Consider one robot guide dog escorting a blind user to a seat while a second retrieves and delivers an object. We introduce \textsc{GuideFetch}, a framework for coordinating this concurrent guide-and-fetch mission with heterogeneous robots. A large language model (LLM) instantiates a schedule-conditioned four-action schema; deterministic normalization and validation enforce registered targets, robot capabilities, and the selected schedule, while robot and object states govern execution and completion. We record 360 simulator runs over 90 scene--seed combinations under scripted and online plan-provenance conditions. All 180 online responses validate on the first request and match their scripted references, so the plan-provenance comparison tests normalized-plan agreement rather than a distinct execution factor. A simulator-free mutation test accepts two valid controls and rejects all 32 rule-violating variants. Across 90 scene--seed cases per schedule, sequential and parallel execution achieve $72/90$ and $71/90$ operational successes. Among 56 common successes, the implemented role-reassigned parallel protocol reduces mean makespan by 41.3\%. This system-level gain combines role assignment, action overlap, and scene geometry; state checks distinguish plan validity from verified mission completion.
We propose Scene-specific Ambiguity-aware 3D Language Fields (SaaF), a novel Gaussian Splatting-based 3D language field designed for interactive object retrieval in a given real-world scene. Interactive object retrieval using natural language is a crucial capability for service robots operating in complex real-world environments. While recent 3D language field methods for object retrieval establish associations between rendered pixels and autoencoder-compressed CLIP features, they suffer from two limitations: (1) reduced discriminability among similar objects due to feature compression, and (2) poor handling of ambiguous queries, often resulting in unstable or incorrect retrieval. To address these limitations, SaaF introduces a metric learning strategy to construct a unified feature space that is both instance-discriminative and ambiguity-aware. (i) To enhance instance-level visual discrimination, SaaF employs metric learning that pulls image features from multiple viewpoints of the same object closer together in the feature space. (ii) To establish ambiguity awareness, the model jointly trains on multiple text labels generated by the proposed method from each tracked object image sequence, including ambiguous descriptions, to learn the semantic relationships between ambiguous and specific features in a target scene. This feature space enables fine-grained visual understanding while allowing the system to estimate query ambiguity and interactively request clarification when needed. Experimental results demonstrate that SaaF not only improves retrieval accuracy over previous methods but also robustly detects and handles ambiguity in the user text queries under open-vocabulary settings.
Over 285 million people worldwide live with a visual impairment, for whom everyday tasks such as avoiding obstacles, locating personal belongings, recognizing familiar faces, or handling cash remain persistent obstacles to personal autonomy. Existing assistive applications are typically limited to recognizing predefined categories, depend heavily on cloud connectivity, or require dedicated hardware. We present VisionAId, an Android application that turns a commodity smartphone into a real-time visual assistant. The system integrates six on-device deep learning models (metric monocular depth estimation, instance segmentation, visual and facial embeddings, face detection, and a custom banknote detector) running entirely through ONNX Runtime, with an optional cloud large language model (Google Gemini Flash) used only for narrative scene description and automatic object labeling. A distinctive contribution is a few-shot pipeline for personal objects: the user photographs an object from several angles, and the system later locates that specific instance in the environment, guiding the user toward it with augmented-reality markers, spatial audio, and distance-proportional haptics. All feedback is multimodal (Romanian speech synthesis, voice commands, vibration). On a reference device (Samsung Galaxy S21 Ultra), INT8 quantization reduces depth latency from ~1200 ms to ~491 ms, the custom banknote detector reaches an mAP@50 of 0.986, and metric depth is calibrated to below 1 cm of error within 3 m.