This work presents a game-theoretic framework for interpretable hyperparameter-objective interaction analysis rather than proposing a new optimization algorithm. In the proposed framework, Shapley Effects are employed for global sensitivity analysis, while Pareto front sets are utilized to identify effective hyperparameter configurations and support early-stage model evaluation. The resulting analysis reveals which players (hyperparameters) are most influential with respect to different objectives in a given game (application). Consequently, the proposed framework provides interpretable insights into objective-aware hyperparameter interactions, enabling practitioners to guide subsequent optimization, reduce the search space, and perform early-stage model evaluation. The effectiveness of the proposed framework is demonstrated using three distinct neural network architectures across different problem domains under multi-objective settings.
Haseeb Shah, Lingwei Zhu, Adam White +1cs.LG cs.AI
Reinforcement learning is increasingly being considered for controlling real-world systems, from fusion plasma and autonomous vehicles to drug discovery and drinking water treatment, where reliability is essential and tuning budgets are limited. Actor-critic algorithms share a set of design decisions, such as how the policy is updated, how it represents the distribution over actions, how its gradient is estimated, and how often it is updated relative to the value estimator. Using a control task derived from a real water treatment plant, we analyze over 33,000 experiments to determine how these components affect variability across runs and sensitivity to hyperparameters. Common defaults, such as Gaussian action distributions with pathwise gradient estimators, are among the least reliable configurations, whereas bounded distributions with adaptive update schedules remain robust across a wide range of settings. These findings offer empirical guidance to practitioners across scientific and engineering domains for understanding and making component-level decisions when adapting actor-critic methods to new real-world control settings.