We propose BlobBoards, a fiducial marker system comprising a dense, multi-scale field of Gaussian blobs and a feature-based pipeline for joint detection, identification, and pose estimation. Each board is registered from hundreds of blob features whose dense spatial coverage constrains pose, while multiple scales preserve detectability across large changes in focal length, distance, and obliquity. Learned local descriptors are matched to the reference pattern and spatially verified, so the correspondences determine pose and certify identity. Against motion-capture ground truth, BlobBoards achieve median translation errors of 3.6-5.0 mm, reducing AprilTag's median translation error by 89% on small boards and 70% on large ones. They also produce far fewer large-rotation failures than state-of-the-art tag systems. BlobBoards achieve the highest detection rate, 80% versus 74% for AprilTag and 58% for ArUco, with the largest margin on the smallest markers. Under 50% occlusion, they still detect 69% of boards with essentially unchanged median translation error, while AprilTag and ArUco detect none. In experiments BlobBoards give state-of-the-art detection rate, pose accuracy and occlusion robustness.
Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce DreamHand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. DreamHand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that needs no test-time camera intrinsics. Across five egocentric benchmarks, DreamHand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.
Tasmiah Haque, Jacob Kosinski, Sumit Mohan +2cs.CV cs.LG
Falls among older adults are a major safety challenge, but continuous monitoring is difficult to sustain. Video captures fall-related posture and motion, yet deployment is limited by privacy, computation, and bandwidth. Supervised pose estimation is anatomically interpretable but vulnerable to occlusion and partial body visibility. We propose a privacy-preserving framework that replaces RGB transmission with compact motion representations based on unsupervised keypoints and predictive temporal modeling. Local processing performs segmentation and keypoint extraction; variational recurrent prediction and sequence classification then detect falls from observed and forecasted motion. We evaluate the framework on the UR Fall Detection and Human Fall datasets using random, subject-disjoint, and occlusion-based splits. Under random splits, neither representation consistently dominates, suggesting that standard protocols may hide meaningful differences. Under subject-disjoint evaluation, supervised keypoints show a statistically significant advantage, but performance varies by subject: they perform better when anatomical landmarks are visible, whereas unsupervised keypoints are more robust to occlusion and partial visibility, though they produce more false positives for complex activities. Under occlusion-based evaluation, supervised keypoints miss nearly half of all falls, while unsupervised keypoints retain strong sensitivity and substantially outperform them. Their anatomical independence allows spatial anchors to adapt to visible body structure rather than fail on absent landmarks. The gap widens under bandwidth constraints, where supervised localization errors compound through the temporal model. These findings show that representation choice should reflect expected visual conditions and that unsupervised keypoints offer an advantage when body visibility is compromised.
Rafael Munoz-Salinas, Francisco Jose Romero-Ramirez, Sergio Garrido-Juradocs.RO cs.CV
Unmanned Aerial Vehicles (UAVs) increasingly rely on visual fiducial markers for autonomous navigation and precision landing. However, standard markers suffer from limited operational ranges, becoming undetectable when the camera is either too far or too close. While recursive and fractal markers have been proposed to address this issue, existing approaches either require the marker's center to remain visible, making them vulnerable to occlusion, or are limited in their recursion depth and placement. We propose a novel Recursive ArUco marker design. Our method allows any standard fiducial marker to be transformed into a recursive marker with an arbitrary depth. By employing a modified bit-sampling strategy during detection, we embed complete markers within both the black and white bits of the parent marker. This approach guarantees unlimited recursion depth and robust detection even with partial occlusion, as it does not rely on the marker's center being visible. Furthermore, by maintaining a single, unique identifier across all recursive scales, our proposal provides an extensive dictionary of multiple unique landing pads. This capability allows fleets of UAVs to operate simultaneously, with each drone landing at its designated location -- a feature not supported by existing Fractal and Harco markers due to their structural and dictionary constraints.
Face identification has achieved remarkable performance under normal conditions. Yet, its accuracy often degrades significantly when query faces are partially occluded, especially by facial masks. Existing re-ranking approaches improve robustness by exploiting patch-level similarities. Still, they often rely on costly, fine-grained matching mechanisms, which limit their efficiency in large-scale retrieval scenarios. In this paper, we propose MGFace, a mask-gated face identification pipeline that predicts the mask status of a query face and conditionally routes the similarity computation accordingly. Specifically, MGFace distinguishes between masked and unmasked queries, applies global embedding matching to unmasked queries, and activates mask-aware patch-level re-ranking only for masked queries. This design focuses on reliable upper-face regions while avoiding unnecessary fine-grained computation. Experiments on the extended LFW-Mask dataset show that MGFace achieves over 80% identification accuracy with the FaceNet backbone and over 90% with the ArcFace backbone. Compared with a previous EMD-based re-ranking method, MGFace achieves better identification performance while reducing query time by approximately 20x. These results demonstrate the effectiveness of MGFace in improving masked-face identification accuracy with low computational overhead. The source code is available at https://github.com/chequanghuy/MGFace.
