Social dynamics encode the process in which individual network and discourse interactions aggregate into collective influence, narrative dominance and coordinate behavior. This paper uses the the GhostField architecture, a hybrid LLM-Enabled Agent Based Network-Dynamic (LAND) model as a social simulation framework to build the AuraSight scenario. In the AuraSight scenario, 314,244 heterogeneous cyber social agents and human actors exchange 529,327 messages over 30 days surrounding a fictional international song-writing contest. We methodologically examine emergent social dynamics across four analytical layers: ego-network topology, semantic network evolution, coordination dynamics and influence dynamics. Our results show how generated social simulations do also produce social dynamics, and how the dynamics of coordination and influence emerge not from individual agents but from the recursive interaction between network topology and narrative exchange.
Michał Czuba, Mateusz Stolarski, Adam Piróg +2cs.LG cs.SI
Network dynamics - including spreading, influence maximisation, and epidemic modelling - remain largely confined to the transductive paradigm, where models are trained on a single network and cannot be reused on unseen graphs without retraining. We argue that inductive cross-network generalisation is a necessary prerequisite for Graph Foundation Models (GFMs) in this domain and propose four design properties towards this goal. As a proof of concept, ts-net (TopSpreadersNetwork), trained solely on synthetic multilayer networks (MLNs), demonstrates zero-shot generalisation to real-world MLNs of varying size and layer count, outperforming classical heuristics and transductive baselines on three of four metrics. Based on ts-net's performance, we further outline five open challenges towards building GFMs for network dynamics: scale, many-layer generalisation, self-supervised pretraining, cross-task transfer, and node-attribute integration.