Recovering the full 3D spine anatomy from intraoperative ultrasound is an ill-posed inverse problem, as the complete structure must be inferred from incomplete and noisy observations. Acoustic occlusions and limited field of view create large unobserved regions, while view-dependent artifacts lead to variability in expert annotations of the visible anatomy. Current supervised ultrasound shape completion methods rely on synthetically generated incomplete-complete paired data to learn conditional mappings under a predefined distribution of simulated occlusions. However, real intraoperative occlusions do not necessarily follow this distribution, which can limit generalization to patient data. As a result, accurate and robust completion from noisy partial observations remains an unsolved problem. We propose a zero-shot shape completion framework that reconstructs the entire lumbar spine from partial ultrasound observations without relying on simulated training data. To accommodate unseen and irregular patterns of missing structures, we introduce blended completion, a mechanism that integrates the learned anatomical prior with incoming partial geometry at inference time. The method learns a generative diffusion prior over full anatomical shapes represented in an adaptive octree structure, enabling efficient modeling of the complete spine in a single forward pass. Validation on phantom and volunteer data shows that decoupling completion from a predefined corruption distribution improves generalisation under real occlusions, outperforming a fully supervised variant by 22% on HD95 completion error. Code and data are available at https://github.com/miruna20/ZODIAC.
Wei Zhang, Shengkai Yu, Shiqiang Gong +3cs.CV cs.AI
Octree-based anchor Gaussian Splatting has emerged as a scalable representation for city-scale novel view synthesis, where multi-level anchors adaptively capture scene content from coarse building structures to fine architectural details. However, we identify a fundamental limitation in existing methods: cross-level feature isolation, where each level's anchor features are optimized independently with no inter-level communication, causing color drift on building facades and over-smoothing in textured regions. We present HiCo-GS, a high-fidelity reconstruction framework with two complementary modules. Cross-Level Context Aggregation (CLCA) enables bidirectional hierarchical prior injection by leveraging the octree's spatial containment structure to aggregate per-level context vectors into parent-self-child triplets, fused via a lightweight MLP with residual connection. Coarse-level structural priors flow down to inform fine-level anchors, while fine-level detail statistics feed back to prevent over-smoothing, at negligible computational overhead. Depth-Normal Geometric Consistency (DNGC) regularization enforces agreement between rendered normals and depth-derived normals through an alpha-weighted consistency loss, complemented by edge-aware smoothness losses with progressive warmup that exploit the strong planar priors ubiquitous in urban geometry to suppress floating artifacts. We further introduce the China-Pagoda dataset comprising 8 ancient Chinese pagodas with over 1,200 images each, featuring dense ornamental carvings, curved multi-layer eaves, and repetitive fine-grained textures. Extensive experiments on Mill19, UrbanScene3D, MatrixCity, and China-Pagoda demonstrate that HiCo-GS achieves state-of-the-art rendering quality and substantially cleaner geometry across real-world and synthetic urban benchmarks.Code: https://github.com/WZ-CS/HiCo-GS.
Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based radiance caching methods commonly rely on positional feature encodings or spatially organized caches, which makes it difficult to represent sharp directional radiance variations without increasing the model complexity or sampling cost. To address this challenge, we propose OctaOctree, an efficient spatial-angular radiance representation for global illumination. OctaOctree organizes outgoing radiance with an adaptive octree in 3D space, and associates each spatial node with an octahedral directional map. By coupling the spatial hierarchy with direction-dependent storage, our representation allocates fine spatial resolution to local illumination and visibility changes, while using coarser spatial levels with richer angular resolution to capture glossy and specular radiance distributions. This design embeds a reflectance-aware spatial-angular prior directly into the radiance representation, reducing the burden on neural networks or reconstruction modules to recover high-frequency view-dependent effects from positional features alone. As a result, OctaOctree provides a compact and expressive neural encoding for a wide range of indirect illumination effects, from diffuse interreflection to sharp glossy reflections. Experiments demonstrate that our method produces high-quality, direction-aware global illumination with single network query at primary intersections, achieving improved fidelity and real-time performance compared with baseline neural radiosity and radiance caching approaches.