Using reinforcement learning to post-train joint video-audio generation models requires a reward signal. Existing methods construct this reward by combining metrics for individual quality dimensions, including audio quality, visual fidelity, and synchronization. However, these metrics evaluate perceptual dimensions separately and fail to capture the overall semantic and temporal coherence among the text prompt, video, and audio that shapes human preferences. Optimizing models against these metrics encourages reward hacking, generating video-audio content that achieves high scores on these metrics yet appears incoherent or unfaithful to human viewers. To address this problem, we first construct a large-scale human-preference dataset VAPref-10K for joint video-audio generation, comprising 9K prompts and 10.3K fine-grained paired comparisons from open-source generation models. We also introduce the VA-Judger-Bench benchmark with both in-domain and out-of-domain model comparisons to evaluate whether reward models truly align with human preferences. We further propose VA-Judger, a chain-of-thought omni-reward model for joint video-audio generation. In particular, VA-Judger first learns from pairs with clear quality gaps to establish structured output and coarse preference discrimination, then distills reliable preference explanations for harder near-quality comparisons via rejection sampling verified against human annotations, and finally performs dimension-wise reinforcement learning that decomposes human feedback into individual quality dimensions for denser reward signals than a single binary preference label. Experiments show that VA-Judger outperforms metric baselines in predicting human preferences on both in-domain and out-of-domain evaluations. Using its human-aligned rewards for post-training audio-video generation model also yields significant improvements in generation quality.
Recent advances in unified multimodal models have significantly improved text-guided image editing abilities. In particular, models such as Nano-Banana-Pro and GPT-Image-2 demonstrate emerging capabilities in multi-source image editing (MIE), including tasks such as object synthesis, person-background composition, and cross-image style fusion. However, existing benchmarks and image editing assessment (IEQA) methods remain primarily focused on single-image editing tasks and largely overlook the more challenging setting of MIE. This highlights the urgent need for a comprehensive and human-aligned benchmark for MIE. To this end, we introduce MIE-Bench, the first large-scale multiple image editing benchmark with fine-grained human preference annotations. Specifically, MIE-Bench includes 3,000 editing instances across 16 tasks, each involving more than two source images and an editing prompt, together with 36K edited images produced by 12 state-of-the-art editing models and over 108K mean opinion scores (MOSs) covering visual quality, instruction following, and attribute preservation. Based on MIE-Bench, we propose MIEScore, a multimodal large language model (MLLM)-based evaluation model enhanced with skill optimization and multi-dimensional supervised fine-tuning, to provide human-aligned feedback for MIE. Extensive experiments show that MIEScore achieves state-of-the-art performance in aligning with human preferences and generalizes well across other IEQA datasets. Both the dataset and the model are available at https://github.com/IntMeGroup/MIEScore.
Infrared-visible image fusion (IVIF) has no ideal fused reference, so algorithms are ranked by scalar objective metrics that formalize proxies for information transfer, structure, or source similarity. These proxies often disagree with the judgment that ultimately matters: given the same sources, which of two fused results does a human prefer? Direct pairwise comparison is an established protocol for relative subjective assessment, but its cost grows quadratically with the number of algorithms. We present the Learned Perceptual Image Fusion Measure (LPIFM), a source-conditioned model that operationalizes the human A/B/Tie comparison protocol as a repeatable, scalable surrogate. LPIFM jointly observes the two sources and two fused candidates and predicts whether A is better, B is better, or the two are perceptually equivalent. Supervision comes from a new dense preference corpus covering all 6,300 unordered comparisons among 25 fusion methods on the 21 scenes of the VIFB benchmark, labeled under a blinded, randomized, two-stage protocol with expert adjudication. Across scene- and method-generalization settings, LPIFM attains pairwise accuracy of 0.792-0.840 and Spearman correlation of 0.941-0.977 with human-derived tie-aware Bradley-Terry rankings; on full 25-method pools it exceeds the strongest conventional metric by 0.163-0.211 in accuracy. Its verdicts are also antisymmetric under candidate swap, free of preference cycles, and fully transitive, matching or exceeding the internal consistency of the human panel. We publicly release the dataset, model weights, and code. LPIFM offers a practical instrument for human-aligned comparison and ranking of IVIF methods at scale.
