Aidan Bradshaw, Marco Giordano, David Rode +8cs.CV
The 3D center of mass (CoM) is a primary quantity in the biomechanical analysis of sport, rehabilitation, and clinical movement, yet existing 3D pose tracking, mesh recovery, and multi-view triangulation methods either optimize 3D keypoint accuracy without anatomical constraints or carry compute and capture infrastructure too heavy to deploy where CoM tracking is most useful. As a result, the metric CoM remains difficult for coaches and movement analysts to measure from a single camera where athletes train and compete. In this work, we introduce MuyBridge, an on-device system that estimates the athlete's segmental center of mass trajectory from a single phone camera video stream. MuyBridge couples a compact 2D pose network and a distilled single-step monocular depth network through an analytic metric fusion that uses anatomical and physical priors to anchor the metric CoM, requiring no 3D or task-specific supervision. Evaluated on the athletic movements of AthletePose3D (running, track and field, and figure skating), MuyBridge achieves 33-41 mm vertical CoM error and 2.3-6.6% absolute-relative range error (AbsRel) under a one-time calibration, and produces CoM estimates at the 63 FPS pose-estimation rate using asynchronous 2.86 Hz depth updates on iPhone 15. Code is available at: https://github.com/Abradshaw1/Muybridge
Deep learning-based Multi-View Stereo (MVS) has advanced significantly but often generalizes poorly to unseen scenes, particularly in occluded areas or regions with limited view overlap. To mitigate this, recent approaches integrate Depth Foundation Models (DFMs) into MVS pipelines to provide monocular depth priors. However, existing methods typically rely on a static, one-way fusion scheme, which fails to fully exploit the complementary strengths of both modalities. We propose a novel framework that overcomes this limitation by tightly coupling a DFM with a cascade MVS pipeline through a bidirectional mutual refinement strategy. Our method leverages MVS depth to resolve the scale ambiguity in monocular predictions, while the monocular depth, in turn, enhances the structural completeness and fine-grained detail of the MVS estimate. Furthermore, we introduce a prior-guided cost volume refinement mechanism that effectively integrates multi-view and monocular information via attention-based fusion and discretized depth bins, thereby promoting local geometric consistency. Extensive experiments demonstrate that our method outperforms state-of-the-art MVS approaches on standard benchmarks, producing more complete and generalizable depth maps with sharp boundaries. Furthermore, although not explicitly designed for sparse-view settings, our framework generalizes remarkably well, competing favorably with even dedicated sparse-view methods while maintaining a superior accuracy-efficiency trade-off.
Universal person re-identification (ReID) aims to retrieve pedestrian identities across diverse real-world scenarios, including severe occlusions, clothing changes, and cross-modality shifts, within a unified model. However, existing 2D representations fundamentally struggle with spatial ambiguities due to a lack of depth and topological awareness, while naively introducing monocular 3D priors often causes severe negative transfer due to geometric estimation noise under extreme visual degradation. To safely harness the clothing-invariant and canonical structural properties of 3D geometry, we propose UniGeo, a Universal Monocular 3D-Enhanced ReID framework driven by a Consistency-Aware Reliability Gate and Dual-Stream Residual Fusion. Specifically, the processing of 3D information is strategically decoupled into geometric extraction and dynamic utilization. To provide pure structural compensation, we project monocular 3D parameters into kinematic joint representations, explicitly capturing instance-level geometric topology to resolve appearance-based ambiguities. To robustly incorporate these cues without perturbing the reliable 2D feature space, we isolate the 3D prior as a late-stage structural residual; modulated by the consistency-aware gate, this mechanism adaptively filters geometric noise and enables controlled fallback to the pure 2D baseline. Extensive experiments show that our method improves challenging, structure-sensitive scenarios while preserving competitive performance on clean domains. Code is available at https://github.com/BohanSu/UniGeo.
Generally, monocular methods capture rich contextual priors but lack geometric precision, whereas stereo methods are geometrically accurate yet struggle in textureless and occluded regions. Several approaches attempt to combine their strengths to enhance the generalization of stereo matching (SM) by aligning monocular depth with stereo information. However, establishing a stable and generalizable alignment is challenging, and unreliable monocular cues can substantially degrade performance. This paper rethinks monocular depth embedding. First, to prevent shortcut learning, we reduce branch coupling instead of expanding network width. Second, we construct soft constraints instead of hard ones from monocular depth to improve tolerance to monocular depth errors. Based on the principles, we integrate monocular information into both feature extraction and GRU iterations. Specifically, the monocular depth map is fused with the RGB image to sharpen depth boundary perception and suppress matching ambiguities. The fused image is then used for feature extraction, allowing the contextual features to encode global geometric information. Furthermore, the monocular depth gradient feature is employed to guide disparity updates, helping to escape local oscillations. Finally, to address the boundary blurring of supervised disparity caused by data augmentation, we propose an edge confidence estimation method and an edge-aware loss function. Our method achieves state-of-the-art (SOTA) performance on multiple standard benchmarks, demonstrating excellent generalization while improving accuracy. The code is available at https://github.com/linliboabc-maker/stereo-matching-digital.
