Gorka Muñoz-Gil, Andrea López-Incera, Vide Ramsten +3cond-mat.stat-mech cs.LG cs.MA nlin.AO physics.bio-ph
Collective behaviour in living systems is usually modelled as the outcome of a \emph{direct} social drive: agents are rewarded, or hard-wired, to align with or approach their neighbours. Here we show that aggregation can instead emerge from an \emph{indirect} objective. We let reinforcement learning foragers, initially performing a random walk, optimize their dynamics from a purely individual reward for finding replenishable targets, while perceiving only their conspecifics and never the targets themselves. As the visual range grows, the agents undergo a sharp crossover from an environment-tuned individual search to a scale-agnostic collective one, and this crossover coincides with the onset of spatial aggregation. Thus a collective phase arises as a by-product of optimal foraging, without any direct reward for grouping. A minimal analytical first-passage model reproduces the transition as a crossover between the two search strategies. Our results identify indirect, resource-driven reward as a generic route to emergent collective phenomena.
Perception in biological systems is inherently noisy, requiring organisms to make decisions under uncertainty where misclassification can be costly or fatal. We present an Artificial Life predator-prey model of foraging under noisy perception, and compare agent performance when using various policies that take into account their noisy predictions. Through controlled experiments under both symmetric and asymmetric perceptual noise, we show that blindly trusting perceptual labels leads to catastrophic failure as noise increases, while uncertainty-aware strategies significantly improve survival and reduce fatal errors. We further observe qualitative regime shifts in behaviour, with agents transitioning from exploratory to conservative strategies as uncertainty increases. Our model links risk-sensitive foraging, ecological information use, and Artificial Life by showing that explicit information gathering can improve robustness when perception is unreliable. These results highlight the importance of uncertainty-aware decision-making and provide an interpretable artificial life analogue to robust learning with noisy labels.
St John Grimbly, Nicolas Kuske, Evert A. Boonstra +7cs.AI
Biological systems must regulate competing needs under limited perceptual bandwidth, where sharpening one estimate costs the capacity to sharpen the others. Any fixed-budget system therefore has to decide where to allocate its perceptual precision. We study this in a foraging agent that must keep several bodily needs satisfied to survive, modelled with active inference. At each step it reads its own body-state beliefs, identifies the most-needed channel, and reallocates a fixed budget of interoceptive precision toward it, so that the same precision-shaped likelihood feeds both belief update and planning. In AffectWorld, a four-channel foraging gridworld, this selective allocation more than doubles learning-phase survival at matched budget against a uniform-precision agent ($0.414$ vs $0.199$ across 11 layouts, $n{=}32$ seeds each, paired cluster-bootstrap $p \leq 10^{-4}$). Two further results sharpen the mechanism. The benefit runs through planning as well as perception, since denying the shaped likelihood to the planner alone removes about half of it. It is also need-aligned, since aiming precision at the least-needed channel does worse than spreading it evenly. The attended channel additionally learns its own dynamics about twice as fast, and stays ahead even at matched observation count, a behavioural trace of the same precision routing, visible in learning speed, not survival.
A cooperative robot swarm is a collective of computationally-limited robots that share a common goal. Each robot can only interact with a small subset of its peers, without knowing how this affects the collective utility. Recent advances in distributed multi-agent reinforcement learning have demonstrated that it is possible for robots to learn how to interact effectively with others, in a manner that is aligned with the common goal, despite each robot learning independently of others. However, this requires each robot to represent a potentially combinatorial number of interaction states, challenging the memory capabilities of the robots. This paper proposes an alternative approach for representing spatial interaction states for multi-robot reinforcement learning in swarms. A modular (decomposed) representation is used, where each feature of the state is handled by a separate learning procedure, and the results aggregated. We demonstrate the efficacy of the approach in numerous experiments with simulated robot swarms carrying out foraging.