Pablo Diaz-Pereda, Alejandro Rodriguez-Ramos, David Perez-Saura +1cs.CV
Mobile robots operating indoors must re-identify previously observed objects after long temporal gaps, significant viewpoint changes, and severe illumination variations. This remains a challenging problem: multi-object tracking methods are optimized for short-term association of pedestrians and vehicles at video rates, person and vehicle re-identification approaches lack persistent memory mechanisms, and state-of-the-art video object segmentation techniques rely on reactive distractor filtering rather than enforcing global identity consistency. To address these limitations, we present REMIND, an online tracker designed for long-term multi-object re-identification of generic indoor objects from monocular RGB imagery, requiring neither camera pose nor depth. Motivated by evidence from visual cognition that humans rely on accumulated appearance familiarity and spatial context rather than explicit self-localization, REMIND combines frozen DINOv3 features with a dual-bank multi-prototype appearance memory, part- and background-level descriptors, a neighbour-context reasoning module exploiting spatial co-occurrence, and joint Hungarian assignment with ambiguity-aware safeguards. On a purpose-built indoor dataset featuring controlled revisits and dense same-class clutter, REMIND reaches 90.35% IDF1, nearly 20 points above a state-of-the-art video object segmentation baseline and more than 36 above a strong tracking-by-detection baseline. On ScanNet++, it attains the highest IDF1 in every setting but one, end-to-end detection over all scenes, where the tracking-by-detection baseline is marginally ahead while REMIND still associates and recovers identities more accurately; it also completes every scene, whereas the video object segmentation baseline exhausts GPU memory on 66.9% under YOLO detections. The complete system, evaluation framework, and dataset are publicly released.
Nicole Damblon, Olga Vysotska, Federico Tombari +2cs.CV
Visual localization in complex indoor environments remains a critical challenge for robotics and AR applications. Sequential localization, where pose estimates are refined over time, is important for autonomous agents. However, traditional methods often require storing extensive image databases or point clouds, leading to significant overhead. This paper introduces a novel, lightweight approach to sequential visual localization using 3D scene graphs. Our method represents the environment with a compact scene graph, where nodes represent objects (with coarse meshes) and edges encode spatial relationships. For each image in the localization phase, we extract per-patch semantic features, predicting object identities. Localization is performed within a particle filter framework. Each particle, representing a camera pose, projects the coarse object meshes from the scene graph into the image, assigning object identities to patches based on visibility. The similarity of the per-patch features, in the input image, and object features from the scene graph determines the weight of a particle. Subsequent images are incorporated sequentially, refining the pose estimate. By leveraging a compact scene graph and efficient semantic matching, our method significantly reduces storage while maintaining performance on real-world datasets. The code will be available at https://github.com/DmblnNicole/sg2loc.
Bogdan Felician Abaza, Andrei-Alexandru Staicu, Cristian Vasile Doicincs.RO cs.AI
Autonomous indoor mobile robots can navigate reliably to metric coordinates using established frameworks such as ROS 2 Navigation 2, yet they lack the ability to interpret natural language instructions that express intent rather than positions. Vision-Language Models offer the semantic reasoning required to bridge this gap, but their inference latency (2-9 seconds per decision on consumer hardware) and session-by-session amnesia limit practical deployment. This paper presents the Semantic Autonomy Stack, a six-layer reference framework for semantically autonomous indoor navigation, and validates a complete instance featuring hybrid deterministic-VLM reasoning and cross-robot adaptive memory on physical robots with off-the-shelf edge hardware. A seven-step parametric resolver handles 88% of instructions in under 0.1 milliseconds without invoking a language model, camera, or GPU; only genuinely ambiguous instructions escalate to VLM reasoning. A five-category semantic memory framework with explicit scope taxonomy (global environment knowledge, per-operator preferences, per-robot capabilities) enables cross-session learning and cross-robot knowledge transfer: preferences learned through VLM interactions on one robot are promoted to deterministic resolution and transferred to a second robot via a shared compiled digest, achieving a measured latency reduction of 103,000-fold. Experimental validation on two custom-built differential-drive robots across 82 scenario-level decisions and three sessions demonstrates 100% semantic transfer accuracy (33/33, 95% CI [0.894, 1.000]), 100% semantic resolution accuracy, and concurrent multi-robot operation feasibility - all on Raspberry Pi 5 platforms with no onboard GPU, requiring zero training data.
Indoor navigation remains a critical accessibility challenge for the blind and low-vision (BLV) individuals, as existing solutions rely on costly per-building infrastructure. We present an agentic framework that converts a single floor plan image into a structured, retrievable knowledge base to generate safe, accessible navigation instructions with lightweight infrastructure. The system has two phases: a multi-agent module that parses the floor plan into a spatial knowledge graph through a self-correcting pipeline with iterative retry loops and corrective feedback; and a Path Planner that generates accessible navigation instructions, with a Safety Evaluator agent assessing potential hazards along each route. We evaluate the system on the real-world UMBC Math and Psychology building (floors MP-1 and MP-3) and on the CVC-FP benchmark. On MP-1, we achieve success rates of 92.31%, 76.92%, and 61.54% for short, medium, and long routes, outperforming the strongest single-call baseline (Claude 3.7 Sonnet) at 84.62%, 69.23%, and 53.85%. On MP-3, we reach 76.92%, 61.54%, and 38.46%, compared to the best baseline at 61.54%, 46.15%, and 23.08%. These results show consistent gains over single-call LLM baselines and demonstrate that our workflow is a scalable solution for accessible indoor navigation for BLV individuals.