Much of the literature on structured image recognition has disproportionately focused on the comparison of classification algorithms. Rather than investigating which classifier performs best, this paper instead asks: what should a classifier know before it ever makes a prediction? In structured vision problems such as gesture recognition, facial expression categorization, and medical image analysis, discriminative information lies less in individual pixels and more in spatial relationships between semantic parts. Raw pixel spaces are high-dimensional, sensitive to nuisance variation, and often obfuscate the geometric structures that make visual tasks interpretable. Landmark extraction provides one form of dimension reduction, but it does not by itself determine the information preserved. This paper studies the post-landmark feature map as the central object of analysis and proposes a systematic framework for constructing and interpreting landmark-derived representations as an, informed, feature-based ``dimension reduction'' step. Using static hand gesture recognition as a case study, we evaluate coordinate, distance, angle, and hybrid representations through perturbation and ablation experiments. The results show that visually variable data exposes substantial gaps between raw coordinate features and their geometrically invariant counterparts, while hybrid representations achieve the strongest overall performance by combining complementary geometric components. These findings frame feature construction as a fundamental modeling decision and ultimately suggests that the question of what representation should a classifier learn from is one worth asking. The code used for feature construction and evaluation is available at https://github.com/ShivMaureeCWRU/Feature_based_dimension_reduction
Self-supervised representation learning for 4D point cloud videos is challenging because annotations are costly and reconstruction-based pretraining can overemphasize low-level geometric details. We propose a JEPA-style framework that learns from unlabeled spatiotemporal point clouds through latent point-tube prediction. Instead of reconstructing raw coordinates, the model masks spatiotemporal regions and predicts their target representations from visible context representations in feature space. To stabilize latent prediction, we incorporate Sketched Isotropic Gaussian Regularization, which encourages non-collapsed embeddings without relying on explicit reconstruction targets. This formulation aims to capture both spatial structure and temporal dynamics while keeping the pretraining objective aligned with downstream semantic recognition. Experiments on action and gesture recognition benchmarks show that the learned representations improve downstream fine-tuning, limited-label learning, and cross-dataset transfer. These results suggest that JEPA-style latent prediction is a promising alternative to reconstruction-centered pretraining for 4D point cloud videos.
Situated language use is multimodal and embodied. For example, gestures can carry information that is absent or underspecified in the speech signal, yet dialogue models typically rely on transcripts alone. We study how much referential information gestures and their combination with speech carry in multimodal dialogue under different partner visibility conditions. % We build models that identify the intended referent in a video-mediated referential communication game based on either the speech transcript, the skeletal representation of gesture, or both modalities. Our results show that gesture alone is predictive of the intended referent and that multimodal fusion is most beneficial when the transcript-based model is uncertain. Training-only alignment of learned representations with the referent image further improves the fusion model performance. % In a comparison with human interaction data, we further see pragmatic effects of interlocutor visibility on gesture production and informativeness as well as an entrainment effect in speech and multimodal, but not gesture, performance across rounds of repeated interaction. We thus make contributions to the technical modelling of multimodal information in human dialogue and the analysis of human interaction data via trained model representations.
Traffic police gestures are safety-critical perception cues for autonomous driving. A deployable recognizer must infer commands causally from continuous full-frame video, remain stable around transitional arm motion, and avoid over-trusting corrupted pose measurements. This study presents RSC-GestureNet, a reliability-aware selective causal recognizer, for Chinese traffic police gestures. The model treats pose confidence as a first-class signal: unreliable joints are down weighted during graph reasoning, temporal evidence is aggregated causally, and calibrated predictions are selectively emitted through a reliability-aware inference rule. We further introduce CTPGesture-C, a reproducible feature-level corruption benchmark with seven pose/RGB degradation families, and an RGB-level diagnostic in which corrupted frames are reprocessed by MediaPipe before recognition. On the complete official CTPGesture v1 split (134,424 labeled frames and 33,451 causal windows), RSC-GestureNet achieves 93.33+-0.24% accuracy, 91.71+-0.27% macro-F1, 91.69+-0.29% online macro-F1, 98.80+-0.07% Early@10, 0.153+-0.013 s TTC, and the best robust macro-F1 among evaluated methods. Under the same split and causal protocol, it exceeds reproduced traffic-specific MD-GCN and HLP-GCN baselines by 3.23-4.11 macro-F1 points and 2.15-3.07 online-F1 points. These results, together with calibration, selective-risk, statistical, adaptive-branching, and image-level re-extraction analyses, indicate that explicit pose-reliability modeling improves early, stable, and robust traffic-command recognition.
