Selecting a complete 3D object from a reconstructed scene with minimal user effort is essential for practical scene editing and embodied interaction. Existing 3DGS-based methods either retrain the Gaussian representation to embed per-object labels, or build dense multi-view SAM observations, both requiring heavy computation and dense viewpoint coverage that is rarely available in practice. We present GaussianSelector, a training-free framework for interactive 3D object selection from sparse views and sparse scribble guidance. Operating directly on native Gaussian primitives, we coarsen dense Gaussians into geometrically coherent superpoints and construct a continuity-weighted graph using appearance and spatial cues. Sparse user scribbles are lifted into 3D via visibility-aware transmittance coverage, and selection is solved as a global graph-cut energy minimization that propagates sparse evidence to a complete 3D object. This design naturally supports multi-round refinement, where users iteratively correct the selection from additional viewpoints to progressively improve the result. Experiments demonstrate that GaussianSelector achieves competitive selection quality against state-of-the-art multi-view SAM-based methods, while requiring significantly fewer interaction views and substantially lower computational overhead. These properties make it well suited for human-in-the-loop 3D scene editing and 3D asset extraction in real-world deployment scenarios.
Zero-dimensional reduced-order models (0D ROMs) are central to multi-dimensional design workflows for high-end complex equipment. However, the planning process currently relies on manual expertise, limiting topological exploration and prolonging iterations. Even traditional optimization methods such as Genetic Algorithms (GA) are typically confined to local parameter tuning. Although Large Language Model (LLM) agents have shown promise in exploring large sample spaces, and frameworks such as Chain of Thought (CoT) and Reason and Act (ReAct) improve reasoning reliability, while Retrieval-Augmented Generation (RAG) overcomes domain knowledge barriers, a single agent still falls short for the long-horizon and highly coupled nature of complex 0D ROM planning. This paper proposes the Zero-dimensional reduced-order model CO-Planning framework (Z-COPA), a multi-agent architecture featuring a Symbolic Action Graph Engine (SAGE) and a MILP-Guided Navigation (MGN) optimizer. Its core innovation is a dedicated graph representation method that accurately encodes the 0D flow network topology, converting the empirical planning process into a rigorous graph structure optimization problem. We validate the forward and inverse design capabilities and generalization performance of Z-COPA on two real aircraft engine secondary-air systems, two IEEE power-distribution reconfiguration benchmarks, and two water-distribution network benchmarks. The results show superior task completion quality, obtaining the best performance in both forward and reverse design of air systems. Z-COPA disrupts the traditional 0D model planning paradigm, providing a new technical approach for exploring broader topological space and achieving highly automated, globally optimal air system architectures.