The rising prevalence of psychological disorders necessitates effective emotion monitoring, yet current methods relying on facial or physiological signals often suffer from intrusiveness and privacy issues. This paper proposes an intelligent decision support system and pervasive edge-computing framework that leverages smart glasses and a companion smartphone to infer emotional states from microscopic visual fixation patterns. Moving beyond traditional macroscopic gaze metrics, the proposed system extracts and decomposes three distinct neurophysiological micro-movements: microsaccades, ocular drifts, and ocular microtremors. We introduce an interpretable hybrid artificial intelligence pipeline combining a multi-head attention mechanism, extreme gradient boosting, and a support vector machine to extract deep temporal features, quantify their physiological importance, and perform efficient on-device classification. Through an extensive evaluation involving 60 volunteers, we rigorously validate the framework under a strict leave-one-subject-out cross-validation protocol across both controlled and naturalistic mobile scenarios. Ablation studies unequivocally demonstrate that these fixational micro-movements are substantially more discriminative for emotion inference than traditional macroscopic features. Furthermore, aligned with contemporary affective science, the system incorporates a few-shot personalization mechanism to bridge universal physiological baselines with individual emotional heterogeneity, achieving a highly robust personalized F1-score of 83.6%. This work establishes a physiologically interpretable, unobtrusive, and deployable paradigm for continuous real-time emotion monitoring.
Geometric eye trackers can provide the spatial accuracy required for gaze-based interaction and multimodal studies, but their measurements remain sensitive to residual session-specific calibration error. Research on correcting this error is difficult to compare because methods are typically evaluated with different devices, target layouts, and error definitions. We present a calibration-focused dataset containing 163 trials from 12 participants, with separate 18-point fitting and 32-point test grids, and use it to evaluate global, local, and composite correction functions under a common spatial-extrapolation protocol. We further introduce a lightweight neural refiner that combines ranked predictions from complementary calibrators. On this controlled dataset, post-vendor correction reduces the mean angular error from $1.53^\circ$ to $1.03^\circ$ with the strongest classical composite and to $0.96^\circ$ with the refiner. In a closed-loop gaze task, lower residual error is associated with higher performance across four online correction conditions. These results provide a reproducible data-quality benchmark for using gaze as a behavioral signal in interactive modeling.
Leila Khaertdinova, Anna Anikina, Claudia Mello-Thoms +1cs.CV cs.AI cs.LG
Accurate interpretation of volumetric CT requires efficient navigation of 3D image volumes and attention to diagnostically relevant regions. While eye-tracking has been widely studied in 2D medical imaging, its use for expertise assessment in CT settings remains limited. We propose a gaze-informed transformer framework for expertise classification in thoracic CT. Using a DINOv2 backbone, radiologist fixation patterns are integrated into volumetric feature learning through (1) a learnable log-space bias in self-attention and (2) gaze-weighted pooling of patch embeddings. We trained and evaluated our approach on 182 CT reading sessions from five radiologists with varying levels of experience. On a held-out test set, the model achieves an ROC-AUC of 0.91 and F1 score of 0.86, outperforming adapted methods. These findings suggest that incorporating visual search behavior into transformers may support objective, process-based expertise assessment in radiology. Code is available via https://github.com/leiluk1/GazeToSkill.
Human visual search is serial: the fovea must land on a candidate to confirm it, and those landings form a scanpath. Whether multimodal large language models (MLLMs), given the same foveated input, search as humans do bears on their use as models of human vision and on attention-alignment scores. We compare three general-purpose MLLMs with human eye-movement scanpaths on goal-directed search (COCO-Search18), driving each model fixation by fixation through an identical, human-matched foveated view and assessing it along three axes: the decision of target presence, the efficiency of reaching the target, and the gaze process itself. The axes dissociate. On the decision and on target acquisition the models match or exceed humans, detecting present targets near ceiling and reaching them on the first saccade more often than people do. The gaze process is not human. Under the human-matched condition, all three share one signature: low-entropy, large-amplitude, self-consistent scanpaths that agree with themselves far more closely than two humans agree with each other. That is consistent with a single-pass, non-serial architecture rather than a limit of acuity. Matched retinal input reproduces where humans look but not how the looking unfolds in time, and no degradation regime recovers human-like search at human-like success. The gap sits on a process axis that answer-alignment and saliency metrics do not measure. Because they miss it, such metrics cannot certify human-like vision, and zero-shot models suit outcome and spatial questions but not temporal, process-level ones.
