts of an AlphaZero-style Monte Carlo Tree Search (MCTS). Imitating a search is a poor proxy for playing without one, so we fine-tune for single-pass strength with self-play reinforcement learning (RL). Its exploration is usually supplied by an entropy bonus, the reverse Kullback-Leibler (KL) divergence to uniform. We replace it with a forward, mass-covering KL toward the network's own MCTS prior (prior-directed exploration), so exploration covers the moves the prior judges promising, and pair it with an entropy-adaptive sampling temperature, set by the value head's outcome uncertainty, that sharpens once a position is decided. In about two thousand steps it raises puzzle accuracy from 93.9% to 94.9% on a 100,000-puzzle suite and mate-in-four accuracy from 77% to 81% while holding searchless strength at or slightly above the base. Measuring tactical accuracy and playing strength together across a matched-compute sweep, we find the two dissociate: accuracy gains fall in a one-point band while ratings straddle the base, and a control fine-tuned on puzzles alone posts the study's largest tactical gains while shedding roughly 260 Elo; a better puzzle-solver is not thereby a stronger player. Distribution-level measurements show what anchoring buys: without a regularizer self-play collapses onto a single line of play, and the puzzles newly solved are the near misses whose winning move the prior kept alive. The forward-KL prior tops the rating ladder, statistically tied with a reverse-KL anchor that concentrates twice as hard and drops the hardest solutions the mass-covering prior keeps in support.
Reinforcement Learning with Verifiable Rewards (RLVR) significantly improves LLM reasoning but often causes a drop in policy entropy, leading to narrowed reasoning coverage and degraded pass@$k$ for large $k$. While existing methods mitigate this entropy collapse through algorithmic regularizations, cross-model non-parametric perturbation is also neglected. In this work, we propose a simple yet effective approach to preserve the generative diversity of LLMs during RLVR. Instead of relying solely on internal exploration, we force the target model to generate answers based on partial reasoning trajectories generated by a smaller, weaker language models. These unfamiliar prefixes effectively disrupt over-confidence and encourage the exploration of distinct reasoning paths. We empirically study the potential of outer prefixes, revealing the mechanism of the impact of distributional discrepancy to the exploration dynamics in RLVR training. Experiments across multiple mathematical benchmarks show that our method consistently outperforms vanilla RLVR. Notably, the performance gain becomes increasingly pronounced as $k$ scales up, demonstrating a substantial expansion of reasoning coverage. Furthermore, our approach efficiently mitigates entropy collapse without requiring additional SFT, intricate reward designs, or complex prompting.
Massively parallel simulation changes the data regime in which off-policy reinforcement learning (RL) is trained, challenging stabilizers designed for data-limited replay. Through controlled experiments across eight benchmark families, we show that these stabilizers are data-regime-dependent: parameter normalization helps with narrow replay coverage but restricts value fitting when data are abundant, while clipped double-Q can be relaxed in high-throughput manipulation. Age-biased replay weighting improves learning efficiency across regimes, especially with limited network capacity. Based on these findings, we propose WarpSAC, a regime-aware family of off-policy RL algorithms. WarpSAC uses Sample Weight Decay for efficient exploitation and provides two variants: WarpSAC-L (Norm ON, clipped double-Q) for data-limited CPU-scale training, and WarpSAC-A (Norm OFF, single-Q) for data-abundant GPU-parallel training. WarpSAC improves normalized score--step AUC over FlashSAC by 4.5% across nine CPU-scale environments and 23.1% across fourteen GPU-parallel environments. It increases UnitreeG1TransportBox-v1 success rate from 19.8% to 96.4%, improves mean normalized wall-time AUC on MuJoCo Playground by 19.1%, and achieves 36.4% faster sim-to-real deployment on Unitree G1 than FlashSAC. These results show that scalable off-policy RL should adapt its stabilizers to the available data regime.
