Matteo Merler, Giovanni Bonetta, Davide Zago +2cs.AI cs.CL cs.LG
Vision-Language Models (VLMs) provide useful priors for interactive decision-making, but using them directly as policies is expensive and brittle: they must be queried at every step, do not improve from environment interaction, and can repeat systematic errors. We study how to learn a cheap autonomous policy from an online, expensive, and imperfect but informative VLM teacher. We propose SAGE (Selective Agent Guidance via Entropy), a framework that queries a VLM only when the learner is uncertain, executes the suggested action during training, and distills guidance into a lightweight Reinforcement Learning (RL) policy. Because VLM advice is not always reliable, SAGE can weight teacher-action distillation using environment-derived advantages rather than treating all suggestions as equally useful. Across sparse-reward visual reasoning and navigation tasks, SAGE learns policies that act without VLM guidance at evaluation time and improves over unguided RL in several environments, including settings where the learned policy exceeds its VLM teacher. The results show that selective guidance is most beneficial when the VLM can help the agent discover high-reward trajectories, and less useful when unguided exploration already succeeds or teacher actions do not lead to informative experience. SAGE also reduces VLM usage by prompting the teacher only on a fraction of training steps and requiring no VLM calls at deployment. Overall, our results suggest that VLMs don't need to be used as fixed policies to be useful; they can instead act as temporary, imperfect sources of guidance whose value is tested and internalized through interaction.
Turn-by-turn (TBT) navigation systems are integral to modern driving experiences, providing real-time audio instructions to guide drivers safely to destinations. However, existing audio instruction policy often relies on rule-based approaches that struggle to balance informational content with cognitive load, potentially leading to driver confusion or missed turns in complex environments. To overcome these difficulties, we first model the generation of navigation instructions as a multi-task learning problem by decomposing the audio content into combinations of modular elements. Then, we propose a novel deep learning framework that leverages the powerful spatiotemporal information processing capabilities of Transformers and the strong multi-task learning abilities of Mixture of Experts (MoE) to generate real-time, context-aware audio instructions for TBT driving navigation. A cloud-edge collaborative architecture is implemented to handle the computational demands of the model, ensuring scalability and real-time performance for practical applications. Experimental results in the real world demonstrate that the proposed method significantly reduces the yaw rate (the proportion of vehicles deviating from navigation routes) compared to traditional methods, delivering clearer and more effective audio instructions. This is the first large-scale application of deep learning in driving audio navigation, marking a substantial advancement in intelligent transportation and driving assistance technologies.
Mohammad Nazeri, Alexandyr Card, Samira Huber +6cs.RO cs.CV
World models let robots imagine possible futures, but exploiting this capability for real-time control is bottlenecked by a representation misalignment: the generative model and the planner operate on decoupled manifolds, so the planner has no shared structure to search over and must instead decode every candidate back into high-dimensional pixel space to evaluate it. This decoding step is a major obstacle to real-time control on physical hardware. In this paper, we present Hydra, a discrete World Action Model that closes this gap by moving the planner, both the sampler and the evaluator, inside the model. Hydra establishes a unified latent manifold over visual states, physical poses, and control actions, then compresses this manifold through modality-specific Vector-Quantized bottlenecks into discrete vocabularies of kinodynamic intents and visual states. Because candidates are now drawn directly from this shared manifold, sampling is informed by the model's own understanding of the observation rather than proposed blind, and evaluation happens natively within the discrete space: candidates are ranked by a Kinematic-Perceptual Cost, without ever decoding to pixels. We term this Discrete Latent Planning (DLP). Because planning over discrete intents alone cannot supply the smooth, continuous commands physical actuation requires, Hydra pairs DLP with conditional Flow Matching, which maps each selected intent to a continuous trajectory for execution. Evaluated on two physical robotic platforms, Hydra outperforms state-of-the-art world models in goal-directed planning, while matching or exceeding the closed-loop execution capabilities of leading reactive foundation policies.
Navigating large, photorealistic 3D apartments from raw pixels is widely considered infeasible for plain reinforcement learning. We build an agent that does it anyway, estimating its own pose from the camera alone. The agent has to reach several target objects in sequence, and their positions change between episodes, so it must explore to find them. It builds on our earlier object-centric topological controller, which still read the agent's true pose and its object detections from the simulator. Here we replace that true pose with an onboard, object-centric estimate. For each object we keep a bank of ORB features that, when the object is seen again, yield a rough pose measurement, which a minimal Extended Kalman Filter (EKF) fuses with a motion model. As on a real robot, the executed motions are noisy. The estimate drifts, but the agent and the nearby objects drift together, so a locally consistent pose is enough to follow each short edge and then home in visually on the target, which lets us replace full SLAM with a much smaller model, closer to how biological navigation appears to work. In the photorealistic Habitat simulator, the agent reaches its target objects from vision alone, with a pose that only needs to be locally consistent.
