Large language models (LLMs) and vision-language models (VLMs) are expanding the range of behaviors that can be represented in agent-based simulations, but many contemporary platforms are difficult to study, modify, or run on ordinary computers. We present two intentionally minimal simulation foundations for education and rapid prototyping. SD-AgentFoundry-2D provides a two-dimensional multi-agent environment in which locally hosted LLM agents move, communicate, respond to place occupancy, and encounter spatially localized fire events. SD-AgentFoundry-3D provides a three-dimensional digital-twin environment in which a locally hosted VLM receives first-person images and produces natural-language movement instructions. Both codebases are designed to run locally on macOS, Windows, and Linux and are deliberately left open to modification rather than developed as finished applications. Together, they offer accessible starting points for learning about generative social simulation and for building domain-specific extensions.
Long-horizon, multi-agent language model (LM) simulations are widely proposed for studying social behavior, yet instruments to measure whether persona-conditioned agents maintain identity fidelity under sustained pressure are lacking. We present MicroVerse, a behavioral-science instrument that measures identity drift in generative agents. Agents carry an immutable "soul file" (core values, moral boundaries, personality, goals) and inhabit a resource-scarce 50 x 50 environment where water is a non-respawning survival constraint. Scarcity is operationalized via a per-tick existence-cost gradient. The eight-verb action space maps directly to moral boundaries (trade, talk, attack, scavenge). Using a three-layer memory architecture, agents periodically revise a mutable current identity against their immutable original soul via importance-triggered reflection. To mitigate survivor bias, MicroVerse decouples measurement from behavior using uniform longitudinal engine snapshots every N ticks alongside a forced-end snapshot of all living and dead agents. Identity drift is scored offline using a paraphrase-aware, value-anchored, multi-register diff rather than raw cosine similarity. We evaluate the instrument via a controlled seed run (n = 25) and a reflection-threshold sweep (thresholds {40, 80, 150}) to determine if drift dynamics are gate artifacts or threshold-robust properties. We report two primary findings: (1) Anti-self-deception emerges unprompted as the single largest semantic category of identity modification (27 of 111 added boundaries, 24%). (2) The system is threshold-robust; lower gates accelerate and increase revision frequency but preserve drift direction. All empirical results are strictly preliminary existence proofs and effect shapes (one model, one seed per arm, n = 25) rather than statistical significance claims.
This paper studies the behavior of language models in a multi-agent crowd simulation, focusing on how affect propagates among agents that perceive and appraise one another. Each agent perceives its neighbors through visual, auditory, and tactile channels, then appraises these perceptions in light of its prompted personality profile, memory, current affective state, and situational context. Appraisal is carried out by an LLM, which updates the agent's internal affective state and selects its outward expression. The architecture contains no hand-authored mechanism for directly transferring affective state between agents; instead, inter-agent influence arises through the perception-appraisal-expression loop. The agent representation draws on the Big Five personality model and Russell's circumplex model of affect. To limit latency, low-level steering and navigation are handled by a conventional crowd simulator operating independently of the LLM-based cognitive layer. We evaluate the architecture across five scenario environments spanning alarming, joyful, and neutral situations in different spatial layouts. The results show that the system produces emotional contagion dynamics with spatial, temporal, and personality-dependent structure in sparse, small crowds. Alarm spreads from seeded agents as a traveling front, the mean alarmed fraction settles at a nonzero plateau, and the distribution of prompted personality profiles determines whether an ambiguous alarm ignites panic and whether a provocation is interpreted as anger or fear. We further evaluate the appraisal step through controlled experiments across prompt variants, sampling temperatures, and four model backends, showing that the dynamics are backend-dependent.
Yuan Xiong, Linji Hao, Shizhu He +2cs.AI cs.CL cs.CR
Agent safety is moving from content moderation toward preventing operational failures before tool-using agents act. We propose Janus, a foresight-oriented framework for long-horizon agent safety that trains guards to anticipate delayed risks from partial trajectories. Janus synthesizes diverse agent trajectories via multi-agent simulation and learns a shared policy with two coupled tasks: an anticipation task that forecasts safety-relevant futures and an adjudication task that decides safety from both the observed prefix and anticipated future. The two tasks are jointly optimized with CoAA-RL, which rewards forecasts by their utility for downstream safety judgment. The resulting guard model, Vanguard, blocks unsafe actions before execution. Across four agent-safety benchmarks, Vanguard improves average protection by 15.9 percentage points over baseline guards while increasing benign task completion by 5.1 percentage points.
