In this work, we study various graph partitioning problems under a general demand model. In each such task, we are given a graph $G=(V,E,c,w)$ with a capacity function $c\colon E\to \mathbb{N}$ and a demand function $w\colon V\times V\to \mathbb{N}$. Our main focus is the problem of finding a cut $(S, \bar{S})$ minimizing the quantity \[ ψ_w( S ) = \frac{c( S, \bar{S} )}{w( S, V )\cdot w( \bar{S}, V )}. \] Here, $c( S, \bar{S} )$ is the cost of edges between $S$ and the complement of $S$, $\bar{S}$, and $w( S, V )=w( S )+w( S, \bar{S} )$ is the sum of the internal demand within $S$, $w( S )$, and the demand between vertices of $S$ and $\bar{S}$, $w( S, \bar{S} )$. We call $ψ_w( S )$ the \emph{generalized conductance} of the cut $(S, \bar{S})$, and the task of minimizing $ψ_w( S )$ the Generalized Conductance Problem. Our main contribution is an algorithm with an $\mathcal{O}(\log n)$-approximation guarantee for this objective. Our result is achieved via a two-way reduction: first to the well-known Generalized $k$-Multicut Problem, and then to a constrained variant of the classic Sparsest-Cut Problem, with an additional upper-bound constraint on the amount of demand that may be cut. Moreover, we show that the above procedure can be used to obtain an $\mathcal{O}(\log n)$-bicriteria approximation for Graph Partitioning with Demands, where the goal is to find a minimum-cost subset of edges $C$ such that for every component $H$ of $G\setminus C$, $w( H )\leq ρ\cdot w( V )$. This, in turn, yields an $\mathcal{O}(\log n)$-approximation for Hierarchical Clustering with Demands, the problem of finding a hierarchy of cuts that partitions the graph into increasingly refined clusters. For multiplicative demand functions, we improve these guarantees to $\mathcal{O}(\sqrt{\log n})$ and for trees we get an $\mathcal{O}(1)$-approximation for all of our objectives.
Hasan Yazar, Mohamed Rayan Barhdadi, Erchin Serpedin +2cs.CV eess.IV
Dynamic 4D Gaussian Splatting reconstructs deforming scenes with high fidelity and is increasingly adopted as a representation for dynamic 3D scenes. Putting such a scene to use, for editing, manipulation or motion analysis, first requires segmenting it: grouping the Gaussian primitives into coherent objects. Current pipelines obtain this grouping by importing 2D masks from foundation models such as SAM and lifting or distilling them into the Gaussian representation. In dynamic scenes these masks must be generated across many frames and views, which is costly, and the resulting segmentation can depend strongly on the quality and consistency of those external masks. We ask how much object-level structure can instead be recovered from the Gaussians themselves, and propose Intrinsic-GS, a training-free, mask-free method that builds a sparse affinity graph over Gaussian primitives from appearance, orientation, scale, deformation-trajectory and non-learned rendered-boundary cues. The graph is partitioned with Leiden community detection, requiring no foundation model and no learned feature field. On the standard 4D Gaussian segmentation benchmarks, Neu3D and HyperNeRF, Intrinsic-GS recovers substantial object structure without mask supervision, reaching 0.746 mIoU on Neu3D and 0.575 on HyperNeRF; on Neu3D, a geometry-only variant reaches 0.902 mIoU, matching SAM-supervised TRASE. On HyperNeRF, Intrinsic-GS runs 12.5x faster than the mask-generation and feature-rendering stages used by mask-supervised pipelines. These results suggest that much of the segmentation signal is already encoded in the Gaussians themselves, offering a fast, mask-free direction for 3D and 4D Gaussian segmentation that may also point toward more generalizable, robust segmentation in settings where external masks are unreliable or expensive.
Large Language Models (LLMs) demonstrate remarkable potential in dynamic graph reasoning, but suffer from a scaling bottleneck: current models can only handle graphs with tens of nodes, constrained by exponential reasoning overhead and finite context windows. While multi-agent systems (MAS) offer collective reasoning and topology-aware orchestration, capabilities naturally suited for graph-structured tasks, their application to dynamic graphs remains unexplored. This paper presents Scaling LLM Reasoning on Dynamic Graphs via Adaptive Spatio-Temporal Multi-Agent Collaboration (AdaSTORM), a framework that reformulates large-scale dynamic graph reasoning into two stages: (i) Adaptive Partitioning, partitioning large-scale dynamic graphs into subregions that match the model's reasoning capacity while minimizing inference cost; and (ii) Collaborative Reasoning, aligning graph partition topologies with a spatio-temporal decoupled multi-agent architecture. AdaSTORM is the first multi-agent framework tailored for dynamic graph reasoning. Extensive experiments show that AdaSTORM successfully breaks through the scaling bottleneck, scaling reasoning to thousand-node graphs with over 90% accuracy across several large-scale dynamic graph settings without external tools, significantly outperforms seven competitive baselines. Furthermore, it achieves state-of-the-art accuracy on existing benchmarks and generalizes robustly to real-world datasets. The source code is available at: https://github.com/irisorchid107/AdaSTORM/.