Consider one robot guide dog escorting a blind user to a seat while a second retrieves and delivers an object. We introduce \textsc{GuideFetch}, a framework for coordinating this concurrent guide-and-fetch mission with heterogeneous robots. A large language model (LLM) instantiates a schedule-conditioned four-action schema; deterministic normalization and validation enforce registered targets, robot capabilities, and the selected schedule, while robot and object states govern execution and completion. We record 360 simulator runs over 90 scene--seed combinations under scripted and online plan-provenance conditions. All 180 online responses validate on the first request and match their scripted references, so the plan-provenance comparison tests normalized-plan agreement rather than a distinct execution factor. A simulator-free mutation test accepts two valid controls and rejects all 32 rule-violating variants. Across 90 scene--seed cases per schedule, sequential and parallel execution achieve $72/90$ and $71/90$ operational successes. Among 56 common successes, the implemented role-reassigned parallel protocol reduces mean makespan by 41.3\%. This system-level gain combines role assignment, action overlap, and scene geometry; state checks distinguish plan validity from verified mission completion.
Across a Physical AI stack, evaluation maturity is inversely aligned with deployment risk: foundation models enjoy mature, standardized harnesses, while the embodied layers on which deployment actually turns remain fragmented across benchmark-specific simulators, embodiments, and interfaces. The first DeepInsight report (v1) unified evaluation across this stack behind three abstractions---task, resource, and result---but its quantitative evidence centered on the foundation-model layer; navigation and manipulation (System 1) and whole-body control (System 0) remained simulation case studies, and physical execution was outside its empirical scope. DeepInsight II keeps that substrate fixed and quantifies the embodied half. First, it reproduces released-checkpoint references across two navigation and four manipulation benchmarks under their native protocols. Second, MotionBench places four released whole-body controllers under one workload and metric contract, then carries a qualified within-family cohort from parallel simulation to matched real-robot trials in which simulated and physical rollouts share a parent trace identity while retaining execution-domain-specific records, making the sim-to-real gap a native reduction rather than a reconciliation across toolchains. Third, a composed System 2--1--0 study extends trace localization into five evidence-grounded handoff labels, each mapped to a concrete repair action, with a measured repairability criterion and physical episodes testing the same attribution under hardware-observable state. The contribution is therefore not a new evaluation architecture, but empirical continuity from benchmark execution to matched robot evidence and repair-oriented diagnosis.
Physically consistent motion planning remains a fundamental challenge in embodied AI, as generated trajectories must strictly conform to real-world execution dynamics. While latent world models offer a promising approach by predicting these dynamics, existing methods learn unconstrained future representations where absorbed physics remains implicit. Therefore, they fail to form reusable physical knowledge, which compromises reliability in unpredictable open-world navigation. To address this, we propose a novel Energy-Structured Latent World Model (ELWM). Our key idea is to structure the ELWM latent state to explicitly carry energy and momentum, ensuring strictly causal transitions via dissipation and control ports. Trained on multimodal RGB-D and inertial interaction histories, our model guarantees physically consistent predictions. We further implement this for motion planning by constructing Physics-Conditioned Neural Time Fields (PC-NTF), a key technical cornerstone that integrates ELWM into an arrival time field via the Eikonal equation to yield a physically-informed navigation policy. Across held-out scenes, our evaluation reveals significant improvements. Compared to generic latent models, PC-NTF reduces 0.8-s motion-prediction NRMSE from 0.36 to 0.29. Against Active Neural Time Fields, it improves navigation success from 81.3% to 89.7% and SPL from 0.64 to 0.73, while cutting the physical collision rate from 12.1% to 5.8% and the Eikonal residual from 0.083 to 0.031. Beyond these targeted gains, our results demonstrate that embedding explicit physical structures into latent spaces intrinsically bridges the gap between predictive world models and safe, dynamically feasible motion planning.
