Classical seismic data reconstruction relies on manually designed structural priors and iterative operators, whose coupled design space is far larger than manual trial and error can explore systematically. Deep-learning methods encode the reconstruction rules in learned weights rather than in an explicit operator that can be inspected and modified. We propose SeisEvo (Seismic Algorithm Evolution), which does not optimize a single reconstruction result but searches for the algorithm that produces it. Starting from a classical reconstruction algorithm, an LLM-driven multi-agent search modifies only the components that the user has opened for editing, without prescribing the mechanism to be discovered. Candidates that violate the physical constraints of the task are rejected outright, and the remaining ones are scored by execution. The output is neither an agent system nor a neural network, but a standalone white-box algorithm that requires no agent or neural network at inference time. For interpolation without added noise, the search discovered a residual-gated, phase-aligned dip-consistency projection; Evo-POCS improves the SNR over classic POCS by 3.49 dB on average across missing ratios from 30% to 70%. For simultaneous interpolation and denoising, it discovered a reliability-grouped singular-value shrinkage; Evo-MSSA improves the average reconstruction SNR by more than 7 dB over classic MSSA and by more than 3 dB over a stronger rank-reduction baseline. Both operators retain their gains on data not used during the search. To the best of our knowledge, this is the first study to formulate the design of a seismic reconstruction operator as a constrained, LLM-driven program evolution task. Agentic algorithm evolution can thus complement deep learning in discovering explicit, inspectable, and deployable seismic processing algorithms.
Joyjit Kundu, Ben Stoffelen, Kaili Wang +2cs.AI cs.MA cs.PF
We present KernelArc, a multi-agent framework for autonomous GPU kernel optimization across heterogeneous workloads. Strategy-specialized agents run in parallel and coordinate through conclusions-only shared memory, a deterministic benchmark guard, and read-only cross-agent state with plateau-triggered drafting. We evaluate KernelArc on NVIDIA H100 and B200 GPUs using category-representative SOL-ExecBench workloads. The resulting implementations span custom BF16 GEMM, static cuBLASLt Expert-API configuration tables, fused mixture-of-experts backward, shape-gated decoder-layer fusion, native NVFP4 grouped-query attention, and paged prefill attention. In the public SOL-ExecBench leaderboard snapshot recorded on August~20, 2026, KernelArc ranked first on every representative L1, L2, Quantization, and FlashInfer task evaluated. The trajectories support the paper's central motivation: shared multi-agent search can broaden exploration and reach stronger incumbents within a fixed candidate budget, while the value of individual coordination features depends on the kernel and optimization stage.