As AI-generated image edits proliferate, the platforms meant to curb the resulting disinformation treat detectability as a single, undifferentiated property: an edit either gets a warning or it does not. We show this is the wrong model. Across a controlled eye-tracking study ($N=59$, Latin-square design, four conditions crossing edit area and semantic plausibility), a mixed-effects analysis reveals that whether an edit is noticed and whether it is correctly judged as fake are dissociable stages, governed by different factors: edit area drives attention capture ($p<0.001$) while semantic plausibility drives judgment accuracy and look-but-fail-to-see (LBFS) error rates ($p<0.001$). This dissociation survives correction for multiple comparisons; a secondary interaction between the two factors does not. This two-stage account extends a long-standing distinction in visual attention research (between pre-attentive capture and effortful recognition) into the new domain of AI-edit detectability. We then test whether a generative eye-movement model can computationally operationalize the attention-capture stage: a Transformer trained to generate scanpaths tracks per-image attention with strong discriminative power (Pearson $r=0.77$--$0.82$ across held-out stimuli) and, on the harder task of predicting LBFS incidence, modestly outperforms a two-parameter linear baseline even without access to the plausibility label ($r=0.52$ vs. $r=0.48$). We report this comparison, our ablations, and our method's limitations (a single fixed train/validation split, not leave-one-subject-out) without inflation, consistent with responsibly communicating what a machine learning system can and cannot do to help curb AI-driven disinformation.
Medical image segmentation heavily depends on labor-intensive and time-consuming pixel-level annotations. Eye tracking offers a cost-effective solution that can be naturally integrated into clinical workflows. Recorded by eye trackers, gaze conveys the spatial regions of clinicians' attention through fixations and the temporal context of clinicians' progressive visual perception from trajectories. Nevertheless, effective modeling of temporal trajectories remains challenging, and noise in gaze caused by exploratory fixations greatly limits segmentation performance. To overcome these limitations, we propose the Trajectory-guided Uncertainty-aware Network (TrailNet), which exploits gaze-supervised medical image segmentation from spatial semantics modeling to temporal context by jointly leveraging fixations and trajectories. Specifically, the proposed trajectory-guided spatio-temporal encoder models temporal context and establishes complementary interactions with image spatial semantics to strengthen target perception. Furthermore, the multi-scale uncertainty decoder leverages category mutual-exclusivity constraints to produce deterministic predictions and mitigate supervision uncertainty induced by noise. To enable gaze-free inference, we further introduce a cycle distillation strategy that transfers feature-level knowledge via teacher-student networks. Experimental results on two public datasets demonstrate that TrailNet outperforms state-of-the-art methods, achieving Dice scores of 81.25% and 81.85%, respectively.
Mohammed Amine Kerkouri, Daphné Senggaran, Renaud Jusiak +7cs.CV cs.HC
How different populations visually explore artworks bears on cognitive science and on accessibility design, yet most eye-tracking work in autism has used social scenes rather than art, and has analysed where the eyes land while ignoring when and in what order. We present a comparative free-viewing study across three groups, autistic adults (ASD), trained artists, and neurotypical observers, who each viewed 30 paintings for 15s. We introduce a directed, metric-grounded framework that compares groups along two complementary axes: a spatial axis, in which one group's fixation-density map predicts another's fixations under six saliency metrics (AUC-Judd, NSS, CC, SIM, KL, Information Gain); and a temporal axis, in which individual scanpaths are compared with MultiMatch, ScanMatch, a foveal-disc IoU score (FDISS), and dynamic time warping (DTW). Fixations are extracted uniformly for all groups with a dispersion-threshold algorithm. Three results converge. (i)Artists and neurotypicals are almost indistinguishable in both space (density-map correlation CC=0.96) and time (they form the most alignable scanpath pair), whereas ASD gaze diverges from both. (ii)ASD attention is dissociated: it matches artists' wide spatial exploration (dispersion, explored area) but carries a distinct temporal signature, shorter fixations, less dwell, and the most idiosyncratic (least self-consistent) scanpaths of any group. (iii)ASD gaze is not selectively artist-like on any metric; if anything it is marginally closer to neurotypical. Together these findings indicate that autistic viewing of art is a distinct, group-specific attentional profile in both space and time, and they motivate population-conditioned models of aesthetic attention. We release all analysis code and per-stimulus results.