Khang Luong, Nam Nguyen, Hoang Ta +2cs.LG cs.AI stat.ML
We propose Variance Driven Exploration (VarDE), a principled approach for pure exploration in highly stochastic environments, where the exploration process is dominated by stochastic variance. VarDE is built on a fundamental principle: sampling effort should be allocated to minimize the uncertainty of the final decision. We formalize the uncertainty of the final decision through a smooth decision function and derive allocation rules that explicitly capture how stochastic noise in individual components affects the reliability of the final output. We apply this methodology to three core problems of pure exploration -- Best Arm Identification (BAI), Monte Carlo Tree Search (MCTS), and Best-Policy Identification (BPI) -- with theoretical guarantees on variance decay and simple regret. Empirically, we demonstrate consistent and significant improvements of VarDE over existing methods, with especially strong gains in highly stochastic environments.
Reinforcement learning with outcome-based objectives such as GRPO enables LLM-based agents to solve complex, long-horizon tasks, yet the reusable exploration patterns embedded in interaction trajectories are largely discarded after a single policy update. Existing experience-augmented approaches retrieve historical guidance at inference time, but they apply experiences without accounting for the policy's evolving capability and create persistent dependencies on external retrieval. We propose EDGE (Experience-Distillation for Guided Exploration), a framework that treats retrieved experiences as temporary training-time scaffolds and progressively internalizes their benefits into the parametric policy. Concretely, EDGE partitions each rollout group into experience-conditioned and experience-free trajectories to estimate and admit only positive marginal gains without extra sampling, then distills the induced behavior into the base policy via a reverse-KL objective on its own empirical support. A co-evolutionary experience bank further synthesizes guidance from emerging failure modes and prunes obsolete entries as the policy evolves. Across embodied, web, and search-based QA tasks, EDGE improves over strong RL baselines by up to 12.5 points and remains effective without inference-time scaffolds or a proprietary reflector. The code is available at https://github.com/xvolcano02/EDGE.
We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose \texttt{mQ-learning} and \texttt{mQ-learning-intervals}, achieving $\tilde{O}(\sqrt{H^4 S A_{\text{joint}}\, T})$ regret, where $H$ is the horizon, $S$ the state count, $T = KH$ the total steps, and $A_{\text{joint}} = \prod_{i=1}^M |\mathcal{A}_i|$ the joint action space across $M$ players. For Problem C we give \texttt{mEXC} and \texttt{mEXC-Bellman}, two-phase explore-then-commit algorithms with regret $\tilde{O}(H (S A_{\text{joint}})^{1/3} T^{2/3})$. Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because $A_{\text{joint}}$ grows exponentially in $M$, the bounds are most meaningful for small $M$ or small per-player action sets.
Embodied agents must often identify and interact with objects based on their function rather than their identity, requiring them to actively acquire observations that reveal discriminative functional evidence. Existing affordance grounding methods operate from fixed viewpoints and lack mechanisms for deciding where to look when functional cues are occluded or incomplete. We introduce Active Functional Affordance Grounding, a new task in which an agent sequentially explores a scene to identify and spatially ground an object satisfying a functional query. To address this problem, we propose FUSE, an adaptive semantic-geometric evidence acquisition framework that combines explicit uncertainty-driven exploration with a learned amortized planner to efficiently select informative viewpoints. We further introduce a Habitat-based benchmark for evaluating active functional grounding. Experiments show that FUSE achieves the highest observed non-oracle grounding performance while reducing computation by 1.33x relative to fully explicit exploration, and remains effective across multiple affordance knowledge sources.
Md Rafid Islam, Rafsan Jany, Zahid Hasan +1cs.LG cs.AI
Personalized Federated Reinforcement Learning (PFRL) takes a decentralized approach to storing and accessing information based on past experiences while keeping each client's data private during the learning of each client's policy. Many current methods for PFRL rely heavily on exploiting existing reinforcement learning reward signals to derive an optimal policy for each client, thereby neglecting exploration in non-stationary or sparse-reward environments. In this work, we introduce a new exploration-driven framework, Exploration-Driven Personalized Federated Reinforcement Learning via Intrinsic Motivation (EDPFRL-IM), that leverages an inherent curiosity-driven exploration at each client to promote local exploration and protect client privacy. Furthermore, to facilitate policy discovery via exploration in previously unexplored state spaces, clients add an intrinsic random network distillation (RND) signal to their extrinsic reward. Additionally, the server does not have access to clients' raw experiences or local gradient estimates; instead, the server sends global exploration priors and collects minimal novelty summaries from each client to enable both diverse and coordinated exploration among clients. Experiments in benchmark environments show that our framework outperforms average PFRL benchmarks in policy personalization and sample efficiency, primarily in delayed and sparse reward systems. Overall, EDPFRL-IM enables the integration of a flexible exploratory learning structure into federated reinforcement learning systems while preserving client privacy.
