We introduce CreditCardQA, the first financial literacy benchmark for numerical reasoning derived from real credit card agreements. The dataset contains 1,800 questions, including first-person variants that reflect how consumers naturally ask about fees, interest, and payments. We evaluate a range of large language and reasoning models under Chain-of-Thought (CoT) and Program-of-Thought (PoT) prompting. Overall, PoT yields consistent performance gains, particularly for models with weaker baseline reasoning, and narrows gaps between open- and closed-source systems. Through error analysis, we show that failures arise less from arithmetic and more from misapplied financial rules, missed conditions, and misunderstandings of contractual terms. We further analyze question difficulty and find that comparisons, conditional logic, and monetary constraints are especially challenging. We also find that errors often arise in edge cases such as late-payment penalties or small-balance scenarios that are more likely to affect lower-income or financially vulnerable individuals.
Gabriel Santos, Rita Julia, Marcelo Nascimentocs.AI cs.MA
Assessing financial literacy during gameplay without disrupting the learning experience remains a key challenge in serious games for education. We present the Agentic BKT pipeline, a multi-agent large language model architecture for stealth assessment of financial competencies from open-ended gameplay events. The pipeline processes events from a 2D platformer serious game aligned with the OECD/INFE financial literacy framework through four phases: (1) the game captures every player decision as a structured event log; (2) an LLM event classifier labels each action on a four-point rubric validated against three domain experts (Fleiss kappa = 0.624, substantial agreement); (3) four domain-specific agents specializing in risk mitigation, investing, spending, and credit management perform session-level reasoning over behavioral trajectories, feeding per-competency Bayesian Knowledge Tracing that estimates mastery within each domain; and (4) an expert judge agent synthesizes the domain-level estimates into an overall mastery score. Evaluated with 193 K-12 participants across 264 game sessions, the Agentic BKT pipeline yields mastery estimates significantly correlated with learning gain (r = 0.276, p = 0.0001) and post-test scores (r = 0.333, p < 0.0001) while showing no correlation with pre-test scores, providing both convergent and discriminant validity. The multi-agent approach approximately triples the predictive validity of a single-LLM baseline (r = 0.095, not significant) in this study, demonstrating that domain decomposition and session-level reasoning play a central role in capturing the multidimensional nature of financial literacy from gameplay