As large language models (LLMs) continue to advance in coding capabilities, their potential in cybersecurity has drawn increasing research attention, with closed-source LLMs (e.g., Mythos) delivering advanced cybersecurity capabilities. However, existing open-source efforts remain limited: frontier open-weight models do not provide reproducible cybersecurity training solutions, open-source training solutions focus on isolated tasks and lack scalable agentic data, and scaling agentic rollouts requires strong domain priors. In this work, we introduce \textbf{CyberFactory}, a unified open-source framework that connects data construction, trajectory synthesis, and model training across proof-of-concept (PoC) generation, vulnerability patching, and cybersecurity question answering (CyberQA). CyberFactory transforms public vulnerability artifacts, including CVEs from the wild, into executable and verifiable task instances. It further uses a reusable vulnerability-analysis skill to guide the teacher through source inspection, problem solving with domain prior, and evidence-based validation. The resulting supervision is agentic: the model interacts with tools and target environments and revises its solutions according to execution feedback. Using these trajectories, we train and release \modelname\footnote{\emph{Aegis} is, in Greek mythology, the protective shield of Zeus and Athena; the name reflects the model's defensive, security-oriented purpose.}, which internalizes the skill-guided procedure without requiring the skill at inference time. On CyberGym, \modelname reaches 52.4% Pass@1 under a one-hour budget, improving over its Qwen~3.5 base model by +22.8 points and outperforming the evaluated general-purpose backbones under the same scaffold.
Saisha Shetty, Satvik Tripathi, Austin Lin +6cs.AI cs.CL
We present Multi-Agent Reasoning and Coordination (MARC), an open-source framework that replaces monolithic LLM prompting with deterministic multi-agent orchestration for clinical reasoning. MARC coordinates role-specialized agents for extraction, reasoning, answer generation, and evaluation, with explicit context passing and traceable intermediate outputs, enabling stage-wise failure attribution. We additionally introduce a Decomposer module that generates task-specific agent prompts from a plain-language description, eliminating manual prompt engineering. The framework supports both API-based and local CPU-compatible deployments and is entirely configurable via YAML, without code modifications. MARC is designed to be model-agnostic, interpretable, and accessible to clinical domain experts without programming expertise. The full framework is available at https://github.com/Penn-RAIL/MARC-v1.
Jack Stark, Srinath Saikrishnan, Vikram Seenivasan +3cs.AI
Recent advances in retrieval-augmented generation (RAG) and large language models (LLMs) enable researchers to integrate AI into scientific workflows. However, using proprietary commercial AI systems raises concerns about transparency, reproducibility and privacy, which are essential for scientific practices. To this end, AquiLLM was developed as an open-source modular RAG-LLM framework using open-weight models, designed to support research groups in capturing tacit knowledge. In this work, we present a series of architectural improvements and feature enhancements to AquiLLM, including local embedding and reranking, multimodal capabilities, OpenAI-compatible inference interfaces, user interface improvements, semantic and episodic memory capabilities, and skills support. These enhancements were informed by discussions with domain experts, including astrophysicists and environmental researchers, and represent a step toward AI systems more closely aligned with scientific research practices.
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14cs.CV cs.HC
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present \textbf{AlayaWorld}, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.
Building capable visual web agents requires long-horizon reasoning, precise grounding, and robust interaction with dynamic real-world websites. Despite rapid progress, the strongest systems remain largely proprietary, while open agents still depend heavily on supervised post-training over large collections of curated web trajectories. This dependence creates a major scalability bottleneck: high-quality demonstrations are expensive to collect, and static datasets offer limited coverage of the diverse, ever-changing open web. Although online RL has shown promise for text-based agents, its potential for training visual web agents directly on live websites remains largely underexplored. In this paper, we introduce OpenWebRL, an open framework for training visual web agents with online multi-turn RL on real websites. OpenWebRL covers the full training pipeline, including scalable live-browser infrastructure, supervised initialization, multimodal context management, trajectory-level success judging, and efficient multi-turn policy optimization. Using this framework, we train OpenWebRL-4B, which establishes a new open-source state of the art on challenging live-web benchmarks. With only 0.4K initialization trajectories and 2.2K open-ended RL training tasks, OpenWebRL-4B achieves 67.0% success on Online-Mind2Web and 64.0% on DeepShop, outperforming prior open agents of similar or larger scale and remaining competitive with proprietary systems including OpenAI CUA and Gemini CUA. Beyond strong benchmark performance, we systematically study the key design choices that make online RL effective for visual web agents, and analyze how RL improves agentic reasoning. Overall, our work offers a practical path toward building more capable, reproducible, and cost-efficient open web agents. We will release our training data, models, and code to support future research.
Hyperbolic geometry has emerged as an effective latent space for representing complex networks, owing to its ability to capture hierarchical organization and heterogeneous connectivity patterns using low-dimensional embeddings. As a result, numerous hyperbolic graph representation learning methods have been proposed in recent years. However, their practical adoption and systematic comparison remain challenging, as implementations are fragmented and shared tools for reproducible and fair evaluation are lacking. In this work, we introduce a unified open-source framework for hyperbolic graph representation learning that integrates several widely used embedding methods under a common optimization interface. The novel framework enables consistent training, visualization, and evaluation of hyperbolic embeddings, and interfaces seamlessly with standard network analysis tools. Leveraging this unified setup, we conduct an experimental study of hyperbolic embedding methods on real-world networks, focusing on two canonical downstream tasks: link prediction and node classification. Beyond predictive accuracy, the study offers practical insights into the strengths and limitations of existing approaches, thereby facilitating informed method selection and fostering reproducible research in hyperbolic graph representation learning.