Reinforcement learning (RL) with general utility extends classic RL by optimizing an arbitrary utility functional of the policy-induced occupancy measure, thereby enabling a broader range of applications. However, previous work on general utility RL typically assumes the evaluation utility is fixed and correctly specified. In practice, the utility used at deployment can deviate from the training one, creating a robustness gap that prior work does not address. Motivated by this, we propose robust general-utility RL, a minimax learning framework that trains policies against utility misspecification within a prescribed uncertainty set. Our framework strictly generalizes standard general-utility RL while also providing a unified view of many existing RL frameworks, including reward-robust RL and constrained RL, through appropriate choices of the utility uncertainty set. We further develop provably convergent stochastic algorithms for two regimes. For concave utilities, we develop a projected stochastic gradient descent-ascent method and establish stationarity guarantees. For the more challenging nonconcave regime, we propose a stochastic prox-extragradient algorithm that mitigates ill-posed behavior induced by nonconcavity, with convergence guarantees to approximate first-order stationarity. Experiments on LLM safety alignment and exploration maximization tasks further corroborate the convergence behavior consistent with our theory.
Although reinforcement learning with verifiable rewards (RLVR) has improved the performance of large language models (LLMs) across a variety of reasoning tasks, there is significant debate as to whether RLVR expands the reasoning capability boundary, or just improves sampling efficiency. In this paper, we investigate the nature of test-time exploration in RLVR-trained LLMs by employing controlled maze-solving experiments and extracting a tree structure from mathematical reasoning traces (BODHI-Trees) based on semantic equivalence. This helps us delineate between entropy arising from stylistic variations and genuine inferential branching. Our findings demonstrate that the policy entropy collapse observed in RLVR models is not merely syntactic, and is accompanied by a significant reduction in semantic branching entropy. While RLVR improves adherence to environmental constraints and backtracking capabilities, it constricts the space of continuations; we provide evidence suggesting that this might be responsible for the sample efficiency gains of RLVR, albeit at the cost of genuine rollout diversity.
Jim Dilkes, Vahid Yazdanpanah, Sebastian Steincs.AI cs.CL cs.LG
Post-training Large Language Models (LLMs) with Reinforcement Learning (RL) has become an important tool for improving model capabilities, but the LLM action-space structure introduces challenges distinct from classical RL, with implications for inducing exploration. New methods are required that leverage the broad knowledge and flexibility of pre-trained LLMs to deliberately generate diverse experience at training time. We propose Instruction-Conditioned Exploration (ICE), which supplements task prompts during training with one of several distinct instructions, increasing the coverage of behaviours attempted. To facilitate ICE, we propose Asymmetric-RL/SD, a combined Reinforcement Learning and Self-Distillation training objective, to transfer explored behaviours to the unconditioned test-time policy. ICE with the Asymmetric-RL/SD objective improves Qwen3-1.7B held-out pass@1 performance at $4$K response length on mathematical reasoning tasks by $5.0\%$ relative to training with DAPO, with improvement persisting at a longer 8K context.
Blossom Treesa Bastian, Keerthi S. Shetty, Manish Kolachalam +2cs.RO cs.AI
NoMaD [31] is a learned vision-navigation policy that unifies goal-conditioned navigation and exploration in a single goal-masked diffusion policy. In an unseen environment, however - where neither a goal image nor a topological map is available - it can only explore undirectedly, wandering without global awareness. We present ODG-NoMaD, which gives NoMaD's exploration mode a global sense of where to proceed, without retraining the policy. An overhead depth camera is used once on deployment to build an occupancy map and plan a global path, which is segmented to yield a desired heading; a per-frame traversability map from the robot's onboard depth then refines this into a collision-free direction. The gradient of a cosine direction cost is injected into the final denoising steps, rotating sampled trajectories toward this direction while preserving the multimodality of exploration. In simulated office environments with and without random obstacles, ODG-NoMaD reduces the residual distance to the target by up to an order of magnitude over unguided exploration, outperforms the point-goal cost guidance of NaviDiffusor [37], and is the only configuration that remains collision-free on every trial.