Robust navigation policies for autonomous agents must generalize across continuously varying environmental conditions such as turn rates, obstacles, friction, pits, and slopes. Curriculum generation provides a principled mechanism for improving generalization by progressively adapting training environments, but designing such curricula in a sample-efficient and automated manner remains challenging. This paper proposes a reparameterized curriculum generation framework for structured continuous environment parameters using unidirectional gradient-based optimization. To improve robustness in multimodal observation spaces consisting of image-based and scalar inputs, a distribution-shift regularization objective is incorporated to encourage the learning of finer-grained latent representations. The proposed method is evaluated across two continuous-control OpenAI Gym environments: a 2D obstacle-based Car Racing variant and Bipedal Walker variant, where coupled environment parameters jointly influence policy performance. Across five random seeds, our method consistently outperforms vanilla policy training, random parameter sampling, manual curricula, frontier-based methods, Self-Paced Reinforcement Learning (SPRL), Absolute Learning Progress with Gaussian Mixture Models (ALP-GMM), and reverse curriculum learning baselines. Ablation studies further demonstrate the effectiveness of the reparameterized curriculum mechanism across both environments, while highlighting environment-dependent benefits of the auxiliary regularization objective.
Memory-augmented VLM agents act on persistent spatial knowledge, yet that knowledge silently goes stale as the environment changes. We ask what happens when an agent must reconcile a confident memory claim with a contradicting observation, and whether current models can catch the conflict before it becomes a safety-relevant mistake. Using a dynamic FrozenLake testbed, we pair a staleness-detection task with a downstream navigation task across three closed-source models and three open-weight VLMs under both text and image inputs (1,800 detection runs, and 12,000 text-mode navigation episodes over four LLM navigators at a shared 50-seed scale). Three findings emerge. First, text solvability does not imply visual grounding: models that flag stale entries reliably from text nonetheless span vision F1 from 0.887 down to 0.067 on the identical grids, and the weakest keeps making fluent, confident decisions that ignore the image. Second, consuming stale memory without an audit is a safety liability: in our primary GPT-4o setting, an agent that trusts raw memory dies more than twice as often as the same agent given no memory at all. Third, auditing helps but does not close the gap: a transparent read-time filter removes much of the safety cost in text mode, yet even oracle stale labels bring no further significant gain on the current grid size, and when visual auditing is unreliable, filtering yields no consistent benefit. Together these results frame spatial-memory staleness as a safety failure mode and isolate reliable visual grounding and action selection under memory--observation conflict as the central open challenges for memory-augmented agents.
(Flat) Reinforcement Learning (RL) agents face significant challenges in environments with sparse rewards that require long-horizon reasoning. A compelling approach to improve sample efficiency is to incorporate knowledge into learning and decision-making. In standard Hierarchical RL (HRL), knowledge is encoded in a fixed, non-updatable form, such as architectural choices, and remains unchanged throughout learning. With fixed HRL, reasoning with incremental knowledge learned during exploration is impractical before sufficient environmental knowledge is acquired, leading to poor sample efficiency. In this work, we propose neurosymbolic HRL with {\em Incremental Knowledge (InK)}: symbolic high-level components perform {\em symbolic planning} (e.g. using $D^*$) on an updatable representation of current InK, while low-level goal-conditioned neural modules learn motion primitives through experience using reward shaping. Experiments on navigation tasks demonstrate that incorporating InK substantially improves sample efficiency. Additionally, to perform {\em optimal} symbolic planning given {\em prior} knowledge about the world, we develop Belief World Tree Search. The code is available at https://github.com/CPS-research-group/ink_bwts.
Blossom Treesa Bastian, Keerthi S. Shetty, Manish Kolachalam +2cs.RO cs.AI
NoMaD [31] is a learned vision-navigation policy that unifies goal-conditioned navigation and exploration in a single goal-masked diffusion policy. In an unseen environment, however - where neither a goal image nor a topological map is available - it can only explore undirectedly, wandering without global awareness. We present ODG-NoMaD, which gives NoMaD's exploration mode a global sense of where to proceed, without retraining the policy. An overhead depth camera is used once on deployment to build an occupancy map and plan a global path, which is segmented to yield a desired heading; a per-frame traversability map from the robot's onboard depth then refines this into a collision-free direction. The gradient of a cosine direction cost is injected into the final denoising steps, rotating sampled trajectories toward this direction while preserving the multimodality of exploration. In simulated office environments with and without random obstacles, ODG-NoMaD reduces the residual distance to the target by up to an order of magnitude over unguided exploration, outperforms the point-goal cost guidance of NaviDiffusor [37], and is the only configuration that remains collision-free on every trial.
Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to make fine-grained navigation decisions under partial observability. However, most existing methods rely on open-loop execution, lacking mechanisms to detect and correct internal state drift during inference. We propose SC$^{2}$-WM, a self-correcting world model framework that introduces internal feedback for closed-loop decision making in VLN-CE. Our method derives feedback from world-model foresight to perform state-level plan refinement before action execution. To handle challenging scenarios, we further introduce conditional world-aware adaptation, which enables model-level correction by selectively updating the world model at test time when feedback indicates model capacity insufficiency. Experiments on standard VLN-CE benchmarks demonstrate improved navigation robustness and generalization. Our code is available at https://github.com/sunrise-ikun/SC2_WM.
This exploratory study examines whether a large multimodal language model, GPT-5.1, can serve as the high-level controller of a physical mobile robot despite having no prior embodiment, no training in simulated environments, and no exposure to sensorimotor experience. Using only low-resolution first-person images and a discrete action set, the model was tasked with navigation and object-directed behaviors such as locating and contacting a target toy. Across multiple trials, GPT-5.1 demonstrated emergent capabilities that suggest elements of spatial reasoning and physical understanding. These included maintaining short-term memory of object locations after they left the camera frame, inferring the physical consequences of its own movements, and executing coherent action sequences such as colliding with an object and reversing to visually verify the outcome. At the same time, the model displayed inefficiencies and perceptual limitations, including imprecise alignment strategies and occasional misidentification of distant distractors. Overall, the results indicate that GPT-5.1 exhibits signs of world-model-like behavior in an embodied setting, despite the absence of any embodiment-related training, a finding that challenges long-standing views in cognitive science and robotics which hold that a physical body is a necessary prerequisite for developing such forms of intelligence. The findings motivate deeper investigation into the emergence, limits, and robustness of physical understanding in large language models.
Artificial Intelligence (AI) systems often perform well on isolated tasks but struggle under continual learning conditions, where training on new tasks can overwrite previously acquired knowledge, a failure mode known as catastrophic forgetting. Biological learning systems reduce this interference through complementary memory processes involving rapid hippocampal encoding and slower cortical consolidation. This study introduces NeuroSynth, a brain-inspired continual reinforcement learning architecture designed to mitigate catastrophic forgetting through a dual-pathway consolidation mechanism. NeuroSynth separates rapid task acquisition from long-term retention using distinct "plan" and "habit" pathways combined with replay and knowledge distillation. NeuroSynth was evaluated against Proximal Policy Optimization (PPO) and Elastic Weight Consolidation (EWC) across three sequential navigation tasks with changing goal locations in a non-revisitation continual learning setting. Across six independent seeds, NeuroSynth preserved substantially more early-task knowledge than PPO after sequential training, achieving 18.00% Task A success rate compared to 0.33% for PPO (p = 0.014929, Cohen's d = 1.49) and 35.33% Task B success rate compared to 0.00% for PPO (p = 0.002376, Cohen's d = 2.31). NeuroSynth also demonstrated higher final Task C performance than EWC, achieving 9.00% compared to 2.00% (p = 0.226643, Cohen's d = 0.56), indicating a moderate but not statistically significant advantage. These findings suggest that biologically inspired consolidation mechanisms may improve the stability-plasticity balance in continual reinforcement learning systems.
Reinforcement-learning navigation policies for legged robots select actions reactively from current observations and short-term memory, with limited capacity to anticipate how moving obstacles will evolve in the near future. In dynamic environments, this reactivity causes the robot to respond too late because collision risk depends on short-horizon scene structure rather than on current obstacle positions alone. Lightweight predictive supervision applied to the policy's recurrent state during training can encode anticipatory obstacle dynamics without modifying the inference-time controller. We augment a reactive LSTM-SRU navigation backbone with an auxiliary JEPA-style predictor and SIGReg regularization: during training, the predictor supervises the deterministic hidden state to anticipate its own next state; at inference, it is fully discarded, incurring zero additional computational cost. On simulated and real-world navigation benchmarks with dynamic obstacles, our method substantially improves navigation success while reducing collision rates through the predictive training signal alone, without additional inference-time parameters. Real-robot deployment on a Unitree Go2 demonstrates zero-shot sim-to-real transfer: the controller navigates cluttered indoor and dynamic outdoor environments without fine-tuning, with evasive behavior consistent with the collision reduction observed in simulation.
