Giray Onur, Azita Dabiri, Bart De Schuttereess.SY cs.LG
Transportation networks, in particular multi-class transportation networks (i.e., networks with mixed vehicle types), are complex systems that are challenging to control. Recently, Deep Reinforcement Learning (DRL), which learns control policies from interactions with the environment, and Model Predictive Control (MPC), which uses a system model to optimize control inputs, have been increasingly utilized for transportation network control. However, nonlinear system dynamics and high-dimensional state spaces in large-scale networks limit DRL's learning capacity under time-constrained training and increase MPC's computation time, hindering real-time implementation with limited computational resources. Moreover, MPC depends on an accurate network model, which is often unavailable for complex systems such as multi-class transportation networks. This paper proposes a novel DRL-MPC framework for multi-class transportation networks that divides control authority between DRL and MPC, combining DRL's fast online computation and model independence with MPC's built-in optimization and constraint-handling capabilities. In the hierarchical framework, MPC operates at the higher level and determines low-frequency control inputs whose slower update rate accommodates its high computation time, while DRL operates at the lower level and determines high-frequency control inputs using its fast online deployment. The framework is evaluated on a multi-class freeway network against a hierarchical MPC controller and a hybrid state-feedback-MPC controller, including scenarios with model mismatch and noisy traffic demands. Results show that the proposed framework outperforms the hybrid state-feedback-MPC controller, substantially reduces online computation time compared with the hierarchical MPC controller, and provides more effective constraint enforcement under model mismatch.
Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet generalist vision-language-action (VLA) foundation models are not readily applicable to humanoid whole-body loco-manipulation. The high dimensionality and interdependence of humanoid motions make it challenging for conventional single-stage VLA architectures to coordinate locomotion, waist posture, and dual-arm manipulation effectively. Moreover, policies trained through offline behavior cloning can remain suboptimal during real-world deployment. Although online reinforcement learning can refine policies through real-world interaction, directly tuning large VLA backbones demands excessive computation and may introduce safety risks during real-robot exploration. To address these bottlenecks, we introduce HAF (Humanoid Adaptation Framework), a two-part framework consisting of HAF-VLA and HAF-Steer that transfers off-the-shelf generalist VLA foundation models to humanoid whole-body loco-manipulation. HAF-VLA is a hierarchical action-flow generator built on a pretrained flow-matching VLA. It splits full-body action denoising into three sequential stages with stage embeddings and cross-stage KV caches that retain kinematic dependencies, avoiding incoherent whole-body actions from one-shot generation. On top of the frozen HAF-VLA, HAF-Steer is a latent offline-to-online RL pipeline that leverages flow-matching invertibility and DCT-based dimensionality reduction to restrict RL optimization to a compact noise subspace and train a regularized SAC policy. This avoids updating the large VLA backbone and enables efficient real-world policy refinement. Evaluated on seven real-world humanoid loco-manipulation tasks, HAF surpasses vanilla single-stage VLA baselines and improves whole-body coordination and task performance. Project website: https://grange007.github.io/HAF .
Coordinating multiple interacting units in complex engineering systems is challenging when system interactions are difficult to model, operational information is heterogeneous, and low-level actions must satisfy strict constraints. We propose an LLM-based hierarchical framework in which the LLM coordinates interacting units based on heterogeneous operational context, while task-specific controllers or optimizers generate executable and constraint-aware actions. We further introduce Continuation-Aware GRPO to capture the consequences of coordination decisions over subsequent control intervals. Rather than judging a decision only by its immediate outcome, the method also evaluates how the system evolves afterward under the current policy. We validate the framework on multi-ramp traffic control and virtual power plant (VPP) energy management, using simplified system models for training and more realistic simulators for evaluation. Across both tasks, the proposed method consistently outperforms direct task-specific control and optimization, end-to-end reinforcement learning, rule-based and RL-based hierarchical coordination, and prompting-only LLM coordinators, demonstrating the value of heterogeneous-context reasoning, hierarchical execution, and continuation-aware policy learning.
