Dongwook Lee, Sangkwon Park, Eunwoo Song +6cs.CL cs.AI cs.SD
Speech Language Models (SLMs) are increasingly deployed in multi-speaker environments, yet their ability to attribute speech to the correct speaker and reason over speaker identities remains unclear. Hence, we introduce HEAR, a conceptually hierarchical benchmark diagnosing the foundational capabilities of speaker-attributed reasoning, comprising 2.4K human-verified samples from 887 diverse multi-party audio clips. Evaluating 20 leading SLMs on HEAR reveals they struggle with these foundational tasks, often relying on semantic priors rather than actual vocal cues. To address this, we present A2R, a 30B model optimized on Counterfactual Audio with Speaker-level Hard negatives (CASH), a dataset designed to guide the model to prioritize acoustic vocal cues over linguistic signals. A2R achieves strong performance on HEAR and exhibits zero-shot generalization to diverse multi-speaker downstream tasks, demonstrating that learned speaker attribution unlocks the model's latent capacity for speaker-aware reasoning. All resources are available at https://attributetoreason.github.io/AttributeToReason/
Michael Finkelson, Daniel Segal, Eitan Richardson +7cs.SD cs.AI cs.CV
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the \textit{Reference Shortcut}. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.