It has long been recognized that humans have the ability to switch between fast, reactive decision-making and slower, deliberative planning. In this paper, we study the question of how to learn this ability, known as meta-reasoning, in artificial agents. We model reactive decision-making as a policy that directly maps state observations to actions. Such policies can be trained with reinforcement learning (RL) or imitation learning, but may generalize poorly outside of their training distribution. Alternatively, model-based decision-time planning is more likely to produce good actions across a broader set of states but requires additional computation time, which delays acting. In this work, we introduce an RL method for training a meta-reasoning policy that allocates computation by conditioning on a reactive-policy uncertainty score. This score enables it to predict when the reactive policy is likely to perform poorly and when planning is needed. We conduct an empirical study on motion planning and navigation environments, showing that this design enables the meta-reasoning policy to learn when the reactive policy provides a good-enough action versus when decision-time planning is needed. Additionally, we show that our design enables the meta-agent to shift toward fully reactive control as the reactive policy improves.
Yufeng Ji, Wenhao Tang, Haoyi Niu +3cs.AI cs.CV cs.RO
Action supervision in vision-language-action (VLA) models is often treated as a downstream objective for learning action prediction. In this paper, we study it instead as a force that shapes inherited multimodal representations. We show that this shaping has a dual effect: it is necessary for forming action-compatible representations, but when action supervision is applied too directly to the inherited multimodal pathway, it can also destabilize representations that support language-side processing and object grounding. To address this tension, we introduce Action QFormer, a query-based action-facing interface that uses instruction-conditioned queries to reorganize inherited multimodal information into action-facing representations before downstream action generation. In zero-shot sim-to-real navigation, Action QFormer improves average closed-loop task success from 18.8% to 56.3%, raises fixed-instruction action-generation correctness from 22.5% to 75.5%, and nearly eliminates out-of-distribution instruction generations. Further analyses show that Action QFormer changes how action supervision shapes inherited multimodal representations, reducing broad upstream rewriting while preserving targeted and sometimes constructive action-supervised adaptation. These results suggest that improving VLA performance requires not only stronger pretrained backbones, but also better ways of selecting and organizing inherited multimodal information while controlling how it is shaped under action supervision.
Language-guided human following is an important capability for embodied agents, but existing benchmarks typically assume that the target person is visible at the start of an episode. This setting simplifies the problem and overlooks a more realistic requirement: an agent often needs to first find a language-described target and then persistently follow that target in a dynamic environment. While recent work has started to study human search, existing settings are typically evaluated in task-specific scenarios and often rely on stronger prior knowledge of the environment. Moreover, they usually treat searching and following as separate tasks and still lack a unified benchmark for systematic evaluation. To address these limitations, we introduce the Unified Embodied Seeking and Following Benchmark (UESF-Bench), a large-scale and diverse benchmark for embodied human seeking and following. The benchmark requires agents to handle semantic-guided exploration, reliable behavior switching and recovery, and delayed identity grounding. To this end, we propose SeekFollow-VLA, a vision-language-action framework with a task-driven routing mechanism for latent phase inference and transition modeling between seeking and following. Experimental results show that SeekFollow-VLA achieves clear improvements over both single-head and dual-head baselines across single-person and multi-person environments, establishing a baseline for unified embodied seek-and-follow.
This paper presents an integrated system for the CMU Vision-Language-Action (VLA) Challenge, designed to enable an autonomous agent to perform complex tasks based on natural language instructions. Our framework employs a modular architecture that orchestrates environment mapping, question processing, and navigation. The system operates in two parallel streams: a perception pipeline that constructs a semantic voxel map from real-time camera feeds using OwlViT embeddings, and a language pipeline that classifies user commands with a Vision-Language Model. The mapping is time-constrained; the system proceeds with a partial map if a 500-second exploration limit is reached. The classified query is then grounded in the geometric and semantic context of the map to generate a detailed prompt for the VLM. This yields an actionable output, demonstrating a capable solution for bridging the gap between human language and robotic action.
