Giulio Federico, Giuseppe Amato, Claudio Gennaro +2cs.CV cs.AI cs.GR
In computer graphics, visual content is continuously warped, zoomed and resampled. This occurs when engines upscale frames, users zoom into 3D scenes, or foveated VR applies varying scaling. Handling these transformations requires Arbitrary-Scale Super-Resolution (ASR). Traditional models, designed for fixed scales, typically predict at a lower integer scale (e.g., x4) and rely on sub-optimal interpolation for continuous resolutions, compromising quality. Furthermore, most methods process pixels uniformly. Since fine details are sparse, this creates overhead; efficiency dictates concentrating resources only where structural complexity demands it. While implicit models and Gaussian Splatting (GS) enable continuous representation, GS is advantageous due to adaptive densification. However, transitioning GS into a feed-forward model for ASR is non-trivial. Standard GS optimization needs high-resolution gradients to drive primitive growth, which are unavailable during inference. Thus, the network must autonomously predict GS densification from low-resolution inputs. To solve this, we propose QuADA-GS. After encoding inputs into a latent space, a Neural Routing Architecture evaluates local complexity to distribute a global budget, assigning specific upsampling factors to features to avoid redundant processing. Features are dynamically densified based on these factors, forming an irregular topology decoded into 2D Gaussian primitives. To coordinate features before decoding, we introduce Hierarchical Pointer Convolution. This non-grid operator achieves O(1) neighbor lookup complexity, facilitating efficient spatial communication and bypassing dense bottlenecks. Experiments show QuADA-GS achieves state-of-the-art ASR performance, maintaining low latency and a lean memory footprint.
Neural asymmetric routing models increasingly encode directionality through matrix representations and asymmetry-aware attention. The final routing action, however, is not a node in isolation but a directed transition chosen under the current partial route. This creates a representation--decision mismatch: pairwise cost information may be encoded upstream while the final candidate logit is still largely parameterized as context--node compatibility. We propose a decoder-design principle for neural asymmetric routing: the final score should explicitly expose transition-level quantities suggested by the problem's cost-to-go structure. We instantiate this principle with an edge-aware decoder that adds candidate-specific terms for the current directed edge, return-to-start closure, and static lightweight lookahead, while keeping the representation backbone fixed. On a controlled SVD/Sinkhorn asymmetric backbone, the decoder improves over the RADAR reference when trained on ATSP-100 and evaluated zero-shot on ATSP-100/200/500/1000, reducing the ATSP-1000 gap from $4.13\%$ to $2.73\%$. On ACVRP, the same score-level modification shows the same qualitative trend under a richer routing state. ATSP ablations and directed-transition diagnostics sharpen the mechanism: the strongest evidence concerns sensitivity to the current directed edge, while closure and static lookahead act as heuristic continuation cues. The results support a mechanism study: a key decoder-side signal in neural asymmetric routing is decision-time exposure of transition-level edge information.