Large language models have significantly enriched the toolkit for computational humor research, particularly in the automated generation of jokes and puns. A key innovation, contextual embedding vectors, offers new opportunities to revisit and refine earlier hypotheses. Notably, Petrovic and Matthews (2013) proposed a joke generation model based on the scheme "I like my X like I like my Y, Z" (e.g. "I like my ice like I like my dreams, crushed"). They suggested that joke hilarity increases with: a) frequent association of Z with X and Y, b) rarity of Z, c) ambiguity of Z, and d) meaning distance between X and Y. Building on this, Winters et al. (2019) proposed a set of metrics, based on Google Ngrams and Word2Vector. In this work, three out of their five metrics are revisited with word embeddings: obviousness, compatibility, and comparison. Another measure, symmetry, defined as closeness of Z to both X and Y, is introduced here for the first time. Two models were used to collect the embedding vectors (OpenAI text-embedding-3-small and MiniLM all-MiniLM-L6-v2) on three datasets: JokeJudger, Expunations, and rJokes. The last two datasets, Expunations, and rJokes, were expanded by adding paired sentences that captured the ambiguous expression at the core of each joke in its two different meanings. Results revealed that models trained on the proposed metrics performed poorly in predicting humor ratings: on JokeJudger, the best model achieved 57.1% accuracy, below the 61.5% baseline, while performance on Expunations and rJokes was even lower. Nevertheless, the symmetry metric seems consistently associated with higher-rated jokes, suggesting it may capture a necessary -though not sufficient- property of humor.
Humor plays a central role in human social relationships, and recent advances in computational humor create new opportunities for integrating humor into human-robot interaction (HRI). While large language models (LLMs) can generate diverse forms of humor, it remains unclear how humor style, joke content, and language preference shape perceptions of robot-delivered humor in group settings. In this exploratory study, we employed a mixed factorial design in which participants evaluated AI-generated jokes delivered by a robot in a university classroom. We examined the effects of humor type (Affiliative, Self-Enhancing, Aggressive, Self-Defeating) and joke content (person-related vs. political) on perceived funniness and appropriateness, as well as preferred language. Results show that humor type significantly influences funniness, with Aggressive and Affiliative humor rated higher, while joke content primarily affects appropriateness, with person-related jokes preferred over political ones. Language preference was shaped by both joke content and participants' self-reported fluency and humor practices.