In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
Inference-time thinking improves the performance of large language models, but aggregate outcomes do not reveal whether models use available evidence more effectively or seek information that could improve future decisions. We distinguish these responses by measuring action preference, thinking length, and reported confidence under matched uncertainty. Ten open-weight models completed matched horizon-style two-armed bandit trials in thinking and non-thinking modes. A cognitive model separated value-guided action and uncertainty-independent choice noise from two behavioral signatures of exploration: a UCB-like preference for the less-known arm and Thompson-like choice variability that increases with total uncertainty. On average, thinking strengthened value-guided action and reduced uncertainty-independent choice noise, without producing UCB-like exploration or strengthening Thompson-like exploration. Outside action, the information-imbalanced history condition, which also displayed more observations than the matched balanced condition, was associated with greater thinking length. Reported confidence became more sensitive to decision difficulty and more strongly associated with chosen task evidence. We interpret these thinking-length and reported-confidence patterns as consistent with metacognitive control and metacognitive monitoring, respectively, without establishing either process. Decoder sweeps, especially temperature, altered choice noise and thinking length but did not reproduce the joint cross-output pattern. In this controlled decision setting, thinking improved how models acted on current evidence, while neither measured signature supported a shift toward a more information-seeking policy.
Reinforcement Learning (RL) training for Large Language Models (LLMs) often suffers from instability due to the discrepancy between training and inference. This training-inference discrepancy stems from two primary factors: an architectural separation between training and inference engines, and the use of low-precision quantization in inference versus higher-precision computation in training. To address training instability issues caused by high training-inference discrepancy, we present the principles and methods for its adaptive control. We propose Adaptive Control Reinforcement Learning (ACRL), which adaptively maintains the training-inference discrepancy within a reasonable range to ensure stable RL training. Beyond stabilization, ACRL inherently increases policy entropy, thereby enhancing exploration and improving accuracy. The experimental results show that when the inference engine utilizes FP8 quantization, ACRL consistently maintains the training-inference discrepancy within a reasonable range and stabilizes RL training. Furthermore, ACRL not only matches the accuracy of the BF16 baseline but also outperforms importance sampling (IS) fixes.
We study horizon-free regret minimization for finite-horizon time-homogeneous tabular Markov decision processes with $S$ states, $A$ actions, horizon $H$, and per-trajectory total reward bounded by $1$. We propose a new algorithm and prove a regret upper bound \[\tilde O(\sqrt{SAK}+S^8A^3)\] with failure probability $δ$, where $K$ is the number of episodes and $\tilde O(\cdot)$ hides $\mathsf{poly}\log(S,A,K,1/δ)$. Thus, the regret is $H$-free and asymptotically optimal, matching the contextual-bandit lower bound $Ω(\sqrt{SAK})$ up to logarithmic factors. This completely removes the $\log H$ dependence from the previous $\tilde O(\sqrt{SAK\log H}+S^2A\log H)$ guarantee of Zhang et al. (2021), and drastically improves the prior best horizon-free regret $\tilde O(\sqrt{S^9A^3K})$ of Zhang et al. (2022) asymptotically. The main technical difficulty is that the optimal value functions $\{V_h^*\}_{h=1}^H$ are time-inhomogeneous even though the transition kernel is time-homogeneous. A direct union bound over all value functions typically incurs an additional $\min\{\log H,S\}$ factor. We avoid this factor by (i) exploiting the monotonicity of $V_h^*$ in $h$ and (ii) non-trivially projecting the value functions onto an $S$-dimensional grid. Our analysis relies on three additional ingredients. First, we introduce a horizon-truncation argument that enables reward-based exploration and removes the cost of a separate reward-free exploration phase. Second, we design a cutting bonus that preserves both optimism and the monotonicity needed for planning. Third, we prove a new bound on total deviation for time-homogeneous MDPs, which controls the clipped variance terms in the cutting bonus with adjustable polynomial dependence on $S$ and without any dependence on $H$. Together, these tools yield an asymptotically optimal horizon-free regret guarantee.
