Reconstructing dynamic human-scene environments from monocular videos is a challenging problem that requires jointly modeling scene geometry, camera motion, and non-rigid human dynamics while enabling photorealistic rendering. Recent feed-forward methods can efficiently predict geometry, but they are often limited to non-photorealistic representations such as point clouds and meshes, or they fail to handle non-rigid objects, particularly dynamic humans. To fill this gap, we present GUSH3R (Gaussian-Unified Scene Human 3D Reconstruction), a feed-forward framework for online dynamic human-scene reconstruction. From a monocular human-scene video, our method reconstructs dynamic humans (everyone) and static scenes (everywhere) in a single forward pass (all at once) as 3D Gaussian Splatting (3DGS) primitives (as gaussians), which are geometrically consistent and capable of novel view synthesis. Experiments on monocular human-scene datasets demonstrate that our approach achieves competitive novel view synthesis quality while significantly improving inference efficiency compared to optimization-based methods.
Reconstructing humans and their surrounding environments in a globally consistent 4D space is essential for comprehensive perception. However, prior works typically assume single-view inputs or decouple humans, scenes, and cameras, making them unable to recover coherent geometry, stable motion, and physically aligned trajectories. These limitations motivate us to introduce a new task: unified human-scene-camera reconstruction from multi-view videos, which aims to jointly estimate dynamic humans, static scenes, and camera poses in one global coordinate frame. We propose TROPHIES--Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos-a unified framework tailored for this task. TROPHIES features a Human Branch that models humans through temporal and spatial reasoning, and a Scene Branch that reconstructs static geometry with human-aware attention. A global alignment and optimization module couples both branches by enforcing scale consistency, contact priors, and cross-view temporal coherence. Experiments on EgoHuman and EgoExo4D demonstrate that TROPHIES achieves globally aligned, physically plausible 4D reconstructions and consistently outperforms existing paradigms in both global fidelity and human-scene consistency.