Printability assessment in additive manufacturing is typically conducted at the geometry level before printing to determine whether a computer-aided design (CAD) model or stereolithography (STL) file can be successfully fabricated. Task suitability, in contrast, is usually evaluated after printing to determine whether the fabricated part satisfies the requirements of its intended use. As a result, for non-expert users to print functional parts, unsuitable material or process choices may only be identified after fabrication, leading to repeated printing, material waste, and user frustration. To address this challenge, this paper leverages the reasoning and language-understanding capabilities of large language models (LLMs), while grounding the reasoning with geometry evidence and structured material/printer knowledge to generate reliable pre-print recommendations. Given a stereolithography (STL) model and a natural-language task description, the framework generates a structured recommendation covering printability, material choice, process parameters, design guidance, risks, and explanations. We evaluate the framework on focused STL benchmark scenarios with novice-style task descriptions. The proposed method achieves 75.0% printability over 96 physical validation trials, with 88.9% task suitability among successfully printed samples. It also improves Gemini 2.5 Flash-Lite material-selection accuracy from 37.5% under pure LLM to 90.0%. Expert evaluation further shows improved report quality, while post-print feedback improves recommendations on selected problematic cases. These results suggest that user task intent, geometry evidence, and structured material knowledge are all important for reliable task-driven printability assistance.
Jaden Park, Valentin Deschaintre, Jason Kuen +5cs.CV
Selection is a core operation in interactive image editing. To be practical, a user should be able to specify and disambiguate the desired selection region through either text or click-based interactions, and the system should support selecting not only objects but also other criteria, such as materials. Material-based selection is valuable for tasks like re-texturing surfaces or editing instances of a specific material. However, existing vision-language-model (VLM) based selection methods are object-centric and typically support a single interaction modality, limiting their applicability. In this work, we thus present Mask Any Object And Material (MAOAM), a unified selection framework that enables precise object and material-level selection across both text- and click-based interactions. MAOAM leverages a VLM with a segmentation head to produce pixel-accurate masks from user prompts: the VLM interprets the user's selection intent (object or material-level) and encodes visual entities, attributes, and spatial relations, while the segmentation head decodes the output token into a mask. A key challenge is the lack of material selection datasets with text annotations. We propose a scalable data generation pipeline: we collect real and synthetic images with material masks, and leverage VLMs to generate material descriptions with rich visual-semantics. We train MAOAM with a multi-task objective over click and text-based selection, along with an auxiliary VQA task derived from the material descriptions to facilitate deeper material understanding. Despite being trained with uni-modal prompts, our model exhibits an emergent improvement in selection when combining text and clicks at inference, enabling flexible image editing workflows. Experiments demonstrate accurate and coherent selections across diverse objects, materials, and interaction scenarios, highlighting robustness in practice.