Rubric-based RL has recently shown promise in improving LLMs on open-ended tasks. A widely recognized limitation of rubric-based RL is limited exploration: criteria that no rollout manages to satisfy (Unexplored Criteria, UC) receive no optimization signal. Recent methods address this by incorporating rubric information as external guidance during rollout, yet they introduce a train-inference mismatch: the policy is optimized on rollouts produced under external guidance while this guidance is absent at inference time, causing error accumulation through autoregressive decoding. Moreover, these exploration-focused approaches overlook a fundamentally different failure mode that we term Suppressed Criteria (SC) -- criteria that are satisfied by some rollouts yet whose learning signals are lost during optimization because scalar reward aggregation assigns them non-positive aggregate advantages. Our analysis reveals that SC are remarkably prevalent: over 57% of samples exhibit this failure mode throughout training, with an average of 1.8 SC per sample. To simultaneously address both UC and SC without introducing training-inference mismatch, we propose Criterion-Distilled Policy Optimization (CriPO), which enhances rubric-based RL via on-policy self-distillation. For UC, CriPO constructs a criterion-injection self-teacher and computes a localized forward-KL loss to inject missing behaviors into the policy. For SC, CriPO employs a counterfactual self-teacher to locate criterion-relevant tokens in negative-advantage rollouts and flips their token-level advantages to positive values, preserving useful patterns that would otherwise be suppressed. Experiments on medicine and science benchmarks demonstrate that CriPO consistently outperforms rubric-based RL, achieving stronger final performance with approximately $2\times$ fewer optimization steps.
Representation learning has enabled classical exploration strategies to be extended to deep Reinforcement Learning (RL), but often makes algorithms more complex and theoretical guarantees harder to establish. We introduce Random Feature Information Gain (RFIG), grounded in Bayesian kernel methods theory, which uses random Fourier features to approximate information gain and compute exploration bonuses in non-countable spaces. We provide error bounds on information gain approximation and avoid the black-box aspects of neural network-based uncertainty estimation, for optimism-based exploration. We present practical details that make RFIG scalable to deep RL scenarios, enabling smooth integration into standard deep RL algorithms. Experimental evaluation across diverse control and navigation tasks demonstrates that RFIG achieves competitive performance with well-established deep exploration methods while offering superior theoretical interpretation.
An agent acting under partial observability must decide when to gather information and which observations are worth their cost. Standard POMDPs value information only through its eventual effect on reward. The $ρ$-POMDP framework instead rewards uncertainty reduction directly, through a belief-dependent utility $ρ$, but in practice both the choice of $ρ$ and the weight placed on it are tuned by hand for every task. We show that active inference removes this tuning entirely. Minimizing Expected Free Energy (EFE) is exactly equivalent to solving a $ρ$-POMDP whose utility is expected information gain, and the exploration weight is fixed at $w=1$ because the variational bound expresses pragmatic and epistemic value in the same units (nats). We prove this equivalence for observe-then-commit POMDPs and extend it to factored observation POMDPs, a broader class that covers interleaved observe-act problems such as non-destructive testing and mobile sensing, where gathering information leaves the hidden state unchanged. Experiments support the theory. Across environments ranging from the classic Tiger problem to RockSample and a new Structural Inspection benchmark with over 65,000 states, the untuned weight matches or outperforms reward-only planning at the same horizon, avoids the over-exploration of bonuses tuned per task, and sits near the reward-maximizing knee of the success-reward Pareto frontier. The practical payoff is an exploration objective that works out of the box. In applications such as fault detection and medical screening, where every test has a price and every missed fault has a cost, EFE supplies a belief-dependent utility that is derived rather than tuned.