With the proliferation of immersive Head-Mounted Displays (HMDs) for Virtual and Augmented Reality (VR/AR), reliable and high-precision eye tracking has become increasingly important. Conventional 2D image-based methods offer low system complexity but remain limited in stability, accuracy, and robustness. Three-dimensional ocular surface reconstruction can provide richer geomet-ric information, and structured light profilometry is particularly attractive because it enables dense and accurate surface measurement. However, Phase-Shifting Profilometry (PSP), which estimates phase from sequentially acquired fringe images, is highly susceptible to motion-induced errors when the eye rotates between frames. This study proposes a rotational motion compensation framework for PSP-based dynamic 3D eye reconstruction. Relative eye rotation is estimated from image-based motion cues using a user-specific 3D eye model in a spherical-coordinate domain. The estimated motion is then used to compensate for camera-pixel mismatch and phase-shift errors caused by inter-frame rotation. A region-wise optimization strategy is further introduced to reduce residual artifacts by inde-pendently refining the compensation strength in different ocular regions. Experiments with a rotating fake eye under non-uniform motion demonstrate that the proposed method substantially suppresses motion-induced deformation and improves reconstruction accuracy. An additional experiment with a non-spherical rigid object indicates that the compensation principle is not restricted to spherical eye geometry. These results establish a practical basis for stable PSP-based dynamic 3D eye reconstruction toward future high-precision eye tracking in immersive environments.
Sumin Lee, Kyeonghun Kim, Subeen Lee +4cs.CL cs.AI cs.HC cs.LG
On the recent EyeBench benchmark, predicting reading comprehension from eye movements exposes a stark gap: text-aware models using pretrained language models reach 56--63% AUROC, while gaze-only models operate at chance. We ask how far a gaze-only model can be pushed by lightweight, language-model-free conditioning. Building on the EyeBench AhnCNN baseline, LEXIC-Base, we propose two mechanisms to inject three precomputed word-level difficulty signals, GPT-2 surprisal, word frequency, and word length, into the per-fixation input: direct concatenation, LEXIC-Concat, and a residual mechanism, LEXIC-Res, where a small head predicts typical-reader gaze response and the encoder is conditioned on the deviation. On the OneStop reading comprehension task, with K=5 seed-ensemble training across ten folds, both mechanisms produce statistically consistent AUROC gains on Unseen Text, +1.8 to +2.2 percentage points, Wilcoxon p <= 0.065. LEXIC-Concat additionally lifts Unseen Reader by +2.9 percentage points, p = 0.010. We trace an architectural boundary in LEXIC-Res on Unseen Reader, +1.8 percentage points, p = 0.19, to the prediction head being calibrated to training readers, transferring imperfectly to out-of-distribution readers.
Tongbing Huang, Yang Fu, Yunfei Wang +1cs.CV cs.AI
According to commonly consented theories, the minimum hardware requirement for gaze tracker is one camera and two light sources to realize gaze estimation with free head movements. However, in some scenarios such as eye tracking on mobile devices, it is preferable to use less components, especially light sources. We propose a gaze estimation method with one camera and one light source. A "virtual light source" is introduced, which is geometrically placed symmetrically to the real light source with respect to the camera, and generates a "virtual glint" in the acquired image. We estimate the "virtual glint" by exploiting the relationship between the distance between two pupils and two glints in the captured image, and estimate the gaze with polynomial regression assuming two light sources are available. A new normalization factor for regression method is verified, which turns out to be practical for one-glint system. The performance is proved to be acceptable, while degradation is noticed compared to system with two actual light sources.