Complex multi-agent control tasks remain challenging for traditional rule-based and model-based approaches, motivating the adoption of learning-based methods. However, learning-based methods often struggle with sim-to-real transfer because they rely on accurate dynamics modeling or system identification and learn policies in low-level control spaces that are highly sensitive to dynamics mismatch, making them costly and fragile in complex environments. To address this issue, we propose a sim-to-real method for multi-agent control, which is insensitive to dynamics mismatch via effect alignment. Our method combines random environmental structure with discrete semantic actions through closed-loop control, elevating policy learning to a semantic abstraction level. Additionally, we develop an action synchronization mechanism that mitigates inter-agent action timing mismatches, thereby enhancing the temporal consistency of the system. Experiments on four multi-agent navigation tasks demonstrate that our method substantially improves training efficiency over mainstream transfer methods and achieves higher success rates in real-world scenarios, thereby improving the robustness and deployment stability of multi-agent systems under dynamics mismatch.
Jannik Drotleff, Samuel Tovey, Paul Hohenberger +4cs.RO cs.LG physics.bio-ph
Autonomous microrobots navigating biological vasculature could enable targeted drug delivery and thrombolysis, yet training control policies for realistic environments remains an open challenge. Prior reinforcement learning (RL) studies of microrobotic navigation have been limited to idealized geometries that omit complex hydrodynamic flow fields, confined branching structures, and dense cellular obstacles found in vivo. Here, we develop a physically grounded simulation of a blood capillary network, incorporating realistic hydrodynamic flow fields, explicit red blood cell dynamics, and anatomically derived branching geometry, and train deep RL agents to navigate it via chemotaxis. We systematically map the physical limits of navigation across robot size and swimming speed, revealing a forbidden regime where Brownian motion and flow overcome propulsion. Successful agents independently discover multiple universal strategy types, including run-and-rotate and energy-efficient search-and-sit policies, regardless of robot parameters. Without retraining, these agents perform targeted blocking and unblocking of capillary flow, restoring throughput to healthy baseline levels. These results establish RL as a viable framework for developing autonomous microrobotic intervention strategies in complex biological environments.
Xiaolin Zhou, Liu Liu, Tingyang Xiao +9cs.RO cs.CV
LLM agents follow a practical execution loop in digital environments: they reason over structured states, invoke tools, inspect feedback, and revise actions. Extending this loop to physical robots is difficult because physical execution is continuous, embodiment-dependent, uncertain, and constrained by safety. Existing embodied-AI systems have advanced manipulation, spatial understanding, navigation, and humanoid control, but these capabilities often remain specialized modules or loosely coupled decision loops. In this work, we introduce HoloAgent-0, a unified embodied agent framework for real-world robot deployment. Embodied AgentOS converts language instructions into executable skill graphs, schedules robot resources, monitors execution, and triggers clarification or re-planning from runtime feedback. HoloAgent-0 organizes heterogeneous robot models and controllers through three coupled layers: Embodied AgentOS for closed-loop execution, 3D spatial memory for physical world grounding, and embodied skills for robot action. We deploy HoloAgent-0 on real hardware and evaluate its spatial memory, long-horizon navigation, and closed-loop execution across motion generation, object search, cross-robot coordination, and mobile manipulation.
Robots operating in open-world environments must seamlessly integrate localization, spatial reasoning, navigation, and long-horizon planning. While specialist models excel at individual tasks, deploying a multi-model stack is computationally expensive and prone to cascading errors. We present Vesta, a unified embodied generalist that consolidates these capabilities into a single foundation model. Our approach combines a diverse and massive curated corpus designed to induce spatial grounding and a simple multimodal memory harness that enables reasoning over extended time horizons. Across diverse benchmarks, Vesta on average beats individual SOTA baselines by >$20\%$ and beats an ensemble of per-category-best baselines by $>10\%$ -- thus demonstrating that a generalist model can match or exceed specialists. On real-world robotic tasks requiring memory and reasoning, Vesta improves task success by >35\%. Our work thus demonstrates that a single generalist is a feasible, scalable, and arguably preferable alternative to combining specialists.
Francesco Argenziano, Miguel Saavedra-Ruiz, Sacha Morin +3cs.RO cs.AI
Joint spatial and temporal understanding of 3D scenes is a crucial requirement for robots deployed in everyday household environments. Such agents must not only comprehend and navigate spatial layouts, but also reason about how these spaces evolve over time. In particular, humans interact with objects daily, causing them to change position throughout the environment and making it difficult for robots to reliably associate current observations with previously seen objects. However, these interactions are not random: human habits and routines induce spatio-temporally consistent patterns in object locations, which robotic agents can potentially learn and then exploit for downstream tasks such as navigation. To this end, we introduce FlowMaps, a latent flow matching model for estimating multimodal distributions over the future locations of dynamic objects in a continuous 3D space. By learning the implicit dependencies among objects and their temporal evolution, FlowMaps predicts likely changes in object locations conditioned on past human interactions, while supporting generalization across previously unseen environments that share similar object routines. To demonstrate the utility of this method, we deploy FlowMaps in a downstream dynamic Object Navigation task in both simulated and real-world environments. Across more than 600 episodes, FlowMaps outperforms state-of-the-art approaches, showing that modeling object dynamics through continuous, multimodal spatio-temporal distributions improves robotic search and navigation in changing household environments. Code and additional material is available at https://fra-tsuna.github.io/flowmaps/.