Pattern-recognition control promises a myoelectric prosthesis that responds to many intended gestures rather than one or two, but the promise has stayed in the laboratory. A recogniser trained on one person rarely transfers to the next, and useful performance usually demands a fresh round of labelled calibration from the end user. A montage-agnostic encoder is introduced that reads each electrode with shared weights and locates it by its physical coordinate rather than its index, so one architecture ingests any channel count without montage-specific parameters. Trained across users, it exceeds a per-user Hudgins and linear-discriminant classifier by 0.234 macro-F1 on DB1 for every held-out subject and by 0.108 on DB2, and falls below it on the ten-subject DB5. Each of the encoder's three key components individually accounts for more than half of its 3-shot macro F1 in an otherwise budget-matched ablation study. A controlled subject-count sweep shows the margin is close to flat from nine training subjects to thirty-nine, so the training pool binds only as a stability floor below which cross-user training fails to converge; what tracks the direction of the comparison across the three databases is instead the strength of the per-user baseline, which signal fidelity sets. Comparing against an LDA baseline depends on budget spent training models and on how good that baseline is, and self-supervised pretraining had no benefits once a supervised model was adequately trained.
Accurate hand gesture recognition using surface electromyography (sEMG) typically relies on multichannel sensor arrays and computationally intensive models. This limits practical deployment in low-power and embedded systems. This study investigates the feasibility of classifying ten hand gestures using a single sEMG channel combined with lightweight machine learning architectures. Raw sEMG signals were transformed into a comprehensive feature-based representation, including time-domain, frequency-domain, higher-order-crossing, and relative-intensity features. Feature redundancy was reduced using Pearson correlation filtering and the removal of highly correlated features, while dimensionality-reduction techniques (LDA and PCA) were applied selectively. Three classifiers, a feed-forward neural network (NN), k-nearest neighbors (KNN), and a support vector machine (SVM), were systematically evaluated across four experiments. Results demonstrate that combining time and frequency features with Pearson filtering and a compact NN can achieve up to 90 percent accuracy, even with limited temporal and spatial information. These findings highlight the potential of single-channel sEMG systems for cost-effective, low-power gesture-recognition applications.
Pragatheeswaran Vipulanandan, Kamal Premaratne, Manohar Murthics.AI
For seemless control of advanced hand prostheses and augmented reality, accurate and immediate hand gestures recognition is essential. Surface electromyography (sEMG) signals obtained from the forearm are commonly employed for this purpose. In this paper, we present a novel approach for sEMG representation that utilizes graph networks which contain information about muscle activation patterns in the forearm. Based on these graph networks, we have developed a machine learning algorithm capable of real-time hand gesture recognition using a graph neural network. The algorithm's performance was evaluated using sEMG signals acquired from myoband, which has 8 electrodes placed around the forearm, involving 8 healthy subjects. The proposed method demonstrated an average classification accuracy of 99\%, surpassing the performance of state-of-the-art techniques. The average time for both graph construction and prediction stood at 48ms utilizing a M1 pro CPU, rendering the approach well-suited for real-time applications.
