Monolithic world models predict the entire next state at every step, spending capacity re-predicting the static majority of a scene and injecting error into it. We ask whether explicitly modeling change (a per-object change gate plus a residual delta head that perturbs only the objects the gate flags) is a more effective and interpretable bias for physical prediction and control. On a MuJoCo tabletop pushing benchmark scaling from 3 to 8 objects, the sparse/residual model predicts next-state poses 2.5 to 4.6 times more accurately than a dense multilayer perceptron at 8.6 to 11.1 times fewer parameters, sustains change-detection F1 of 0.80 to 0.87 where the dense baseline is degenerate, transfers across object counts with zero retraining (99.4 percent F1 retention), and reaches about 90 percent of its full-data accuracy with a quarter of the data. In autoregressive rollout it compounds far less error, hugging the no-motion floor while the dense model drifts. Finally, inside a sampling-based planner, prediction-only models fail (though a true-simulator oracle solves the task with the identical planner, confirming the planner is sound), but once featurized and trained for the states a planner visits, the sparse model begins to plan (0.23 plus or minus 0.06 success over three seeds) while the dense monolith stays at zero at every seed. Modeling what changes, rather than re-predicting the whole world, is a simple, effective bias for object-centric physical AI; code, data generators, and all checkpoints will be released upon publication.
Predicting robot videos requires both precise motion reasoning and preservation of high-frequency appearance, yet monolithic pixel models entangle these objectives and often conceal their progress behind a strong last-frame baseline. We present AcrossVAM1.0, a lightweight, text-assisted video action model that factorizes future prediction into object-centric motion and dense appearance. A frozen SAM3-DLP codec decomposes four context frames into semantic particles for the robot, arm, and gripper, together with a background latent. A 0.28M-parameter spatio-temporal Transformer aligns particle identities, rolls their states forward, and is modulated by a frozen OpenCLIP instruction embedding through FiLM. A causal dual-stream decoder combines particle-rendered motion with appearance encoded exclusively from the last observed frame; a residual refiner and learned delivery mask produce five future frames without access to future appearance. On our VRS benchmark constructed from diverse real-robot trajectories, particle dynamics reduce trajectory error by 21.0\% over persistence. Across three delivery-mask seeds, AcrossVAM1.0 improves future-frame PSNR/SSIM from 19.97/0.796 to 20.573/0.8004, while raw particle generation improves motion-region PSNR from 11.89 to 13.23. The delivered model does not yet beat persistence in LPIPS, and correct-versus- shuffled language changes trajectory error by only 2.8--3.1%. We report these limitations alongside oracle, negative-control, multi-seed, and per-robot analyses. The results show that explicit particle dynamics are a promising low-dimensional interface for robot video prediction, while robust language grounding and appearance delivery remain the principal open challenges.
Daniel Calegari, Andrea Delgado, Leonel Peña +1cs.AI
Predictive Process Monitoring (PPM) of collaborative, inter-organizational processes requires reasoning over multiple interdependent entities, including participants, messages, local executions, and the global collaboration case. Existing approaches extend traditional event logs with collaboration attributes but retain a single-case perspective, leaving much of this structure implicit. Object-centric process mining (OCPM) provides an alternative by representing these entities as first-class objects with explicit relations and multiple notions of case. This study connects collaborative PPM and OCPM through three contributions: (i) a formal semantic mapping from extended collaborative event logs to an OCED-conformant object-centric representation, serialized in OCEL 2.0; (ii) a reformulation of collaborative prediction tasks as object-centric prediction tasks; and (iii) a reproducible converter and prediction pipeline implementing the proposed mapping. We evaluate the framework on four public collaborative event logs and a fifth derived from the BPI Challenge 2013 incident-management log by executing the fourteen reformulated tasks using five predictive strategies across tabular, sequential, and graph-native encodings. We further discuss the benefits, limitations, and threats to the approach's validity. The representation makes collaboration structure explicit and makes it natural to state prediction targets based on object relations that fall outside the case-centric taxonomy, at the cost of increased relational complexity and dependence on object-centric tooling.
Current world action models (WAMs) typically operate on 2D visual data. These models can achieve exceptional visual quality, but they lack explicit spatial structure for individual objects and repeatedly process redundant background content. Although point clouds can represent the world in 3D space, they can be difficult to align and accumulate across viewpoints. In this paper, we leverage an explicit 4D Gaussian Splatting (4DGS) representation that separately models dynamic objects and the static background of a scene. For dynamic objects, we use a policy model to predict future actor actions and a world model to predict transformations of their observed Gaussian splats. The static background need not be regenerated for future states, as much of it has already been observed in past frames. This forms an object-centric world action model, which we name 4DGS-WAM. It lifts 2D observations into a persistent 4D representation so that previously observed static content can be reused during future prediction. Future-state extrapolation can then focus on modeling the evolution of dynamic objects. Experiments on KITTI-MOT evaluate short-horizon prediction and past reconstruction.