Understanding human visual attention on a scene over time has applications in domains such as interface design and inferring cognitive states. Modeling visual scanpaths has historically relied on specialized architectures with hand-crafted priors. While these architectures can model fixation sequences, their rigid structural biases restrict easy extendability and flexible conditioning. For instance, integrating task-specific instructions or adapting to distinct viewer identities requires custom, disjoint architectural additions. We frame scanpath prediction purely as a discrete sequence modeling task. By mapping coordinates into a text vocabulary, we leverage the pretrained representations of Vision-Language Models. This framing absorbs diverse factors of variation: simple prompting allows for global conditioning, such as providing viewer identities to capture personalized biases, or task-specific objectives like visual search. The framework can also integrate per-fixation attributes, such as individual fixation durations, alongside spatial locations. The autoregressive alignment enables the scalable, exact computation of per-fixation log-likelihoods, directly equivalent to the commonly used Information Gain (IG) metric. Our model, DeepGaze3.5-VL, establishes a new state-of-the-art across multiple datasets, achieving 2.18 bits of IG on MIT1003, a 46% improvement over DeepGaze III. This advantage persists even when baselines use identical high-capacity vision encoders. Beyond predictive performance, our generative framework serves as a powerful computational tool for direct behavioral interventions, allowing for controlled in-silico simulations that would be experimentally difficult or impossible to conduct in vivo. We demonstrate this ability by performing controlled interventions on the durations of pre-saccadic fixations, recovering known oculomotor phenomena purely from data.
Cognitive workload monitoring is important for adaptive rehabilitation and assistive interfaces, where task difficulty, pacing, and feedback should be adjusted according to the user's cognitive state to avoid overload and under-challenge. Emerging extended reality and robot-assisted rehabilitation environments provide controllable training tasks, but they require unobtrusive sensing methods that can capture rapid ocular dynamics during interaction. Existing eye-movement-based cognitive workload recognition methods mainly rely on frame-based eye trackers, which often suffer from limited temporal resolution and degraded robustness under rapid eye movements. In contrast, event cameras provide microsecond-level temporal resolution, high dynamic range and low latency, making them suitable for capturing fine-grained ocular dynamics. Many previous studies rely on free-viewing or similar paradigms, where gaze locations can vary across tasks. As a result, models may learn associations between gaze-location distributions and cognitive workload, rather than workload-related eye movement characteristics themselves. In this work, we introduce EveLoad, which, to the best of our knowledge, is the first event-based eye-movement dataset with graded cognitive workload annotations, collected from 20 healthy participants under spatially constrained and task-driven conditions using a controlled N-back-guided fixation paradigm. Based on this dataset, we establish a benchmark for cognitive workload recognition with six workload levels and propose a learning framework that encodes spatiotemporal event representations. Experimental results show that our approach achieves an average subject-specific accuracy of 96.36% and 96.13% under mixed random split evaluation. These results suggest that event-based eye movements may provide a useful sensing pathway for future workload-aware rehabilitation.
We study the problem of human gaze modeling, which aims to generate the gaze patterns a viewer produces while observing a visual stimulus. Gaze is primarily captured through two modalities: continuous eye-tracking trajectories, which describe fine-grained motion dynamics, and discrete scanpaths, which describe high-level fixation structure. Because gaze varies substantially across viewers and trials, we treat this variability as a defining property rather than noise and model gaze as a stochastic generative process. Existing generative gaze models supervise on only one of these two representations in isolation. We hypothesize that trajectories and scanpaths describe gaze at complementary scales and are jointly informative during training, and test this hypothesis through ST-DiffEye, a joint trajectory-scanpath diffusion framework that couples both modalities by concatenating them as an additional raw input channel, requiring no architectural overhead beyond an input and output channel expansion. We further introduce a principled evaluation framework based on the Continuous Ranked Probability Score (CRPS), which generalizes any existing sequence similarity metric into a proper scoring rule that jointly assesses the accuracy and diversity of generated gaze. Experiments on task-driven visual search, covering both target-present and target-absent scenarios, and on free-viewing benchmarks demonstrate state-of-the-art performance. These results, along with detailed ablations, confirm the benefit of joint modeling and the value of distribution-aware evaluation in capturing the intrinsic variability of human gaze. Project webpage: https://st-diffeye.github.io/
Eye tracking is essential for smart glasses, as it provides insight into user attention for ambient intelligence applications. However, most existing eye-tracking systems rely on active infrared (IR) illumination, creating practical barriers to all-day outdoor use due to power consumption. In this paper, we investigate whether passive IR cameras alone, without any active IR light source, can enable reliable pupil detection in unconstrained outdoor environments, where ambient sunlight serves as the sole illumination source. To support this investigation, we introduce AmbientEye, a large-scale dataset of 2,606,225 eye images collected from 35 participants from 19 countries. It is captured outdoors under natural sunlight with two off-axis camera configurations and two sun-orientation conditions. We provide high-quality pupil annotation through SAM2 automatic segmentation, followed by refinement by human annotators. We benchmark a state-of-the-art pupil segmentation algorithm on our dataset and compare its performance with that on existing datasets under controlled IR illumination. Results reveal a substantial drop in pupil segmentation performance from 0.928 on controlled IR datasets to 0.767 on AmbientEye. This performance gap highlights the challenge of the ambient-light setting. This positions AmbientEye as a first benchmark for an unexplored and highly practical eye-tracking scenario.