Cross-subject generalization remains a fundamental challenge in surface electromyography (sEMG)-based gesture recognition. Although deep learning methods have improved within-subject performance, they often rely on subject-specific data and struggle to balance invariance and discriminability. In this work, we propose a conservative multi-objective learning framework for subject-invariant sEMG gesture recognition. The proposed model adopts a multi-head architecture that jointly optimizes gesture classification, adversarial subject confusion through gradient reversal, and triplet-based metric learning to encourage discriminative and subject-invariant representations. To improve optimization stability, a Lipschitz-inspired adaptive weighting mechanism is introduced to dynamically balance the auxiliary objectives according to their relative magnitudes during training. The proposed method is evaluated on two benchmark datasets: UCI EMG (36 subjects, 6 gestures) and NinaPro DB5 (10 subjects, 10 gestures). On the UCI EMG dataset, the method achieves 84.48\% accuracy compared to 78.2\% reported by state-of-the-art methods. On NinaPro DB5, it achieves 61.44\% accuracy versus 41.30\%, corresponding to a 49\% relative improvement. In addition, the proposed framework reduces cross-subject prediction variance and produces more structured latent representations. These results indicate that jointly enforcing invariance and discriminability through adaptive multi-objective optimization leads to more stable training and improved cross-subject generalization in sEMG-based gesture recognition systems.
Yurui Liu, Xiao-Cong Zhong, Qisong Wang +3eess.SP cs.AI
Surface electromyography (sEMG)-based gesture recognition has emerged as a promising technology for natural human-computer interaction. However, its practical deployment remains challenging due to severe performance degradation caused by feature distribution discrepancies across different subjects and recording sessions. Although domain adaptation (DA) techniques are commonly employed to mitigate such discrepancies, conventional methods often struggle to effectively aligning sEMG features, primarily due to their inherent stochasticity and the scarcity of labeled data. To address these limitations, this paper proposes a novel Pressure-Guided Unsupervised Domain Adaptation (PGUDA) framework, which leverages the robustness and stability of pressure signals to introduce a cross-modal knowledge distillation strategy that transfers consistent physical semantics across modalities. Specifically, a teacher network trained on pressure signals guides an sEMG student network on unlabeled target domains, thereby regularizing the representation learning process with transferable and modality-invariant knowledge. Extensive experiments conducted on a self-collected multimodal dataset involving eleven subjects validate the effectiveness of the proposed PGUDA framework. The results demonstrate that our proposed PGUDA achieves leading performance in both cross-subject and cross-session classification tasks, achieving average accuracies of 58.08% and substantially outperforming existing DA approaches. Notably, PGUDA exhibits remarkable label efficiency: it attains classification accuracy comparable to fully supervised benchmarks while requiring only 5% of labeled data for teacher network training. This framework offers a robust and data-efficient solution that can significantly reduce the calibration burden in practical sEMG-based gesture recognition systems.
The importance of gesture recognition has been acknowledged in many domains requiring real-time recognition systems. Two requirements for these are fast recognition in multiuser contexts. Therefore, we explored the temporal characteristics of electromyography (EMG) and its accuracy in recognizing gestures in a Rock-Paper-Scissors (RPS) game. Twenty-four participants played RPS in dyads, while a two-channel EMG was recorded from the forearm. We found out that EMG onsets could be detected at least 800 ms before the gesture's visible onset, and that the EMG peaks around 342 ms before the visible onset of the gesture. Furthermore, we evaluated self-gesture recognition in both posed and spontaneous gesture conditions. The mean accuracy for posed gestures reached 63.4%. The model trained on posed gestures achieved 53.6% for spontaneous gestures, with considerable variation across individuals. We also checked whether detecting a player's gesture from the opponent's EMG was possible. The peak mean accuracy was 65%, peaking at 2082 ms after the visual onset of the gesture. This suggests that the opponent's reaction to an observed gesture contains information about the observed gesture due to the dynamics of the interactions while playing. The temporal predictive advantage of EMG signals, where muscle activation precedes observable movement, offers potential benefits for applications requiring rapid intent recognition, such as human-computer interaction and assistive technologies. Future work should focus on refining onset detection and reducing the impact of spontaneous movement variability across conditions to improve recognition performance in dynamic and real-world environments.
