Large language model (LLM) agents may assist flight crews with complex decisions and task execution, but existing aviation evaluations centered on static knowledge do not support systematic testing of procedural execution and safety compliance in interactive environments. This paper presents the AeroCopilot Operational Environment (ACOE), a reproducible interactive virtual-cockpit test environment, and AeroCopilotBench, a two-tier aviation agent evaluation benchmark. Tier-1 evaluates aviation knowledge using 1,200 multiple-choice questions, while Tier-2 comprises 73 emergency and abnormal tasks derived from the manufacturers' Pilot's Operating Handbooks (POHs) and instantiated in ACOE. ACOE converts natural-language procedures into executable state transitions, final-state goal conditions, and hard safety constraints, enabling models to interpret cockpit state, diagnose faults, and operate aircraft systems through standardized tool interfaces. We establish a safety-gated evaluation framework in which a trajectory succeeds only when all task goals are achieved without violating any hard safety constraint, while safe goal progress and trajectory safety are measured separately. Across 12 models, the highest Tier-2 success rate is 72.6%, while static knowledge performance does not consistently translate into procedural execution. Analysis of 451 failed episodes from 3 representative models identifies recurring failures in procedural completeness, use of state feedback, and long-horizon execution management. These findings motivate state-aware agent orchestration, joint assessment of task completion and trajectory safety, and repeated regression testing. ACOE and AeroCopilotBench provide a reproducible foundation for testing knowledge application, interactive execution, and operational safety in aviation agents.
Vernon Toh, Navonil Majumder, Zhengyuan Liu +2cs.CL
To operate robustly in open-world environments, autonomous agents should be able to infer the behavior of unfamiliar systems through interaction alone, even in the absence of documentation. However, existing tool-use benchmarks expose semantic tool schemas in static environments, allowing agents to rely on prior knowledge rather than autonomous discovery. To address this limitation, we introduce ScrambleToolBench, an interactive terminal benchmark designed to isolate behavioral reasoning. By removing semantic cues and enforcing a continuous task curriculum, the benchmark requires agents to uncover hidden tool behaviors entirely through trial-and-error interaction. The benchmark further introduces dynamic challenges, including mapping drift, stochastic action failures, and temporal execution windows, to evaluate whether agents can revise and adapt their hypotheses as the environment changes. Our evaluation of state-of-the-art language models reveals that successful initial discovery does not translate into robust adaptation. When faced with structural changes such as mapping drift, agents fail to use deductive strategies such as cycle tracing, and instead exhibit belief inertia or fall back to exhaustive search. Increasing test-time reasoning only amplifies this expensive brute-force search rather than enabling deductive recovery. While equipping agents with persistent memory reduces compounding errors, they remain unable to efficiently infer structural changes, highlighting a gap in current agent reasoning.
With the advancement of multimodal large language models (MLLMs) and coding agents, the website development has shifted from manual programming to agent-based project-level code synthesis. Existing benchmarks rely on idealized assumptions, especially for well-structured, information-rich inputs and static execution settings. In contrast, real-world development is constrained by a critical bottleneck: the semantic misalignment between ambiguous, low-quality instructions from non-expert users and model understanding, which results in a failure mode that we term blind execution. To address this gap, we introduce InteractWeb-Bench, the first multimodal interactive benchmark for website generation under non-expert low-code user conditions. InteractWeb-Bench introduces four types of user agents and persona-driven instruction perturbations to systematically simulate diverse user behaviors, including ambiguity, redundancy, and contradiction, grounded in requirement engineering defect taxonomies. We develop an interactive execution environment for agents, featuring a unified action space comprising Clarify, Implement, Verify, and Submit, enabling iterative intent refinement, code synthesis, and visual feedback-based validation. Extensive experiments and analysis reveal that frontier MLLM-based agents remain trapped in blind execution, exposing limitations in intent recognition and adaptive interaction.