Magnus Kaufmann Gjerde, Joakim Bruslund Haurum, Jeppe Revall Frisvad +3cs.CV
Sparse view 3D reconstruction is commonly addressed with neural implicit surfaces or dense point-based representations such as Gaussian splatting. Surface-aware splatting methods improve extracted geometry through oriented primitives and regularization, while RadiosityGS incorporates differentiable light transport through a radiosity inspired finite-element surfel formulation. We propose a differentiable point rendering method based on opacity-bearing beta surfels. An opacity explicit adjoint light transport formulation provides gradients for surfel geometry and appearance parameters, allowing physically based light transport to constrain reconstruction. Across five synthetic objects reconstructed from ten posed views, our method achieves the lowest mean symmetric Chamfer distance among the evaluated baselines and reduces mean Chamfer distance by 28.5% relative to the strongest point-based baseline while using only 267 surfels on average, approximately ~161 fewer primitives. Directional Chamfer results further show improved accuracy and competitive completion relative to related point-based methods. These results show that, in the controlled direct illumination setting, compact beta surfels combined with transport-based optimization can recover surfaces without relying on the tens to hundreds of thousands of primitives used by the evaluated baselines.
Gradient-based saliency methods reveal which input features most influence a neural network's output, and are a standard tool for model interpretability. We observe that differentiable renderers, which are conventionally used for parameter optimisation, produce an analogous form of saliency: given any scalar metric evaluated on a rendered image, a single reverse-mode differentiation pass yields per-parameter gradients that identify which scene elements most influence the metric. We call these gradient fields metric saliency maps. Unlike neural saliency, which propagates attribution through learned weights, metric saliency propagates through the image formation process itself, including multi-bounce light transport, capturing parameter dependencies that are semi-opaque to manual inspection. We compute metric saliency maps for qualitatively different objectives: psychovisual glare indices, mean scene luminance, and neural perceptual scores. The saliency rankings differ substantially across metrics for the same scene, with parameters that dominate one objective being negligible for another. The saliency map is specific to the metric, not an intrinsic property of the scene. Our results suggest that differentiable renderers produce derivative images that are as informative for scene understanding as the primal images they were designed to generate.
Pedro Figueiredo, Zixuan Li, Beibei Wang +2cs.GR cs.CV
We propose a neural formulation for estimating the appearance of complex luminaires. We focus on challenging luminaires with complex light transport (e.g., small emitters enclosed by multiple specular layers) that are difficult for (bidirectional) path tracing. To this end, we use light tracing to construct paths from emitters to the exit surfaces and formulate appearance estimation as a distribution learning problem. Specifically, we model the probability density function (pdf) of outgoing radiance on the exit surfaces using a large normalizing flow network, and recover the outgoing radiance as the product of the estimated pdf and flux. To enable efficient inference, we distill the learned appearance into a lightweight MLP that directly estimates radiance on the exit surfaces. We additionally train a sampling network for effective direct illumination computation from the luminaire, and a blending network to composite the luminaire into the scene. Our formulation makes it feasible to render challenging luminaires using low sample counts in arbitrary scenes.
Neural operators learn mappings between infinite-dimensional function spaces and provide a data-driven surrogate modeling paradigm for parametric partial differential equations (PDEs). Existing architectures typically obtain expressivity by parameterizing integral kernels in prescribed transform domains or by applying attention-like interactions over discretized spatial points. While these approaches have achieved substantial progress, they often face a persistent trade-off among physical interpretability, nonlocal spatial communication, mesh scalability, and computational cost. We propose a Light-inspired neural operator(LiNO), an operator-learning architecture whose latent evolution is decomposed into three mechanisms motivated by elementary light transport: reflection, refraction, and scattering. Reflection and refraction act as adaptive pointwise transformations in latent feature space, enabling local feature reorientation and anisotropic modulation, whereas scattering performs input-dependent nonlocal propagation over the physical domain. We first formulate scattering as a normalized pairwise kernel with relative positional bias, and then develop an efficient scattering variant that replaces explicit pairwise interactions with positive-feature global propagation and a local diffusion branch, reducing the dominant spatial complexity from quadratic to linear. This yields a structured neural operator that separates local feature modulation from global spatial communication while retaining a modular and interpretable latent evolution.
High-fidelity 3D assets exhibit intriguing global illumination effects like subsurface scattering, glossy interreflections, and fine-scale fiber scatterings, which often involve long scattering paths that are expensive to simulate. We introduce 8D neural assets (8DNA) to pre-bake these light transport effects into neural representations. Unlike prior methods that assume far-field lighting and precompute light transport into 6D functions, 8DNA learns the full 8D light transport, enabling accurate rendering under near-field illumination. Our training leverages a distribution-learning formulation that learns light transport from forward path-traced samples, which produces less optimization variance with lower training budget than the prior regression-based approaches. Experiments show our 8DNA rendering closely matches path-traced results under various scene configurations, yet it achieves improved variance reduction and fast inference speeds on challenging assets.