Hyperspectral intrinsic decomposition (HID) aims to disentangle material-related spectral properties and photometric effects in hyperspectral images (HSIs), which is essential for understanding real-world imaging processes and benefits a variety of downstream applications. Most existing HID studies have been developed under Lambertian or near-Lambertian assumptions. The few prior non-Lambertian efforts rely on simplified specular assumptions insufficient to handle diverse real-world specularity, and typically require auxiliary inputs or recover only a subset of the coupled reflectance and photometric components, hindering complete and blind decomposition. In this paper, we revisit the dichromatic reflection model (DRM) and develop a unified inversion paradigm that reformulates the recovery of four coupled reflectance and photometric components as the estimation of two spectral--spatial target variables. Building on this reformulation, we propose a dual-scale decomposition scheme to handle non-Lambertian effects with distinct spatial characteristics. At the global scale, photometrically invariant descriptors serve as edge priors for high-fidelity intrinsic boundary preservation; at the local scale, specularity-guided attention directs refinement with emphasis on specularity-dominated regions, including those affected by clipping distortion. To facilitate future research, we establish CITE, the first public real-world HID dataset for non-Lambertian objects, and develop a Physically-faithful Intrinsic Set Generator (PISG) for controllable data synthesis. Extensive ablation studies and experiments on the CITE and additional HSIs demonstrate the effectiveness of our method and its robustness across diverse scenes.
Alexandre Lanvin, Jeffrey Hu, Simon Lucas +2cs.GR cs.AI
Intrinsic decomposition which expresses image colors as the product of diffuse albedo and shading, possibly augmented with view-dependent residuals has a long history in image editing as it enables the modification of object colors and textures without altering lighting. We extend intrinsic decomposition to radiance fields represented with Gaussian splatting by proposing solutions to three key aspects of such decomposition. First, we describe how to model the intrinsic decomposition as independent sets of Gaussian primitives, which allows each set to adapt to the characteristics of the layer it represents. Second, we present an optimization procedure guided by data-driven predictions to disentangle multi-view photographs of a scene into the aforementioned intrinsic sets. Finally, we provide an editing workflow where users modify the texture of planar surfaces simply by modifying the albedo of that surface in one image. Capturing this edit within the intrinsic radiance field allows re-rendering of the edited scene with plausible lighting under arbitrary viewpoints.