Navigating large, photorealistic 3D apartments from raw pixels is widely considered infeasible for plain reinforcement learning. We build an agent that does it anyway, estimating its own pose from the camera alone. The agent has to reach several target objects in sequence, and their positions change between episodes, so it must explore to find them. It builds on our earlier object-centric topological controller, which still read the agent's true pose and its object detections from the simulator. Here we replace that true pose with an onboard, object-centric estimate. For each object we keep a bank of ORB features that, when the object is seen again, yield a rough pose measurement, which a minimal Extended Kalman Filter (EKF) fuses with a motion model. As on a real robot, the executed motions are noisy. The estimate drifts, but the agent and the nearby objects drift together, so a locally consistent pose is enough to follow each short edge and then home in visually on the target, which lets us replace full SLAM with a much smaller model, closer to how biological navigation appears to work. In the photorealistic Habitat simulator, the agent reaches its target objects from vision alone, with a pose that only needs to be locally consistent.
Unified models for visual understanding and generation have made rapid progress, yet they still lack the ability to understand and manipulate the spatial states of object instances. Existing models can describe objects in natural language, but they struggle to precisely represent continuous object poses and generate geometrically consistent images under target viewpoints. To mitigate this, we propose \emph{Object-Uni}, a unified model for object-centric spatial understanding and controllable generation. Specifically, we formulate object-centric spatial intelligence as a unified problem connecting pose perception, spatial reasoning, pose-conditioned generation, and object-centric novel view synthesis. We treat object pose as an explicit geometric variable shared by understanding and generation, rather than merely a prediction label or control signal. To make pose usable by multimodal large language models, we propose a viewpoint-based orientation abstraction that maps orientation into structured viewpoint descriptions while preserving continuous geometric supervision. We further construct an object-centric spatial benchmark (UniSpatial-80K) and train a unified model with an object-token-grounded pose anchor to associate each instance with its pose state. Experiments show that our model improves object-level pose understanding and pose-controllable generation, moving unified models from describing objects toward manipulating spatial states.
Object-centric world models forecast future videos by evolving a set of entity slots, but the variables receiving dynamics supervision are often unconstrained visual features. We introduce \method{}, a mask-grounded soft-Hamiltonian world model that makes its position-like state explicitly depend on slot-owned image support. A frozen video-slot encoder produces slots and masks; spatial moments of mask-owned support form a canonical state $Q$, temporal differences form $P$, and a learned energy supplies a soft directional bias to a bounded learned increment. Decoder-relevant appearance and identity are stored separately in a causal visual context. A gated composer and bounded residual then combine this context with the propagated phase state to reconstruct decoder-compatible slots. On OBJ3D, given six observed frames and evaluated over the following 30 frames, \method{} reduces LPIPS by 25.0\% and spatial MSE by 33.7\% relative to the strongest object-centric baseline. On CLEVRER, given six observed frames and evaluated over the following ten frames, the corresponding reductions are 14.5\% and 18.7\%. Horizon-resolved visual and object-state measurements show that the complete model accumulates error more slowly throughout the 30-frame closed-loop rollout. Project page:https://github.com/moshwm-anon/-moshwm-anon.github.io.
Existing VLMs have achieved strong performance in video understanding, yet they struggle with long-video spatiotemporal reasoning when target objects become invisible, often mistaking "invisible" for "unknown". We define this challenge as hidden-state spatiotemporal reasoning: inferring object states during prolonged invisible intervals from context interactions. To address this, we propose StateTrace, a novel object-centric framework that endows VideoLLMs with an explicit mechanism for hidden state reasoning in long videos. StateTrace builds a reusable spatiotemporal state memory that organizes object trajectories, inter-object relations, and state-transition events into a structured reasoning substrate. At inference time, it retrieves question-relevant state-evolution trajectories and converts them into compact reasoning cues, enabling the model to explicitly reason about why an object disappears, how its state evolves while invisible, and whether that state should persist at query time. We further build HSR-Bench, a diagnostic benchmark for hidden-state reasoning, containing 1,427 video-QA samples from 1,384 unique videos. Extensive experiments across multiple VideoLLMs show that StateTrace consistently improves performance on both public benchmarks and HSR-Bench (e.g., improving VideoLLaMA3 from 39.6 to 64.2 on HSR-Bench).
Autonomous driving risk identification aims to determine which observed object is likely to become safety-critical to the ego vehicle. Existing approaches typically predict scene-level accidents, infer risk objects indirectly from ego behavior, or apply geometric checks after trajectory forecasting, without directly using predicted ego--object relations for risk-source localization. We propose RiskWorld, an object-centric latent world model that identifies risk from the imagined evolution of each candidate relative to the ego vehicle. RiskWorld combines pretrained predictive video representations with structured ego--object histories, contextualizes observed interactions, and rolls relation-aware object states into the future using RSSM-style latent dynamics. It decodes the rollout into object-level risk scores, supported by auxiliary future-relation and temporal-risk predictions. Inference uses only observations up to the current time, while logged futures provide training supervision. On RiskBench, RiskWorld achieves the best overall F1 of 63.0\% and the lowest false-alarm rate of 2.1\%. Further analyses show that the learned rollout captures the evolution of object-level risk before critical events, while RiskWorld's selections preserve planning-critical information under filtered observation.