Across environments with mixed sources of uncertainty, unsupervised reinforcement learning requires intrinsic motivation that does not precommit to a particular direction of surprise. Surprise minimization is scoped by design to ``unstable'' environments. Prediction-error curiosity rewards total expected surprise, including irreducible noise. Bandit or mixture switching between surprise-minimizing and surprise-maximizing rewards reintroduces non-stationarity by construction. We propose a single intrinsic reward, stationary within each window, derived from the novelty contribution of a preference-free Expected Free Energy objective, expressed in reward-maximization form. Our claim is that parameter information gain, the expected surprise of the next state minus its irreducible part, is the appropriate intrinsic signal in both high-entropy and low-entropy components of the state space. Maximizing it seeks exactly the surprise the model can explain away. In regions of unresolved dynamics, this epistemic term drives exploration. As dynamics become resolved, the epistemic term vanishes, while an aleatoric penalty favors lower-variance transitions, all without fitting an explicit next-state predictor. A pseudocount supplies epistemic value, a probe-based penalty captures aleatoric variance, and a short-horizon gate protects informative successors. A window-based freeze of all reward-defining objects yields a stationary Bellman operator, explicit bounds on learning targets, and a conditional uniform-concentration result for the nonparametric estimators under mixing, smoothness, bandwidth, and capacity assumptions. In active-inference terms, the agent is preference-free where novelty is retained, standard likelihood ambiguity vanishes under full observability, a nonstandard transition-entropy penalty is added, and surprise minimization emerges in resolved regions of the state space.
On-policy distillation (OPD) has become a key paradigm in LLM post-training, yet its training dynamics remain poorly understood. We present a systematic study examining the role, pathologies, and regulations of OPD. We first clarify the role of OPD as an exploration catalyst: it steers the student toward correct reasoning paths via dense token-level guidance, without expanding capability ceiling. We confirm this by showing that prompt diversity matters more than per-problem sampling numbers, and critically, that the effectiveness of OPD hinges entirely on the quality of its guiding signal. This dependency exposes two pathologies that derail exploration. The Student-Teacher Mismatch occurs when a large teacher-student distributional gap causes the guiding signal to misalign with task correctness, steering exploration in counterproductive directions. Length Exploitation arises when the aggregated token-level objective creates length-dependent shortcuts, allowing the student to game the reward landscape through response truncation or redundant padding, exploring degenerate length modes rather than reasoning strategies. To tame these pathologies, we investigate lightweight signal regulations: advantage clipping and log-scale compression, ensuring exploration is guided by faithful signals. Experiments across seven benchmarks demonstrate that these regulations alleviate length exploitation and enable effective distillation, stably surpassing OPD variants and RLVR baselines, thereby confirming that well-regulated signal quality, rather than mere teacher scale, governs successful exploration in OPD.
Dimitar Chakarov, Lee Cohen, Nathan Srebrocs.GT cs.LG
We extend Incentive Compatible Exploration beyond the Bayesian full-information setting of Kremer et al. [2014]. We consider agents that may possess external information unknown to the principal. We show such settings require new notions of incentivized exploration, as well as going beyond a Bayesian perspective, and we introduce a definition where agents choose any reasonable (undominated) action. Furthermore, our framework provides for a more robust treatment of ties, and extends to settings where agents lack a single common prior and instead only know that reward distributions belong to a collection of potential priors.