Extended Reality (XR) presents a challenging use case for 5G and 6G networks, requiring high data-rates and lowlatency communication to deliver a truly immersive experience. Moreover, in order to seamlessly translate physical actions to the virtual world, accurate gesture recognition and pose estimation are required. Current XR interaction solutions based on handheld controllers and cameras cannot easily capture full-body poses, inhibit the free use of hands, and require good visibility and a clear line of sight. In this work, we propose a multimodal sensing architecture for XR that combines 5G MillimeterWave (mmWave) Integrated sensing and communication (ISAC) and surface electromyography (sEMG) signals. 5G mmWave ISAC cannot only be used to deliver content wirelessly to the Head-mounted display (HMD), but also the same communication signals can be used to derive coarse body-level gestures and poses of the user, to support real-time avatar control. For fine-grained finger-level gestures, our architecture leverages lightweight sEMG sensors that capture forearm muscle activity. To illustrate the need of both modalities, we present evaluations of both sensing technologies. At the body level (5G), our architecture relies on power-per-beam-pair (PPBP), which can be computed from standard beam management or beam sweeping procedures of the 5G NR standard. PPBP-based sensing achieves 82.2$\pm$5.9% average accuracy when evaluated on users not seen during training. For fine-grained finger-level interactions, we show that surface electromyography (sEMG) carries strong discriminative information achieving consistent promising performance across different movement settings. Thus, combining the two modalities enables multi-scale gesture recognition, at the body level via existing 5G signals and finger level via lightweight sEMG sensors, forming a complete XR framework.
Pietro Bonazzi, Julian Moosmann, Ahmet Celik +2cs.CV
Smart eyewear enables unobtrusive, context-aware interaction through multimodal sensors and on-device intelligence, but is severely limited by power, memory, and compute constraints in a compact form factor. Open-hardware platforms supporting event-based vision and embedded ML at this scale are rare. This work introduces an open-source smart glasses platform for rapid prototyping of novel sensors and algorithms. Its modular design uses a flexible FPC interposer to support both event-based and frame-based cameras without full PCB redesign. A hardware-software co-designed power management system combines a configurable PMIC with event-driven wake-up via an nRF5340 coordinator, keeping the GAP9 RISC-V SoC powered down between inferences. The prototype achieves up to 11.5 hours of continuous on-device ML from a 200 mAh battery. As a demonstration, an egocentric hand gesture recognition pipeline was evaluated on the LynX dataset using polarity-separated event histograms from a Prophesee GENX320 camera. R(2+1)D achieved the best cross-subject accuracy of 83.94\% (macro F1 = 0.781) under leave-two-subjects-out validation, with 78.3 ms end-to-end inference latency on the GAP9. Temporal augmentation and removal of ambiguous classes provided the largest gains (+8.9 pp). All hardware designs, firmware, and models are released open source.
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action. However, existing VLA systems primarily rely on textual instructions and struggle to resolve spatial ambiguity in complex scenes with multiple similar objects. To address this limitation, we introduce gesture as a parallel instruction modality and propose a Gesture-aware Vision-Language-Action model (GesVLA). Our approach encodes gesture features directly into the latent space, enabling them to participate in both high-level reasoning and low-level action generation, and adopts a dual-VLM architecture to achieve tight coupling between gesture representations and action policies. At the data level, we construct a scalable gesture data generation pipeline by rendering hand models onto real-world scene images. This reduces the sim-to-real visual gap while producing rich data with diverse motion patterns and corresponding pointing annotations. In addition, we employ a two-stage training strategy to equip the model with both gesture perception and action prediction capabilities. We evaluate our approach on multiple real-world robotic tasks, including a controlled block manipulation task for validation and more practical scenarios such as product and produce selection. Experimental results show that incorporating gesture consistently improves target grounding accuracy and human-robot interaction efficiency, especially in complex and cluttered environments. Project page: https://gwxuan.github.io/GesVLA/.