Sharon S. Musa, Fereshteh Forghani, Harrish Thasarathan +3cs.CV
Self-supervised video foundation models learn rich spatiotemporal representations, yet it remains unclear what visual concepts these representations encode, where they emerge across transformer layers, and how they are geometrically organized. In this work, we tackle these three questions through a systematic layer-wise analysis of V-JEPA 2 and VideoMAE-v2. We leverage lightweight probes trained to discover three temporally grounded properties: (i) camera motion understanding, (ii) intuitive physics, and (iii) anomaly detection. Both models encode camera motion, with best results ($>90$ ROC AUC) emerging at 60-70% of network depth, and achieve moderate anomaly detection performance ($>60$ ROC AUC), but remain near chance on intuitive-physics tasks, suggesting a limited encoding of deeper physical reasoning. Beyond classification, we find that temporal features from individual videos form smooth low-dimensional trajectories in representation space, suggesting that camera motion is not only linearly decodable but also geometrically organized. Based on these results, we apply geometry-aware spline-based steering in the model's latent representations to interpolate camera motion, yielding steered videos with smoother trajectories and more coherent temporal progression than linear interpolation.
Motion blending in character animation enables the synthesis of new motions by interpolating between existing examples. Current methods are typically restricted to fixed skeleton topologies, requiring identical or near-identical skeletal structures across characters. We present a novel framework for motion blending across heterogeneous skeletons. The proposed architecture combines a semantic encoder, which extracts per-frame latent representations of the motion state, with a diffusion-based decoder, which reconstructs character-specific motion conditioned on this latent code. At inference, blended motions are obtained by interpolating the latent representations of two input motions. We train and evaluate the method on the Truebones Zoo dataset using motions defined on both same and distinct skeleton topologies, demonstrating the ability to achieve smooth and plausible blending in a variety of scenarios.