Ultra-low bitrate video compression still faces critical challenges: traditional neural video compression inevitably introduces blurring artifacts, while diffusion-based generative video compression suffers from excessive decoding latency and poor temporal consistency. To address these issues, we propose $\mathtt{VoRTeC}$, a Video Compression framework built upon a foundational flow model (Wan2.1). By compactly encoding latent video representations, predicting the positions of compressed representations along flow trajectories, and integrating multi-scale priors, $\mathtt{VoRTeC}$ enables the compressor to harness generative video flow priors effectively. Without accessing the parameters or gradients of flow matching networks, our framework achieves one-step decoding and reconstructions with high perceptual fidelity. Meanwhile, we maintain consistency across frame groups via tail-frame reuse and prior caching. Extensive experiments demonstrate that our method reduces bit consumption by 58\% compared to prior diffusion-based approaches, with decoding speed boosted by 3 to 197 times: $\mathtt{VoRTeC}$ achieves a decoding speed of 13 FPS at 720p and 32 FPS at 480p.
Generative video compression can recover rich visual details at low bitrates, but simultaneously achieving high temporal consistency and low inference cost remains challenging. To address this issue, we propose DiffVC-ONE, a diffusion-based generative video compression framework built on a one-step Video Diffusion Transformer. First, we introduce a Unified Unidirectional Latent Compressor that uses a shared model to efficiently and uniformly compress compact latent slices. We then develop a Video DiT-based One-Step Diffusion Enhancer that uses the reconstructed latent slices as content anchors and performs single-step spatio-temporal perceptual enhancement over an entire group of pictures. Finally, a Hybrid Condition Generator extracts structural, strength, and semantic conditions from the reconstructed content and quantization information. These conditions preserve faithful regions, control the degree of generative enhancement, and supplement content-aware perceptual details during one-step diffusion enhancement. Extensive experiments on multiple standard benchmarks demonstrate that DiffVC-ONE achieves state-of-the-art perceptual quality and temporal consistency with low inference cost.
Diffusion-based generative video compression has emerged as a promising paradigm to improve perceptual quality, where latent frames are required to be encoded efficiently while serving as denoising conditions. However, existing methods neither carefully design reference and quality structures during latent coding nor account for the impact of frame-level quality variation on denoising procedure, which limits coding efficiency and aggravates artifact propagation during generative reconstruction. In this paper, we propose GVCHR, Generative Video Compression based on Hierarchical Referencing. The key idea is to organize latent frames hierarchically, where the selected high-quality references benefit both latent coding and generative reconstruction. In latent coding, GVCHR couples a hierarchical reference structure with a hierarchical quality structure, assigning more bits to lower-layer frames that are reused more frequently as references. Built on this design, we introduce Hierarchical Temporal Context Mining to exploits complementary short- and long-term temporal context for effective latent coding. In generative reconstruction, the coding-side hierarchy is incorporated into a Hierarchical Attentive Adapter which is attached to a video diffusion transformer. This adapter uses hierarchical attention to restrict each latent frame to attend only to the same- or lower-layer references, thereby reducing artifact propagation during denoising. Experiments validate GVCHR on multiple benchmarks. Compared with the previous state-of-the-art method, GVCHR achieves 50.5% and 54.0% BD-rate gains in terms of LPIPS and DISTS, respectively, while also delivering clearly improved visual quality.
Codebook-driven generative compression uses a pretrained image or video generator as a zero-shot visual prior and transmits compact codebook indices to guide reconstruction at ultra-low bitrate. Current codecs tie each finite-rate correction to a fresh prior evaluation, so shortening the sampler also removes correction slots that carry target-dependent information. We propose GVCCTurbo, a BPP-driven scheduler that separates expensive prior refreshes from codebook corrections: after calibrating an atom-count operating point and skip-gap ratio once per protocol, it maps a target codebook-payload bitrate to a trajectory length and refresh period, making BPP a schedule input instead of a fixed consequence of sampler length. The same endpoint-prediction and finite-rate steering interface covers GVCC-style rectified-flow video and DDCM-style diffusion image compression, preserving zero-training deployment and compatibility with future distilled priors. Native 1080p curves position the complete zero-shot codec in the ultra-low-bitrate regime. In a controlled 720p Wan-GVCC study, the scheduler cuts prior evaluations from 20 to 9 for a $\sim\!44\%$ measured decoding-time reduction shared across the whole schedule family, at a small shared LPIPS cost on high-motion content; within that family, uniform refresh thinning (pure-skip) is a boundary point, and the BPP-aware interior point trades $2.9\%$ fewer codebook-payload bits for consistently higher PSNR at comparable LPIPS. These results support BPP-to-compute scheduling as a controllable extension of sampler-length tuning, without requiring the allocated point to dominate every boundary point.