Dylan Van Mulders, Matthias Bogaert, Dirk Van den Poelcs.CL cs.AI cs.MA
The formation of political coalitions is a complex negotiation driven by both concrete policy objectives and deep-seated ideological convictions. While Large Language Models (LLMs) open new avenues for computational political science, the neutrality and helpfulness biases instilled by Reinforcement Learning from Human Feedback (RLHF) prevent them from sustaining steadfast partisan behaviour. We present a multi-agent framework that reconciles factual grounding with ideological alignment by combining Supervised Fine-Tuning (SFT), Direct Preference Optimization (DPO), and Retrieval-Augmented Generation (RAG): DPO instils aggressive party-specific personas, while a per-party RAG pipeline keeps each agent bounded to its official manifesto. We operationalize the framework on the 2019 Flemish election, deploying the partisan agents in a hub-and-spoke negotiation arbitrated by a formateur. To make the emergent negotiation interpretable, we introduce a Multi-Layered Information Lineage Topology (MILT) that traces every clause in the final agreement back to its manifesto origin and classifies it into five provenance states, a Coalition Influence Score (CIS) that aggregates these traceable contributions to identify which party shaped the agreement, and a real-world grounding pass that benchmarks each simulated provision against the historically adopted coalition agreement. Across three independent simulations the framework yields a stable winner and ranking (N-VA ahead of CD\&V and Open Vld), and manifesto-anchored lineage reliably predicts real-world materialization whereas hallucinated content does not. The result is a transparent, scalable testbed for the ex-ante exploration of party compatibility and formateur-mediated compromise.
Fei Xiaotong's Differential Order Pattern characterizes rural society as egocentric and relationally graded, with cooperation attenuating over social distance. Although often treated as culturally specific, its mechanistic basis remains under-operationalized, and prior LLM-based simulations have mainly addressed short-term coordination rather than long-horizon social structure. We propose CAREB-MAS, a multi-agent framework grounded in Affect Control Theory, Social Identity Theory, and Durkheimian collective affect. Agents reason through an emotion-ethics-belief chain and maintain dynamically evolving egocentric identities, while the macro environment specifies only individual production, preference-based allocation, and minimal interaction protocols. Across long-horizon simulations, agents spontaneously reproduce five core Differential Order phenomena: stable labor specialization, guanxi-based economic ethics, relational decay of cooperation, emergent relational authority, and clan-based center-periphery stratification. These patterns shift with production structure from kin-centered integration toward greater functional interdependence. Extensive experiment results support interpreting Differential Order as a structure-sensitive emergent outcome of general social mechanisms, with LLM-based multi-agent simulation providing an interdisciplinary framework for studying social structure and change.
Computerized Adaptive Testing (CAT), as a key technology for personalized education, aims to accurately assess examinee proficiency by retrieving exercises dynamically matching current ability estimates. However, existing CAT research is constrained by limitations of static offline data and isolated component optimization. Restricted by partial labels in offline logs, researchers degrade the dynamic assessment process into static sequence prediction. Current research focuses on isolated perspectives, e.g., selection or diagnosis, neglecting the overall CAT interaction process. To address this, we propose AgentCAT, a Large Language Model-based multi-agent simulation system, to construct a high-fidelity benchmarking environment for dynamic testing. This framework comprises three modules: (1) The examinee agent with memory retrieval and Chain-of-Thought reasoning simulates responses based on cognitive profiles; (2) The selection agent uses coarse-to-fine bucketing and knowledge graph exploration to balance local difficulty and global coverage; (3) The supervisor uses dual-auditing and robust update to ensure convergence and validity. To validate the framework, we evaluated on two real-world datasets across three dimensions: macro-level ability convergence, micro-level interaction logic, and data sparsity resilience. Results show AgentCAT achieves effective ability estimation, and its selection strategy balances difficulty adaptation and instructional coherence, aligning with human pedagogical intuition.
Joint Embedding Predictive Architectures (JEPAs) are a leading approach to world model representation learning. We identify a failure mode in JEPA-based world models grounded against two qualitatively distinct external signals: physical dynamics (sparse, high-magnitude, constraint-satisfying gradient corrections) and social-behavioral dynamics (diffuse, distribution-matching corrections). We term this Objective Interference Collapse (OIC): we argue that joint learning in a shared latent space causes the dominant channel to systematically collapse the subordinate channel's representational subspace, in a manner not resolvable by loss weighting alone. We propose Dual-Channel Grounded World Modeling (DCGWM), designed to structurally prevent OIC through a partitioned latent space (physical subspace Z_p, behavioral subspace Z_b) with inward-only gradient flow. A Physical Grounding Channel updates only Z_p via VICReg-style alignment to physical measurements; a Social-Behavioral Grounding Channel updates only Z_b via alignment to trajectories from an emergent multi-agent simulation. An Inter-Channel Interface Module couples the subspaces at the task level without cross-subspace gradients. An Asymmetric Grounding Adherence Loss penalizes rollout drift with a hard hinge for physical violations and a soft KL for behavioral divergence. A Generative Rendering Layer is architecturally isolated from the latent world model. We present three theoretical results: the partition removes the gradient-interference pathway implicated in OIC; each grounded subspace inherits anti-collapse guarantees from its alignment objective; and generative isolation is necessary under a stated assumption on the generative objective's geometry. This manuscript establishes the problem formulation and architecture; experimental validation is ongoing and will be reported in a future revision.
