360-degree video supports immersive applications such as virtual reality, autonomous driving, and education. Because spherical content cannot be processed directly by conventional video codecs, it must first be mapped to a two-dimensional projection. Projection choice affects spatial continuity, sampling uniformity, motion estimation, and compression efficiency. This thesis investigates how projection format influences end-to-end neural compression of 360-degree video. Seven formats supported by JVET 360Lib are evaluated using the scale-space flow model, JVET test sequences, and common test conditions. Each sequence is converted from its source equirectangular projection to a coding projection, compressed at multiple rate points, reconstructed, and converted back. Performance is assessed using PSNR, spherical PSNR, weighted spherical PSNR, and Bjøntegaard delta rate. A differentiable pipeline combining projection conversion, neural compression, and inverse projection is also compared with 360Lib. Results show that equirectangular and padded equirectangular projections provide the highest compression efficiency with the scale-space flow model, while cubemap-based and rhombic dodecahedron projections are less effective. This differs from the conventional HM-16.16 codec, for which cubemap-based formats, particularly equi-angular and adjusted cubemap projections, outperform equirectangular formats. Neural models based on optical flow benefit from the spatial continuity of single-face projections, whereas block-based hybrid codecs better accommodate multi-face layouts. These findings show that projection efficiency is codec-dependent and provide guidance for selecting projections for learning-based 360-degree video compression.
Connected Autonomous Vehicles (CAVs) increasingly exploit Vehicle-to-Everything (V2X) communication to exchange multi-source sensor information, enabling advanced Collaborative Perception (CP) capabilities. Extending beyond these capabilities, this work focuses on Collaborative Joint Perception and Prediction (Co-P&P), a paradigm that unifies CP with motion prediction to mitigate two persistent challenges: the accumulation of perception errors and visual occlusions. We present a conceptual framework for Collaborative Joint Perception and Prediction (Co-P&P) that improves motion prediction of surrounding road users, thereby enhancing situational awareness in complex and dynamic traffic environments. Building upon our preliminary study, this extended version compares the performance of different fusion strategies and establishes baseline performance for a modular design of perception and prediction. Experimental results show that prediction-level fusion leads to a decline in overall system performance compared to detection-level or tracking-level fusion. We further implement a minimal end-to-end Co-P&P prototype that couples collaborative point-cloud sharing via the RENO neural codec with joint detection-forecasting via FutureDet, showing that collaboration improves forecasting accuracy while neural compression preserves this benefit at roughly 34x lower communication bandwidth.
Recent advances in differentiable Gaussian splatting have highlighted the potential of primitive-based approaches as alternative scene representations for interactive, high-quality, volume visualization (VolVis) of large datasets. However, the explicit nature of current primitive-based methods, combined with isolated optimization for each VolVis scene, results in redundant, non-compact representations. We present ECoNGS, an efficient compressive neural Gaussian splatting framework for VolVis scene representation. ECoNGS employs lightweight neural networks to dynamically predict implicit, editable Gaussian splats from explicit anchor points, effectively combining model compactness and parameter efficiency of implicit representations with high-performance rendering of explicit primitives. We explore a joint learning strategy that clusters geometrically similar scenes and shares parameters across them, significantly reducing overall training time and model size while maintaining reconstruction fidelity. To achieve a more compact scene representation, we further compress the explicit anchor attributes using a neural entropy model that estimates their probability distributions, enabling compact storage via entropy coding. We systematically investigate Gaussian initialization strategies and propose a simple yet effective scheme tailored for VolVis scenes, improving reconstruction accuracy and accelerating convergence. We evaluate ECoNGS qualitatively and quantitatively across various univariate and multivariate VolVis scenes, highlighting its superior performance over prior methods in training time, reconstruction quality, and model size. In particular, compared with the prior method iVR-GS, ECoNGS improves reconstruction quality by up to 2.2 dB in PSNR while reducing the model size by up to 6.1x and the training time by up to 5.9x. The code is available at https://github.com/TouKaienn/ECoNGS.
Alex A. Saoulis, Kiyam Lin, Niall Jeffrey +5astro-ph.CO cs.AI
We perform a realistic KiDS-Legacy mock analysis with field-level neural compression and simulation-based inference using fewer than 100 $N$-body simulations. The weak lensing shear field encodes substantially more cosmological information than standard two-point summary statistics such as the power spectrum. Field-level inference can fully exploit this information, but physical realism at the field-level requires very high-fidelity simulations. This poses a major challenge for simulation-based inference (SBI): accurate empirical density modelling and deep-learning-based neural compression require many training simulations, but achieving physical realism at the field level makes each simulation extremely costly. We demonstrate that multifidelity SBI can alleviate this tension by substantially reducing the number of high-fidelity simulations needed for accurate cosmological inference. We pre-train neural inference models on realistic KiDS-Legacy-like shear mocks using fast log-normal GLASS simulations and fine-tune them on a small set of high-fidelity $N$-body simulations. We show that between $60$-$100$ high-fidelity simulations are sufficient to obtain informative and well-calibrated cosmological posteriors, enabling an order-of-magnitude reduction in simulation cost for accurate field-level inference in a realistic setting.
Digital elevation models (DEMs) underpin terrain analysis in Geographic Information Systems (GIS), but in their common raster form, they rely on interpolation for off-grid sampling and finite-difference operators for derivative-based analysis. Implicit neural representations (INRs) offer a continuous alternative, but prior terrain INRs lack explicit frequency control, neglect the gradient structure of terrain, and remain too large and costly to train for practical deployment. We present ImplicitTerrainV2, which advances terrain INRs toward a compact, efficient neural terrain data format by combining a spectral control mechanism with wavelet-guided spatial adaptivity, derivative-aware supervision, and post-training model compression. At its core, a wavelet complexity field (WCF) derives spatially-adaptive frequency masks from analytically computed wavelet coefficients, localizing high-frequency capacity to complex terrain regions. The same field guides complexity-aware adaptive sampling that concentrates training in high-complexity regions, while gradient matching applies extra supervision to enforce the smooth manifold structure of terrain DEMs for improved derivative fidelity. Post-training mixed-precision quantization and entropy coding reduce storage to 1.23 bpp with a 0.28 dB PSNR drop. On 50 Swiss terrain tiles, ImplicitTerrainV2 reaches 66.25 dB end-to-end PSNR, improving over the prior work by 5.70 dB while using 3.2x fewer parameters and training in 55 s per tile on a single GPU. Our compressed neural format is competitive with several established DEM codecs in rate-distortion performance, while additionally supporting off-grid point queries, closed-form derivative evaluation, and resolution-independent reconstruction, which may benefit many downstream GIS applications.