Aligning Large Language Models (LLMs) for open-ended tasks is challenging because responses must satisfy multidimensional criteria without following a single correct generation trajectory. Existing rubric-based reinforcement learning (RL) methods compress fine-grained criterion-level feedback into scalar rewards, making persistent capability gaps difficult to target under limited on-policy exploration. We propose $\textbf{RISE-RL}$ (Rubric-Informed Selective Exploration), which uses repeatedly missed rubric criteria to elicit privileged trajectories that are difficult to discover through unguided exploration alone. RISE-RL retains only trajectories whose complete-rubric reward exceeds the mean reward of natural rollouts, and then re-evaluates them under the original prompt to emphasize behaviors that remain weakly supported by the natural policy. The resulting guidance signal is optimized through a separate auxiliary objective and removed once its additional benefit diminishes. Experiments with 4B and 14B models across writing, chat, health, and science show that RISE-RL achieves the highest mean score on every evaluated benchmark under guidance-free evaluation. Compared with standard Rubric-RL, it improves the average score by 1.3 points at the 4B scale and $\textbf{3.3 points at the 14B scale}$, including a $\textbf{6.0-point}$ gain on CreativeWriting-V3. It also improves creative-writing diversity and yields gains on objectively scored medical and scientific benchmarks. These results indicate that selective internalization through reward filtering and policy support shaping is effective for open-ended reinforcement learning.
Frontier LLMs are increasingly put to use on open-ended complex questions, different in nature from the ones they are typically evaluated on. We dedicate more than 4,000 human expert hours to evaluate a selection of six frontier LLMs on a member of this class of problems: EuroExec, our introduced human expert-based benchmark composed of 413 open-ended long-form European executive tasks authored by 47 vetted domain experts, each question drawn from experience in a real case. Every response is manually evaluated through a multi-attribute rubric, an item-specific checklist of requirements, and a preference rank ordering, extracting an aggregate metric "Solve Rate". The strongest model solves only 56.9% of tasks, while expert-written reference answers judged blindly are solved at near-ceiling levels and are preferred over every model response in 74% of direct rankings, placing frontier generative systems well below the professional standard of work they are already used for. We see that the best way to extract this kind of conclusion is by employing human evaluators, carefully checking their consistency through rigorous statistical analysis, and observe that automatic measurements also fall short when evaluating on this case of real-world open-ended problems with a subjective ground truth.
Reinforcement learning (RL) on open-ended tasks compresses an LLM's rubric-based evaluation into a scalar reward, discarding rich textual feedback and conflating responses with distinct quality profiles. We propose Experiential Learning (EL), which repurposes the feedback model from an LLM-as-a-Judge into an LLM-as-a-Coach. The coach distills its assessment of each on-policy response into transferable experiential knowledge, which conditions a teacher model and is internalized by the policy through on-policy context distillation. Compared with scalar rewards, this higher-bandwidth feedback channel provides dense supervision and preserves fine-grained preferences among high-quality responses. Across two policy families, with feedback from the policy itself or a proprietary model, EL consistently outperforms rubric-based RL on held-out and unseen open-ended tasks. Notably, EL generalizes better beyond the training distribution, and mitigates reward hacking. These findings establish experiential knowledge as a richer and more generalizable learning signal for post-training on non-verifiable tasks.