Navigation in partially observable environments presents a significant challenge for autonomous agents, requiring effective decision-making with limited sensory information in unknown environments. Belief-based methods, particularly those using neural networks to approximate the belief space, often fail to capture the inherent multimodality of belief spaces, especially in high-dimensional cases with perceptual aliasing. While generative models present a compelling alternative, they typically require substantial data or expert demonstrations and lack explicit mechanisms for long-term planning. In this paper, we introduce BeliefDiffusion, a novel framework that combines the benefits of both generation and planning. BeliefDiffusion leverages diffusion models to explicitly characterize multimodal belief distributions and utilizes Model Predictive Control (MPC) to simultaneously plan ahead. It consists of two steps: (1) Imagining plausible environment configurations based on observation history and (2) Planning efficient navigation strategies across an aggregated configurations. Through extensive experiments in synthetic map environments, we demonstrate that BeliefDiffusion significantly outperforms both model-free reinforcement learning baselines and other generative approaches in navigation success rate and path efficiency. Our results validate that explicitly incorporating multimodal belief representations into planning enables more robust navigation in partially observable settings.
Jiazhao Zhang, Gengze Zhou, Hale Yin +30cs.RO cs.CV
Agentic navigation systems require a base navigation model whose observation strategy can be externally reconfigured at inference time, because instruction following, object search, target tracking, and autonomous driving share the same perception-planning backbone yet demand fundamentally different strategies for consuming the visual stream. We present Qwen-RobotNav, a scalable navigation model built on Qwen-RobotNav that addresses it through a parameterised interface with two complementary dimensions: multiple task modes that select the navigation behaviour, and controllable observation parameters (e.g., token budget, per-camera weights) that govern how visual history is encoded. With training-time randomization over all parameters, Qwen-RobotNav is robust to any inference-time configuration requiring zero architectural modification to the Qwen-RobotNav backbone. We train Qwen-RobotNav on 15.6M samples; co-training with vision-language data prevents the collapse into reactive action-sequence mappers observed in trajectory-only training. The parameterised interface also makes Qwen-RobotNav a natural building block for agentic systems: for long-horizon scenarios, an upper-level planner decomposes goals into sub-tasks and dynamically switches Qwen-RobotNav's task mode and context strategy mid-episode, composing complex behaviours from repeated calls to the same model. Extensive experiments show that Qwen-RobotNav sets new state-of-the-art results across major navigation benchmarks. The model exhibits favourable scaling from 2B to 8B parameters, with joint multi-task training developing a shared spatial-planning substrate that transfers across task families, and demonstrates strong zero-shot generalisation to real-world robots across diverse environments.
