This proceedings contribution elaborates on the findings of arXiv:2605.26234v2: a joint work with Marco Usula, where we introduced a machine learning framework based on physics-informed neural networks (PINNs), aimed at constructing near-minimal discs in hyperbolic space asymptotic to a prescribed knot at infinity. We used this method to provide numerical evidence for a conjecture of Joel Fine relating minimal surfaces in $H^{4}$ to the coefficients of the HOMFLY polynomial. This is a methodological companion to that paper, based on a presentation given at the 2026 edition of the workshop "DANGER: Data, Numbers, and Geometry". Rather than reviewing the results, which are presented extensively in the preprint above, we discuss the two aspects of the framework which, in our experience, determined whether the method worked at all. First, the geometry of the problem must be encoded in the architecture of the model, so that the boundary condition and asymptotics at infinity hold exactly for every value of the learnable parameters - leaving us with a single-component loss function; second, the evaluation of the PDE residual must be engineered with care to ensure that complete trainings can be performed in a reasonable time. On the latter point, we describe two implementation techniques which are not spelled out in detail in the original paper: replacing nested reverse-mode automatic differentiation with the forward propagation of second-order jets, and compiling the computational graph of the residual once instead of rebuilding it at every optimisation step. Together, on identical hardware, these two changes reduce the cost of a training step by a factor of roughly forty to fifty. We hope these methodological discussions can be useful for researchers in differential geometry and geometric analysis who wish to deploy PINNs on problems of their own.
We propose a neural representation for minimal surfaces. Unlike prior approaches based on discretization or Physics-Informed Neural Networks (PINNs), where meshes or neural fields are optimized to approximate the governing equations, our method builds on an exact representation, similar to the classical Weierstrass--Enneper parameterization, yielding minimal surfaces up to negligible quadrature error in evaluation. We formulate a training objective for the Plateau problem that optimizes over this representation.
The Morse index of a free boundary minimal surface is encoded in its Jacobi-Steklov spectrum, and we test how faithfully a physics-informed neural network (PINN) reproduces that spectrum on a problem whose answer is already known in closed form. The benchmark is the critical catenoid in the unit ball $\mathbb{B}^3$, where it is well known that the Morse index equals $4$ and the nullity equals $2$. Separating the angular variable reduces the eigenvalue problem to a family of one-dimensional Robin problems on $[-T,T]$, one for each Fourier mode. A network that enforces the parity of each mode by construction, and carries the eigenvalue as a trainable parameter, returns the three eigenvalues below the stability threshold to within $10^{-6}$ to $10^{-4}$ of their exact values, with PDE residuals of order $10^{-4}$; assembling them recovers the index $4$ and the nullity $2$. We then track the spectrum along a one-parameter homotopy joining a flat reference operator to the catenoid Jacobi operator and identify the crossings at which the index changes. Since the critical catenoid is rigid, a fact we prove, this homotopy deforms operators rather than surfaces. We close by explaining how the same pipeline, with its one-dimensional solver replaced by a two-dimensional one, is poised to address genuinely geometric families in ellipsoidal balls, where the boundary curvature is no longer constant, and the Morse index is not yet known.
Converting hand-drawn sketches into structured 3D geometries remains challenging due to the difficulty of representing non-Euclidean surfaces and maintaining topological consistency. Existing generative models such as GANs, NeRFs, and diffusion architectures often fail to produce editable manifolds directly usable in downstream design workflows. We present Sketch2MinSurf, a hybrid vision-language and geometric optimization framework that integrates vision-language guidance with minimal-surface theory to generate smooth and editable 3D surfaces from hand-drawn sketches. The core of our approach is a spatial-topological encoding that represents geometry as tuples of node coordinates and real/virtual edge skeletons, enabling stable topological control during generation. We further introduce the Sketch2MinSurf Structural Loss (S2MS-Loss), a reward-modulated objective that jointly constrains geometric reconstruction and topological coherence. On a test set of 100 sketches, Sketch2MinSurf achieves a topological similarity score of 0.844, outperforming existing sketch-to-shape baselines. The generated manifolds are directly editable and free from non-manifold artifacts. A public art installation at a university showcases the method's potential for human-intent-driven 3D form generation. The dataset and code are available at https://anonymous.4open.science/r/Sketch2MinSurf/.