Dongyoon Hwang, Byungkun Lee, Dongjin Kim +7cs.RO cs.AI
Hierarchical Vision-Language-Action (VLA) models decouple high-level planning from low-level control to improve generalization in robot manipulation. Recent work in this paradigm uses 2D end-effector trajectories predicted by a Vision-Language Model (VLM) as explicit guidance for a downstream policy. However, state-of-the-art low-level policies operate in 3D metric space on point clouds, and feeding them 2D guidance that lacks depth forces each waypoint to be assigned the depth of whatever scene surface lies beneath it, producing geometrically distorted trajectories. We propose 3D HAMSTER, a hierarchical framework that closes this gap by having the planner directly output metrically reliable 3D trajectories. We augment a VLM with a dedicated depth encoder and a dense depth reconstruction objective to predict 3D waypoint sequences, which are directly integrated into a pointcloudbased low-level policy. Across 3D trajectory prediction, simulation, and real-world manipulation, 3D HAMSTER consistently outperforms proprietary VLMs and 2D-guided baselines, with the largest gains under appearance-altering shifts and unseen language, spatial, and visual conditions. The project page is available at https://davian-robotics.github.io/3D_HAMSTER/.
Multi-agent systems are widely used in safety-critical applications that require coordinated behavior under strict safety constraints. Existing approaches face a fundamental trade-off: learning-based methods achieve strong empirical performance but lack theoretical safety guarantees, while control-theoretic methods enforce safety but often lead to overly conservative and inefficient behaviors. We propose a hierarchical multi-agent reinforcement learning framework that enforces hard safety constraints under mild assumptions at low level via a constraint manifold, while enabling effective coordination through high-level policy learning. Our approach provides theoretical safety guarantees in the multi-agent setting and yields stationary learning dynamics, thereby enabling stable and efficient training. Empirically, our method achieves competitive performance while maintaining nearly perfect safety rates, and generalizes effectively to varying numbers of agents and obstacles.
Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards, large state-action spaces, and the difficulty of learning coordinated strategies. We propose a hierarchical architecture where a pretrained large language model (LLM) acts as a centralized strategic controller that selects among specialized RL skill policies for a team of agents, while RL policies handle reactive low-level execution. We evaluate this hybrid system in a competitive 2v2 King of the Hill environment against behavior tree (BT) and \emph{``Flat''} RL (end-to-end training without skill decomposition) baselines. The LLM+RL system achieves task performance statistically equivalent to hand-crafted BT (46.4\% vs 51.5\% win rate, $p=0.103$) while both significantly outperform Flat RL trained without skill decomposition. A user study ($n=15$) reveals that 60\% of participants perceive LLM+RL agents as the most human-like ($p=0.027$), citing behavioral adaptability and tactical variability. These results demonstrate that pretrained LLM reasoning can effectively orchestrate pretrained RL skills, achieving competitive multi-agent coordination and superior perceived believability without manual rule engineering.
Jiaheng Hu, Mohit Shridhar, Caden Lu +4cs.RO cs.AI cs.LG
Hierarchical vision-language-action (Hi-VLA) systems have emerged as a promising paradigm for complex robot manipulation, by using high-level VLM planners to decompose tasks into language subgoals executed by low-level VLA controllers. Despite recent empirical progress, there is a lack of unified design principles for these systems: existing Hi-VLA systems differ in how they choose and connect planners, controllers, mechanisms to switch between the two, and how observations and memory are represented in the planner. In this paper, we present a systematic study of Hi-VLA design for robot manipulation. We unify representative Hi-VLA agents under an options-style control framework and benchmark core design choices across short-horizon, long-horizon, and reasoning-intensive tasks. Our analysis distills practical principles for building Hi-VLA systems, showing how model choices and interface mechanisms jointly shape performance. Applying these principles yields a substantially stronger system than either flat VLA control or a naively designed hierarchy, across experiments both in simulation and on a real ALOHA robot. Overall, our results provide a foundation for building more capable, robust, and principled hierarchical VLA agents. More information and video at jiahenghu.github.io/hi-vla.