Reconstructing continuous 3D human poses from unconstrained videos is challenging, especially in extreme motion scenarios involving severe motion blur and occlusion. Current state-of-the-art methods typically rely on implicit temporal attention to aggregate features across frames. However, under severe visual degradation, input features often suffer from collapse, rendering them indistinguishable from noise. In such cases, implicit aggregation fails to distinguish valid signals, leading to catastrophic reconstruction errors. To address this robustness gap, we propose a simple yet effective framework called Anchor-guided adaptive inter-frame motion cues propagating (Again-Pose), reformulating pose estimation in degraded frames as a motion-guided recovery task. Instead of blindly smoothing features, we explicitly identify high-quality Anchor Frames based on feature saliency and propagate reliable kinematic cues to "inpaint" the poses of degraded intermediate frames. Specifically, a Dual-path Motion-aware Module captures fine-grained inter-frame dynamics, while a Difference-weighted Fusion Module adaptively propagates these cues to suppress drift. Extensive experiments on standard benchmarks (Human3.6M, 3DPW, PoseTrack) and the challenging FineDiving dataset demonstrate that Again-Pose significantly outperforms state-of-the-art methods in robustness and stability, effectively recovering plausible poses where other methods fail.
Taishan Li, Jiwen Zhang, Siyuan Wang +2cs.CV cs.AI
Vision-Language-Action (VLA) models achieve strong performance on standard manipulation benchmarks, but most evaluations assume that task-relevant objects are fully visible. This assumption often fails in realistic settings, where occlusion makes manipulation partially observable. In this paper, we study \textit{scene-induced occlusion} as a fundamental challenge for VLA models and introduce \textbf{LIBERO-Occ}, an occlusion-oriented extension of LIBERO. Experiments show that state-of-the-art VLAs suffer substantial performance degradation under occlusion. To address this issue, we propose \textbf{Viewpoint Imagination (VIM)}, which generates a complementary view from an occluded primary observation and conditions action prediction on both observed and imagined evidence. VIM improves robustness across task suites, occlusion types, and severity levels without requiring additional cameras at deployment time, suggesting that viewpoint imagination is an promising mechanism for perception completion in partially observable manipulation. Our benchmark and corresponding code are available at: \href{https://github.com/litsh/Libero-Occ}{https://github.com/litsh/Libero-Occ}.
Effective visuo-tactile integration is critical for robotic dexterous manipulation, especially when visual observations are unreliable or occluded. However, robustly aligning sparse, heterogeneous tactile measurements with dense visual representations remains a fundamental challenge. Most existing approaches require policies to learn cross-modal correspondences implicitly from limited demonstrations, without leveraging geometric priors. As a result, they are often data-inefficient and generalize poorly when visual observations are degraded. To address this limitation, we propose a framework that explicitly grounds physical contacts in the image domain. Using robot forward kinematics and camera calibration, we project tactile sensor locations directly onto the RGB image plane. We then render force-modulated Gaussian saliency maps to model spatial uncertainty arising from kinematic and calibration errors. By integrating these 2D spatial anchors through a zero-initialized conditioning architecture, our method injects physical contact priors into standard visual backbones while preserving pre-trained visual representations. We evaluate our method on six dexterous manipulation tasks in both simulation and the real world under severe visual occlusions. Real-world experiments show that explicit RGB-S grounding in the image domain improves real-world occluded manipulation success rates by $26.7$ percentage points over the strongest implicit visuo-tactile baseline, suggesting its improved spatial reasoning and robustness to occlusion. Project page: touch-as-saliency.github.io
Chieh-Tung Cheng, Mustafa Aslanov, Eiman Kanjocs.CV
Edge AI nodes for search and rescue are increasingly expected to run computer vision locally, yet ultra-low-end hardware imposes hard constraints on memory, compute, and inter-device communication. This work addresses occlusion-robust object detection on devices with less than 1 MB SRAM by combining an MCUNet backbone, a YOLOv2 detection head, and Lite quantisation. Two collaborative inference strategies are evaluated: feature-level fusion, concatenating intermediate feature maps, and decision-level fusion via Weighted Boxes Fusion (WBF). WBF outperforms feature-level fusion under all tested occlusion conditions, yielding gains of up to +0.2736 mAP in asymmetric scenarios. Extending fusion to three views improves accuracy further (up to +0.3827 mAP) at modest communication overhead (~1.3 KB per exchange). Hardware experiments progress from a host-assisted USB-relay baseline to a Wi-Fi peer-to-peer deployment on two Coral Dev Board Micro units, where WBF executes on-device with negligible communication energy relative to inference. In a 301.9 s autonomous session of 108 frames, fused output is produced on 61 frames versus 47 for a single board - a coverage gain of +29.8%. A decentralised federated learning feasibility note is included but not treated as a primary result, as performance remains limited under non-iid data. The results support decision-level fusion as a viable option for improving occlusion robustness in small-scale edge object detection, including host-free multi-board operation on ultra-low-end hardware.