Ali Bahri, Hongliang Li, Soufiane Lamghari +2cs.CV
Estimating volumetric mechanical properties, including Young's modulus, Poisson's ratio, and density at each voxel, is intrinsically ambiguous from vision alone, as visually similar objects may have substantially different material compositions and physical behavior. Existing approaches predict these properties independently across voxels, overlooking the piecewise-constant material structure of real objects and producing noisy or inconsistent estimates for voxels that share the same material, while lacking an explicit mechanism to resolve visual ambiguity. We introduce ViWi (Vision Meets WiFi), an object-centric framework for volumetric mechanical-property estimation. ViWi represents each object using a compact set of material slots that aggregate evidence from voxels with a shared material identity and produce coherent slot-level property predictions. To complement visual appearance, ViWi incorporates a compact RF descriptor generated through WiFi-band electromagnetic simulation using permittivity and conductivity. The RF descriptor conditions the material slots with global composition cues that may be unavailable from images, while visual features preserve voxel-level spatial localization. Across volumetric mechanical-property and mass-estimation benchmarks, ViWi improves over the prior state of the art on four of six per-voxel metrics, while its vision-only variant improves all mass-estimation metrics. These results demonstrate that combining object-centric material structure with complementary RF evidence enables more accurate and physically coherent volumetric property estimation beyond what is possible from visual appearance alone.
Zonghe Liu, Shanyuan Jie, Xiaoquan Sun +4cs.RO cs.AI
Vision-Language-Action (VLA) models have shown strong potential for general robot manipulation, but most existing models rely on 2D visual-language backbones and lack fine-grained 3D understanding of target objects, especially under occlusion, pose variation, scale changes, and precise spatial interaction. We propose an object-centric 3D representation alignment framework built upon $π_0$, using SAM3D as a frozen 3D teacher to provide target-object 3D priors during training. Specifically, we localize task-relevant objects with object recognition models, generate corresponding object masks, and use SAM3D to extract dense object-level 3D representations, which are aligned with intermediate visual features of $π_0$. This enables the policy to internalize target-object 3D information while preserving the original RGB-language-to-action inference pipeline without requiring depth, point clouds, masks, SAM3D, or additional 3D modules at test time. Simulation experiments show consistent improvements, achieving 99.1\% on LIBERO and an average length of 4.11 on CALVIN. Real-world experiments further demonstrate that our method is particularly effective in long-horizon manipulation scenarios where the robot must focus on different target objects across multiple subtasks.
Peter R. D. van der Wal, Nicola Strisciuglio, George Azzopardics.CV
Vision Transformers (ViTs) have demonstrated remarkable performance in computer vision tasks. However, their self-attention mechanism often diffuses focus across background regions, relying on spurious correlations rather than object-relevant cues. Inspired by inhibitory mechanisms observed in biological vision systems, we propose the Inhibited Self-Attention (ISA), a novel self-attention that integrates inhibitory signals to enhance feature selectivity and suppress spurious responses. In contrast to conventional self-attention, which relies solely on positive attention values due to softmax normalization, our approach retains and utilizes negative attention scores to suppress irrelevant features and sharpen focus on objects of interest. Experiments across multiple datasets, including ImageNet-1k and COCO, and several robustness benchmarks demonstrate that ISA enhances object-centric selectivity, reduces shortcut reliance, and improves out-of-distribution generalization. Our analysis of relevance maps confirms that ViTs with ISA exhibit sharper, more localized focus on object-relevant regions while reducing distractions from non-relevant (background) features, enabling more reliable models. We release our code at https://github.com/prdvanderwal/inhibited-self-attention
Sathira Silva, Abrham Kahsay Gebreselasie, Muhammad Umer Sheikh +3cs.CV
Learning grounded word meaning from natural experience requires resolving two ambiguities in infant-view recordings: when the named referent appears and where it is in a cluttered frame. In SAYCam-style data, caregiver speech is sparse and weakly synchronized with egocentric video, so single-frame contrastive pairing yields noisy positives in which the intended object is absent or entangled with distractors. We propose BabyMind, an object-first bias for child-view contrastive learning under sparse, noisy supervision. BabyMind extracts candidate object embeddings using an offline mask-based region interface, links candidates across a short utterance-centered window into lightweight object files via tracking, and aligns utterances to bags of object files with a prototype-space multiple-instance contrastive objective. Track-coherence and global-object agreement regularizers stabilize learning and transfer object-file structure into the global frame embedding used at evaluation. On SAYCam-S, BabyMind improves Labeled-S 15 forced-choice accuracy by +2.6 points over CVCL and yields consistent gains on in-vocabulary out-of-distribution benchmarks. Code is available at https://github.com/sathiiii/BabyMind.