Hyeong Kyu Choi, Jiatong Li, Wendi Li +2cs.MA cs.AI
Exploration is essential for reliable autonomy in multi-agent systems, yet it remains unclear whether large language model (LLM) agents can explore effectively when interacting with one another. We show that modern LLM agents fail to do so, often exhibiting myopic and polarized interaction patterns that lead to suboptimal coordination and increased regret. We formalize this challenge as the Multi-Agent Exploration problem, modeling it as a partially observable stochastic game (POSG) problem in which agents must probe peers to infer their capabilities and identify effective interaction strategies. To address this, we introduce Multi- Agent Contextual Exploration (MACE), a lightweight framework that explicitly promotes exploration through structured peer selection. Across both contextual and parametric diversity settings, MACE substantially improves exploration behavior and downstream task performance. We further show theoretically that the value of exploration increases with agent diversity. Overall, our results highlight a fundamental limitation of current LLM agents and underscore the importance of explicitly guided exploration for reliable multi-agent autonomy. Code will be released in https://github.com/deeplearning-wisc/mace
Reinforcement learning (RL) has become a dominant paradigm for enhancing LLMs' reasoning capabilities. However, RL algorithms with PPO-Clip are inherently limited by exploration collapse. Subsequent works remain primarily heuristic and fail to identify the essential cause of PPO-Clip's failure. This work reveals the fundamental flaw of PPO-Clip: it implicitly measures policy discrepancy using Euclidean metric, which is theoretically inconsistent with the intrinsic geometry on the policy Riemannian manifold. This geometric mismatch results in overly conservative updates in low-probability regions while aggressive in high-probability regions, ultimately collapsing exploration. To correct this geometric flaw, we propose Riemannian Isometric Policy Optimization (RIPO), which guarantees isometric policy updates on the Riemannian manifold, effectively balancing exploration and exploitation. We further show that RIPO achieves a favorable bias-variance trade-off, which stabilizes optimization. Extensive experiments demonstrate that RIPO significantly surpasses existing LLM RL algorithms across seven competition-level benchmarks (up to 60% improvement over GRPO on AIME24).
Archive-based exploration methods such as Go-Explore select which visited state to return to using visitation rarity, and frontier methods return to the boundary of the unknown; neither asks whether the unexplored region behind a boundary is enterable at all. Exploration is not just about finding reward - it is about collecting a structurally complete experience for downstream learning and planning. We introduce TopoExplore, which augments Go-Explore cell selection with a periodic topological pass: enclosed unexplored regions (voids) of the visited-set occupancy grid are detected by flood fill (the H1 classes of its cubical complex), and a decaying selection bonus is placed only on their strict entrances (gap or door cells), so sealed regions are never targeted and entered regions retire. On a controlled 18-environment MiniGrid suite (15 seeds, frozen hyperparameters) TopoExplore attains a 1.52x geometric-mean speedup in median steps-to-first-entry over its exact Go-Explore ablation, versus 1.37x for a frontier baseline; frontier exploration degrades when sealed decoy structure appears (0.83-1.48x on decoy environments vs. 1.65-2.11x for TopoExplore), while TopoExplore holds its largest win on hard multi-interaction doors (10.9x). We report an honest negative on Montezuma's Revenge - without wall knowledge, unreachable occupancy artifacts capture the bonus and performance degrades as it grows, isolating the wall-aware entrance test as the load-bearing component - and a preliminary positive on HM3D scanned buildings, where the speedup over Go-Explore tracks scene difficulty (r=0.69) even as frontier selection dominates blanket coverage. The evidence supports a deliberately scoped claim: topology-aware selection pays off where enclosed structure must be discriminated, and remains competitive at open coverage, where frontier methods are strongest, despite not being tuned for that regime.
Sunshine Jiang, John Marangola, David Zhang +6cs.LG cs.AI
Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers. Standard methods inject stochasticity in the action space, but such jitter only yields rollouts close to the original. Escaping a weak policy often requires global perturbations that action noise cannot produce. Large language models (LLMs) and vision-language-action (VLA) models offer a pathway: they condition the policy on a natural language prompt, and since the rollout follows from it, modifying the prompt induces global changes. The challenge is finding prompts that induce useful global changes. With a weak policy that rarely succeeds, reward is too sparse to select on. Our idea is to refine prompts from the rollouts themselves: a vision-language model (VLM) reasons over the rollout video, diagnoses how the policy responded, and rewrites the prompt to elicit better behavior next time. This procedure resembles posterior sampling, a classical RL exploration framework, at the level of prompts: the VLM maintains an implicit distribution over useful prompts and updates it from observed rollouts. We call this strategy Prompt-Driven Exploration (PDE). Across manipulation and reasoning tasks, PDE enables RL to learn successful policies even from zero-reward starts, and improves sample efficiency more broadly. Our website is available at https://xinyunsunshine.github.io/prompt-rl.