The way our eyes move while reading provides valuable insights into both the reader's cognitive processes and the properties of the text. In particular, eye-tracking-while-reading data has shown to be highly beneficial in various technological applications, such as enhancing and interpreting language models and inferring a reader's characteristics. However, these applications often rely on large-scale, data-driven models, which demand extensive eye-tracking datasets that are challenging to obtain due to the resource-intensive nature of data collection. To address the challenge of data scarcity, we develop Eyettention II, an end-to-end trained deep-learning model capable of generating realistic scanpaths consisting of a complete set of fixation attributes in chronological order, including fixation location, within-word landing position, and fixation duration. Our model is lightweight, efficiently trainable on limited GPU resources, and closely aligned with cognitive theories. We demonstrate that Eyettention II surpasses state-of-the-art models in scanpath prediction and mirrors human-like gaze behavior by capturing key psycholinguistic phenomena. With its robust performance, Eyettention II holds the potential to drive advancements in natural language processing, facilitate piloting the materials of psycholinguistic experiments, and uncover new insights beyond what is explicitly encoded in theoretical cognitive models.
Amir Mousavi, Mohammad Sadegh Sirjani, Erfan Nourbakhsh +5cs.LG cs.AI cs.HC
Real-time cognitive load assessment from eye-tracking signals could potentially enable adaptive human-centered-AI such as safety-critical applications such as driver vigilance monitoring or automated flight deck assistance, yet two challenges persist: handling frequent data missingness from blinks and tracking failures, and efficiently modeling long-range temporal dependencies. We propose MambaGaze, a framework that addresses these challenges through 1) XMD encoding, which augments raw features with observation masks and time-deltas to explicitly model data uncertainty, and 2) bidirectional Mamba-2, which captures temporal dependencies with linear computational complexity. Experiments on CLARE and CL-Drive datasets under leave-one-subject-out evaluation show that MambaGaze achieves 76.8% and 73.1% accuracy, respectively, outperforming CNN, Transformer, ResNet, and VGG baselines by 4-12 percentage points. Edge deployment benchmarks on NVIDIA Jetson platforms demonstrate real-time inference at 43-68 FPS with power consumption below 7.5W, confirming feasibility for wearable cognitive load monitoring.
Corentin Dumery, David Colmenares, Alexander Fix +3cs.CV
Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation methods lack realism. To remove the need for additional data collection while maintaining data quality, we introduce a data-driven 3D prior that models the distribution of human eyes across diverse identities, gaze directions, and light settings. This model, which we coin GazePrior, then enables sparse-input 3D reconstruction of annotated data collected with previous ET devices, which can in turn be rendered from the cameras of any target ET device. Our approach synthesizes data with the realism, diversity and ground-truth accuracy of real data collection without its prohibitive costs. Our experiments demonstrate that ET models trained with our synthesized data outperform previous zero-shot methods, achieving higher accuracy and robustness.
Alexander Zimmer, Yasmeen Abdrabou, Enkelejda Kasnecics.CV
Research on video-based eye-tracking has long explored stereo and glint-based methods, yet existing wearable eye trackers - both commercial and open-source - offer limited flexibility for algorithm development and comparative evaluation. We present an affordable, wearable stereo eye-tracking platform built from off-the-shelf and 3D-printable components that explicitly targets this gap. The system combines four infrared eye cameras, infrared illumination, an optional scene camera, and software support for calibration and synchronized data acquisition. By design, the platform supports multiple eye-tracking paradigms, including stereo, glint-based, and binocular approaches, within a single hardware configuration. Rather than optimizing for end-user robustness, the platform prioritizes modularity and extensibility for research use. This paper focuses on the hardware architecture and calibration pipeline and demonstrates the feasibility of the approach using a prototype implementation. All hardware designs and documentation are made openly available.