Frederik Hoppe, Astrid Franz, Marianne Michaelis +2cs.LG cs.AI
Task-agnostic tabular embeddings are increasingly used for similarity search in real-world business systems such as Product Lifecycle Management (PLM). However, leading embedding approaches are optimized primarily for prediction tasks - not for producing human preference aligned similarity rankings. We argue that standard downstream metrics are insufficient to fully assess embedding trustworthiness for similarity search and that human preference aligned evaluation is a necessary and currently missing component. We present a concrete evaluation procedure and illustrate the problem through a PLM use case.
Yonghyun Kim, Junwon Lee, Haiwen Xia +2cs.SD cs.AI cs.LG
We describe our entry to the efficiency track of the Academic Text-to-Music (ATTM) Grand Challenge at ICME 2026. Beyond the challenge protocol's FAD-CLAP and CLAP score, we add a learned human-preference reward from TuneJury, a twin pairwise ranker trained over open music-preference datasets. The reward serves both as a training-time conditioning signal and as a sample-selection criterion. The pipeline combines five engineering decisions on a 120M-parameter FluxAudio-S backbone, four at training time and one at inference: (i) training-time reward conditioning that doubles as an inference-time CFG axis, (ii) a sweep over five score-conditioning architectures, where training and inference use different variants, (iii) expert iteration on the top decile, (iv) a short preference-tuning pass (CRPO) for audio-text alignment, and (v) inference post-processing via joint CFG, source separation, and loudness normalization. Per-stage decomposition on 100 Song Describer prompts shows training-time reward conditioning as a functional conditioning axis, expert iteration as the dominant contributor, the preference-tuning pass adding only noise-level gain, and the inference-time score scalar already saturated by the end of the chain.
Generative artificial intelligence has the potential to improve productivity and transform the production of creative content. However, existing research indicates that image generation models are significantly influenced by biases. This work investigates the inherent biases and language-induced biases present in text-to-image models within the context of occupation-related image generation, complementing established metrics with human preference feedback. We present a comprehensive evaluation of five current text-to-image models: Midjourney v6.1, Stable Diffusion 3 Medium, DALL-E 3, Playground v2.5, and FLUX.1-dev , focusing on gender and ethnicity bias, image quality, and prompt alignment. To facilitate this evaluation, we developed the "Battle-Arena for Fair Image Synthesis" (BAFIS), a platform designed to collect human feedback on bias in generated images. Furthermore, we created a dataset comprising 21,140 synthetic images generated using multilingual prompts, which serves as a basis for our analysis. We further place our results within a broader social context by comparing them to official statistics from the German Federal Employment Agency. Our findings reveal systematic biases in text-to-image models, with established evaluation metrics in partial correlation with subjective user ratings. Thus, our research emphasizes the need for including human preferences to develop fairer and more inclusive text-to-image models.
Reward models guide text-to-image (T2I) systems toward outputs aligned with human preferences. However, typical reward models such as HPSv3 are trained on pre-annotated data from earlier T2I models, without accounting for quality discriminative shifts arising from evolving model capabilities and reinforcement learning (RL) iterations, limiting their broader applicability. In this work, we propose HPSv3++, a reward model framework that elevates the HPSv3 model for varying T2I model capabilities and their RL iteration changes across the full capability-iteration spectrum. Specifically, we first introduce HPDv3++, a 212K dual-dimension preference dataset annotated for text fidelity and aesthetic quality using a recent high-capability (Qwen-Image) model with human supervision. We then propose a two-stage training framework. Stage 1 employs data-aware orthogonal gradient projection to incorporate diverse aesthetic perception from HPDv3++ while preserving the original effective human preference knowledge in HPSv3. Stage 2 further leverages unlabeled data from T2I models spanning different capability levels and RL iterations, and introduces a joint capability-iterations conditioned signal for the reward model together with a standard deviation-driven unsupervised guidance mechanism, strengthening reward model across the capability-iteration spectrum. HPSv3++ achieves state-of-the-art preference prediction, outperforming HPSv3 9.8% on HPDv3, 5.5% on GenAI-Bench, while achieving 79.1%/88.1% on our proposed HPDv3++. When used for T2I RL training, it consistently improves GenEval scores across diverse T2I models, demonstrating its wide-range capabilities. The code is available at https://github.com/PlantPotatoOnMoon/HPSv3-PlusPlus.