Dongbin Na, Chanwoo Kim, Soonbin Rho +3cs.RO cs.AI
This work addresses spatial question answering for service robots traversing long egocentric routes. Given a query such as "where can I find a dry cleaner on the way back home?", the system returns a metric coordinate that downstream navigation components can act on. Prior Spatial Question Answering approaches leverage retrieval-augmented agents built on closed-source models such as GPT-4o for path exploration. However, robots operating in the real world often cannot reliably depend on online closed-source models due to network instability, communication latency, and deployment cost. It creates a need for open-source based Spatial Question Answering approaches that can run onboard the robot, yet prior research in this direction remains limited. This work proposes BinTrack, a simple yet effective, fully open-source spatial-localization agent that leverages the temporal ordering of a robot's trajectory. BinTrack performs a binary search over the trajectory segments between two anchor landmarks identified from a query. It improves overall accuracy by up to 22.8% over other open-source implementations and even matches the reported closed-source model result on the global category of the SpaceLocQA benchmark, the most challenging setting that has so far required strong reasoning agents such as GPT-4o. Furthermore, its optimized inference strategy consistently yields more than a 1.5x inference speedup over previous approaches. Finally, this work releases GangnamLoop, a novel and practical multi-trip outdoor benchmark collected by deploying a real quadruped robot on public streets with the anonymization policy. It revisits the same locations under different outdoor conditions and pairs the robot's low viewpoint with the human owner's. The source codes and datasets are publicly available at https://github.com/ndb796/BinaryTracking
Lorenzo Ortolani, Gabriel Voss, Gabriele Beltrami +2cs.RO cs.LG math.OC
Real-time autonomous navigation in dynamic, unknown environments remains a fundamental challenge for mobile robotics. We propose a map-free framework that tightly integrates reactive rolling-horizon planning with nonlinear Model Predictive Control (MPC). At each control cycle, a LiDAR-based Gaussian occupancy representation is constructed and used to generate collision-free trajectories via A* search, which are then tracked by a CasADi/IPOPT MPC formulation incorporating a smooth sigmoid obstacle barrier. To improve robustness to parameter sensitivity, we adopt an offline Bayesian optimization scheme based on Tree-structured Parzen Estimators (TPE), which identifies near-optimal controller parameters with respect to a composite navigation objective. In addition, a Gaussian Process surrogate is used to analyze parameter sensitivity and provide insight into the optimization landscape. The proposed framework is robot-agnostic and is evaluated on the Unitree Go2 quadruped in simulation using Gazebo, followed by deployment on the physical robot. Experimental results show that parameters tuned in simulation transfer effectively to hardware, maintaining comparable performance without additional tuning. The full system achieves up to a 90.0\% navigation success rate when deployed, along with a 38.9\% average improvement in the evaluation metrics across simulated environments.
Ruihua Han, Shuai Wang, Chengyang Li +8cs.RO cs.LG
Simulation plays a key role in automated robotics research supported by large language models (LLMs). However, existing simulators often require custom code or complex interfaces, creating a barrier to rapid prototyping and automated algorithm development. To this end, we propose the Intelligent Robot Simulator (IR-SIM), a lightweight skill-native navigation simulator designed for rapid scenario construction, benchmarking, and robot learning. In IR-SIM, scenarios are entirely defined by YAML configuration files that specify mobile robot kinematics, geometric collision checking, LiDAR sensing, visualization, and behavior modules. This design makes robotic simulation fully describable and reproducible, allowing scenarios to be generated and modified from text prompts through the proposed IR-SIM agent skills. The resulting scenarios can be used for automated benchmarking of navigation algorithms and for automated generation of training data for learning methods. Furthermore, IR-SIM provides bridges to high fidelity simulators and real world deployment, allowing users to validate their algorithms in more realistic settings after prototyping without extra coding. The experiments showcase the convenience and versatility of IR-SIM in multiple tasks: constructing navigation scenarios from natural language, training a collision avoidance policy, benchmarking social navigation policies, and bridging to high fidelity simulators and real world deployment. The project website is available at https://github.com/hanruihua/ir-sim.
Autonomous Underwater Vehicles (AUVs) traditionally rely on complex, heavily engineered pipelines for perception, path planning, and motion control. This paper explores the feasibility of an end-to-end Deep Reinforcement Learning (DRL) approach that maps raw sensor data directly to thruster commands, reducing manual engineering. We propose a hierarchical reinforcement learning (HRL) architecture splitting the problem into two Markov Decision Processes. A High-Level (HL) policy operating at 2Hz processes raw $84 \times 84$ pixel monocular camera frames, stacked $100 \times 100$ pixel forward-looking imaging sonar, and proprioceptive data to generate spatial subgoals. Simultaneously, a Low-Level (LL) policy operating at 10Hz converts these subgoals into thruster commands. The HL policy is trained using Reinforcement Learning from Prior Demonstrations (RLPD) within a modified Sample-Efficient Robotic Reinforcement Learning (SERL) framework, while the LL policy utilizes Soft Actor-Critic (SAC) combined with Hindsight Experience Replay (HER). Evaluated in the high-fidelity HoloOcean simulator, our method demonstrates successful obstacle avoidance, achieving trajectory lengths closely approximating (within 4% to 6% of) an $\text{RRT}^*$ planning baseline. Furthermore, the learned policy exhibits strong robustness to simulated sensor noise and decreased visibility. While the system navigates familiar geometries effectively, experiments reveal generalization limitations when encountering unvisited areas with novel obstacle shapes. Ultimately, this work demonstrates the promise of sample-efficient, end-to-end DRL for underwater navigation using minimal computational hardware.