Erik Jagnandan, Mulugeta Haile, Gregory Barber +1cs.RO cs.AI cs.CV eess.IV
Dynamic obstacle avoidance in unstructured outdoor environments remains a critical challenge for autonomous mobile robots, particularly when large-scale robot-specific training data and simulation-based policies are impractical. We present a data-efficient, interpretable method for vision-based dynamic obstacle avoidance that operates entirely on real-world data, avoiding the sim-to-real transfer problem inherent in simulation-trained policies. Our approach leverages UniDepth, a large pretrained monocular depth estimation model, to produce dense depth maps from RGB video without requiring stereo cameras or LiDAR at inference time. Dynamic obstacle avoidance is achieved by extending the SuperPoint and SuperGlue feature correspondence pipeline to track keypoints across long frame sequences, projecting their 2D pixel-space positions into 3D using camera intrinsics and predicted depth, running bundle adjustment initialized from these 3D keypoints, and computing per-keypoint time-to-collision (TTC). A 2D motion primitive in the ground plane is then selected to move the robot away from the closest point of approach of the minimum-TTC keypoint. Evaluated on real-world data from the M3ED dataset, our pipeline achieves a precision of 0.49 and a recall of 0.38 in identifying frames with a ground truth TTC below 1 second, and correctly generates the evasive motion direction in 84\% of true positive detections. Crucially, it detects at least one frame with TTC less than 1 second for 20 out of 22 unique physical obstacles present in our test sequences. Unlike end-to-end learned methods that demand thousands of hours of robot-specific training data, our approach eliminates model training entirely, requiring only 74 seconds of data for hyperparameter tuning. This demonstrates exceptional data efficiency while preserving interpretable and generalizable behavior across diverse obstacle types.
Monocular depth foundations predict domain-general relative depth but lack absolute scale; a handful of sparse metric anchors from a range sensor can calibrate them to metric depth, an attractive alternative to metric-supervised training. Existing sparse-anchor calibration methods, however, assume the anchors are clean, whereas real sensors produce outliers that are present with the wrong value -- time-of-flight multipath, mixed pixels -- not merely missing. We show that the established residual-on-CFA calibration recipe collapses under such outliers, and that the strongest publicly deployed method, VI-Depth, has a structural multipath blind spot: robust to missing anchors, it falls behind an unprotected baseline on three of four datasets when anchors are present but wrong. We propose Multipath-Robust Anchor Calibration (MRAC), a parameter-free, inference-time wrapper that gates anchors by foundation consistency -- a Theil--Sen fit and a median-absolute-deviation test against the foundation's own relative-depth ordering -- before a single call to the calibration head. MRAC adds no learned parameters, runs its selection in $\approx 50\,μ$s on CPU, and serves anchor budgets $K \in [5,200]$ from one checkpoint. On a $320$-cell benchmark with a same-backbone, same-architecture control, MRAC strictly wins $84\%$ of same-backbone cells across all four outlier families and, against VI-Depth, wins all twelve corrupted multipath cells and all sixteen KITTI cells, reducing KITTI multipath AbsRel by $3.2\times$ ($0.489$ to $0.151$) at zero retraining.
State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage pre-trained latent diffusion models. In this work, we show that such architectural overhead and intricate loss formulations are unnecessary. We introduce a minimalist pixel-space Diffusion Transformer, built on a plain ViT, that operates directly on raw 3D point map patches and is conditioned on image tokens from a pre-trained DINOv3. Unlike existing latent diffusion approaches, we train our diffusion backbone entirely from scratch, eliminating the need for point map tokenizers. Despite its simplicity, our approach surpasses complex latent-based diffusion models while remaining significantly simpler than hybrid alternatives. Notably, it produces sharper geometric structure and is more robust in highly ambiguous regions, such as transparent objects.
In the verification of in-vehicle cameras, simulation technology using virtual spaces has advanced, enabling pre-evaluation of false detections and missed detections in various scenarios. However, discrepancies in the scale of the object being verified between the virtual and real environments can lead to a decrease in camera recognition performance. For traffic signs installed at high altitudes, distance measurement using LiDAR or stereo cameras is difficult, requiring size estimation from monocular images. This paper proposes a method for estimating the scale of an object by decomposing it into multiple structural elements and integrating external knowledge regarding design rules, geometric relationships, and conventional dimensions. Specifically, this method detects each component from a monocular image and estimates the size of each component by considering its structural relationships and dimensional consistency with surrounding elements. Furthermore, it generates a 3D asset of the object by reconstructing the estimated components. This method makes it possible to place 3D assets with a scale approximating the real environment within a digital twin space and is expected to contribute to improving the verification accuracy of in-vehicle cameras for autonomous driving in virtual environments.
We present our solution to the 2025 SoccerNet Monocular Depth Estimation Competition Challenge. Predicting the relative depth in football scenarios is challenging, especially with only thousands of training samples available. To address this issue, our method leverages the powerful zero-shot capabilities of models pretrained on large-scale datasets to learn metric depth for effective relative depth prediction, achieving a score of $2.68 \times 10^{-3}$ on the challenge set.
Simon Dorer, Martin Büchner, Nick Heppert +1cs.RO cs.CV
Dense and accurate depth estimation is essential for robotic manipulation, grasping, and navigation, yet currently available depth sensors are prone to errors on transparent, specular, and general non-Lambertian surfaces. To mitigate these errors, large-scale monocular depth estimation approaches provide strong structural priors, but their predictions can be potentially skewed or mis-scaled in metric units, limiting their direct use in robotics. Thus, in this work, we propose a training-free depth grounding framework that anchors monocular depth estimation priors from a depth foundation model in raw sensor depth through factor graph optimization. Our method performs a patch-wise affine alignment, locally grounding monocular predictions in metric real-world depth while preserving fine-grained geometric structure and discontinuities. To facilitate evaluation in challenging real-world conditions, we introduce a benchmark dataset with dense scene-wide ground truth depth in the presence of non-Lambertian objects. Ground truth is obtained via matte reflection spray and multi-camera fusion, overcoming the reliance on object-only CAD-based annotations used in prior datasets. Extensive evaluations across diverse sensors and domains demonstrate consistent improvements in depth performance without any (re-)training. We make our implementation publicly available at https://anchord.cs.uni-freiburg.de.