Galo Castillo-López, Alexis Lombard, Gaël de Chalendar +1cs.CL cs.LG
We propose a multi-task learning approach for multi-party dialogue intent recognition that leverages an auxiliary task that models turn-taking dynamics. Specifically, we introduce turn-transition entropy, a self-supervised target computed from the sequence of speaker transitions, which quantifies the predictability of interaction patterns. Experiments on multiple pre-trained models demonstrate that incorporating this auxiliary task improves intent recognition performance, outperforming existing approaches which ignore multi-party interaction dynamics. We find that our proposed continuous target can be learned as a single-task objective, suggesting that it is an actual signal carrying useful information.
Taiga Mori, Koji Inoue, Divesh Lala +1cs.CL cs.AI cs.HC
In multi-party dialogues between a dialogue system and multiple users, identifying to whom an utterance is addressed is a key challenge. Prior work has typically treated addressee detection as a multi-class classification task, selecting a single label representing an individual participant or the group. This formulation assumes that address is inherently discrete and has primarily been used for predicting turn-taking. In this paper, we revisit this assumption by analyzing address as a continuous phenomenon. Using a multi-party human dialogue corpus annotated by multiple annotators, we construct both binary address labels derived from majority-vote addressee labels and continuous address levels inferred from annotator judgments using a latent-variable model. We then examine how these representations relate to turn-taking as well as listener behaviors, including gaze and backchannels. Our results show that, in addition to turn-taking, both gaze and backchannels are associated with address. Furthermore, models using continuous address levels achieve better predictive fit than those using discrete labels, suggesting that address may exhibit graded structure. Finally, we discuss the future directions of addressee detection research based on the findings of this study.
Xiaochen Zhu, Georgi Karadzhov, Tom Stafford +1cs.CL cs.AI cs.HC
Multi-party dialogue is a critical setting for studying collaborative reasoning and decision-making, yet existing datasets rarely focus on structured, in-depth complex reasoning tasks. We introduce DeliChess, a novel dataset of group deliberation dialogues in which participants collaboratively solve multiple-choice chess puzzles. Each group first completes the puzzle individually, then engages in a multi-party discussion before submitting a revised collective answer. The dataset includes 107 dialogues with full transcripts, pre- and post-discussion choices, and metadata on puzzle difficulty and move quality. We evaluate performance using three metrics based on chess engine evaluations, and find that deliberation significantly improves group accuracy. We further analyse the role of probing utterances (i.e., messages that elicit proposals, justifications, or strategic reflection) using a classifier trained on prior deliberation data. While probing makes group performance more variable after discussion, it does not consistently lead to better performance. Our dataset offers a rich testbed for modelling group reasoning, dialogue dynamics, and the resolution of differing perspectives and opinions in a well-defined strategic domain.