We present ReGenVC, an end-to-end generative video codec that compresses talking-head video to an ultra-low bitrate and decodes it in real time. The encoder reduces a source clip to a compact bitstream -- a neurally compressed first frame, per-frame pose keypoints, and metadata -- totaling about 26 kB for a 77-frame sequence. The decoder is a four-step distilled diffusion transformer that reconstructs the video conditioned on the transmitted pose and reference frame. Compared with x264/x265, ReGenVC reduces the bitrate to roughly one tenth of that required by traditional codecs (about 26 kB vs. 250--280 kB for essentially artifact-free reconstruction); at a matched ultra-low bitrate, conventional codecs collapse into blocking artifacts while ReGenVC stays sharp by exploiting a strong generative prior. The central obstacle to deploying such a codec is decoder latency: multi-step sampling with transformer and VAE components is too slow for interactive use. We make the decoder real-time through four-step distillation and three model-preserving system techniques: (i) eight-GPU unified sequence parallelism (Ulysses & Ring), (ii) a spatially-split VAE, and (iii) a three-stage overlapped pipeline; an analytical timing model characterizes the real-time feasibility region. On an 8-GPU node, the system sustains 24 fps output (972 ms per 25-frame window, within the 1000 ms budget), enabling a live browser stream without observed frame underruns. A hybrid CPU-GPU deployment further runs the encoder on the CPU at 24 fps and offloads the decoder-side one-shot conditioning encoders to the CPU, reducing the per-GPU memory peak from 21.1 GB to about 7.7 GB. To our knowledge, ReGenVC is the first end-to-end generative video codec to combine ultra-low-bitrate encoding with real-time decoding on an 8-GPU system.
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded. Although generative models offer a promising alternative, using them as standalone post-processing decouples generation from the transmitted scene structure, thereby compromising cross-view consistency. To address these limitations, we propose GenSplatCodec, a unified feed-forward Gaussian codec that reformulates low-bitrate Gaussian compression as geometry-guided generative decoding. We present a detail-aware feed-forward Gaussian coding scheme within a dual-stream formulation, where the resulting compact Gaussian structural stream is complemented by a lightweight reference appearance stream. We further introduce a geometry-guided one-step generative decoding approach that jointly exploits decoded structural and appearance cues through hierarchical geometry control to reconstruct high-fidelity and view-consistent novel views. Finally, we develop a three-stage optimization strategy that stabilizes the learning of the unified codec and adapts the generative decoder to codec-derived structural and appearance cues. Extensive experiments across multiple datasets demonstrate that GenSplatCodec consistently achieves superior rate-distortion (RD) performance over existing methods.
Under the AI Flow framework, communication is shifting from transmitting fidelity-oriented information flows toward delivering task-oriented and perception-oriented token flows across heterogeneous network resources. Video communication is a fundamental component of modern information networks. However, under ultra-low-bandwidth and weak-network conditions, conventional video coding and transmission methods, which are primarily optimized for pixel-level fidelity, often struggle to balance visual usability, transmission efficiency, and robustness to unstable links. With the rapid advancement of generativemodels, video communication is also moving from precise signal reconstruction toward receiver-side perceptual utility and system-level usability. In this paper, we propose Generative Transmission (GenTrans) for video communication under ultra-low-bandwidth and weak-network conditions. Built upon Generative Video Compression (GVC), GenTrans formulates video transmission as a joint optimization problem involving bandwidth, computation, and memory, rather than treating it merely as a signal coding task. By leveraging generative priors, cross-clip memory reuse, runtime state reuse, and weak-network-aware transport, GenTrans significantly reduces transmission overhead while enabling visually coherent and practically useful reconstruction. Experimental results show that GenTrans supports effective video transmission under ultra-low-bitrate and weak-network conditions, achieving improved transmission efficiency, decoding efficiency, and robustness while preserving perceptual quality.