Why is the past of English "go" the apparently unrelated "went"? Such alternations are frequent in languages. They neither aid communication nor learnability, yet they can be persistent, surviving over centuries or millennia. We present a multi-agent simulation of the emergence of morphological stem and inflection alternations. Alternate forms arise by phonological changes or, as with "go/went", from lexical alternatives associated with a subset of the population. When an agent 'hears' another agent use a novel form for a slot in the paradigm of a word (say, the past tense of go), they will with some probability adopt that form, possibly spreading its use to other slots in the paradigm that shared the same original form. Thus alternative forms can spread through the population and become entrenched as stem or inflectional marker alternants. Unlike many previous computational studies, our system allows for naturalistic lexical forms, realistic phonological rules, lexicons with hundreds or thousands of entries, and agent populations in the tens or hundreds. It supports several network topologies, diffusion patterns and agent adoption policies. One issue with such simulations is evaluation: how realistic is the resulting morphology compared to those of real languages? We introduce the AI Historical Linguist, a novel Large Language Model-driven system that models a debate between two historical linguists. We use this to compare a set of real language morphologies, disguised morphologies, and experimentally evolved morphologies. The results suggest that among the factors that favor more plausible morphologies are scale-free social networks and random Bernoulli adoption of forms. We also present three case studies modeling attested historical changes, allowing us to test what might have happened if history had been different. All code and data are released.
Changxi Wen, Shuning Zhang, Bohao Chu +5cs.SI cs.AI
Community-based fact-checking that relies on cross-consensus is expanding rapidly on social media platforms. However, the delay and low-ratio of cross-consensus community fact-checks rated by human contributors remains a significant challenge. To address this, we first created ComRate, a large-scale dataset comprising 2.5 million community notes and over 209 million ratings sourced from $\mathbb{X}$. We then propose MultiCom, a persona-guided multi-agent rating framework for community note evaluation. MultiCom simulates diverse rater population by clustering contributors in a matrix-factorized rater space and prompting persona agents to generate structured assessments based on the official community notes rating schema. These agents output structured and explainable judgments, such as confidence, agreement signals and reasons. An out-of-fold calibrated aggregation algorithm combines features such as raw votes and diagnostic reason signals for reliable prediction. Extensive evaluations demonstrate that MultiCom outperforms alternative methods, achieving an average accuracy of 84.7% (balanced accuracy 68.3%, macro-F1 60.1%) on the evaluation set.
LLM-based multi-agent simulation offers a promising way to study social interaction, deliberation, and collective opinion dynamics. However, many existing dialogue simulation frameworks represent interaction mainly as observable turn exchange or aggregated outputs, leaving the internal evaluative processes behind silence, speaking intention, and public expression difficult to examine. We introduce TBS (Think-Before-Speak), an interval-based multi-agent simulation framework that separates agents' private reasoning from public utterance generation. At each interval, all agents update structured internal states based on the shared dialogue history and their own memory. These states include dissonance-related appraisal, perceived opinion climate, perceived isolation risk, response strategy, and willingness to speak. The orchestrator then resolves competing speaking intentions and commits one utterance to the public dialogue, allowing internal evaluation and public interaction to co-evolve over time. We evaluate TBS in simulated town hall discussions on a climate-related policy issue. Results show that TBS produces coherent internal-state traces and that these traces vary systematically across turn-allocation, silence, and memory conditions. Dissonance-related appraisal increases agents' willingness to speak, whereas silence-pressure appraisal decreases it. Once speaking intention is formed, public expression is shaped mainly by turn-allocation rules. These findings suggest that TBS supports mechanism-sensitive social simulation by making the pathway from internal evaluation to public expression observable and analyzable.
Yunze Xiao, Vivienne J. Zhang, Chenghao Yang +3cs.CL
Applications based on large language models (LLMs), such as multi-agent simulations, require population diversity among agents. We identify a pervasive failure mode we term \emph{Persona Collapse}: agents each assigned a distinct profile nonetheless converge into a narrow behavioral mode, producing a homogeneous simulated population. To quantify persona collapse, we propose a framework that measures how much of the persona space a population occupies (Coverage), how evenly agents spread across it (Uniformity), and how rich the resulting behavioral patterns are (Complexity). Evaluating ten LLMs on personality simulation (BFI-44), moral reasoning, and self-introduction, we observe persona collapse along two axes: (1) Dimensions: a model can appear diverse on one axis yet structurally degenerate on another, and (2) Domains: the same model may collapse the most in personality yet be the most diverse in moral reasoning. Furthermore, item-level diagnostics reveal that behavioral variation tracks coarse demographic stereotypes rather than the fine-grained individual differences specified in each persona. Counter-intuitively, \textbf{the models achieving the highest per-persona fidelity consistently produce the most stereotyped populations}. We release our toolkit and data to support population-level evaluation of LLMs.