Serdar Yildiz, Abbas Memiş, Songül Varlics.CV cs.AI
Visual Place Recognition (VPR) aims to recognize the location of a query image by comparing it with a set of geo-referenced images. Although many datasets have been proposed for VPR, collecting dense and diverse visual data from pedestrian-level viewpoints is still an important need. In this paper, we introduce YILDIZ-VPR, a visual geo-localization dataset collected through repeated walking traversals on the Davutpasa campus of Yildiz Technical University. The dataset includes outdoor scenes captured at different times of day, seasons, and weather conditions. It contains a wide range of visual content, including historical buildings, modern structures, roads, green areas, and wooded regions. Each video was recorded with a GoPro 9 camera and synchronized with GPS sensor data to provide location labels for the extracted frames. In addition to GPS coordinates, the dataset also includes auxiliary sensor information such as gyroscope, speed, and temperature data. With its dense coverage and long-term visual variability, YILDIZ-VPR provides a useful resource for studying image-based and temporal visual place recognition under realistic outdoor conditions.
Scaling monocular 3D Gaussian Splatting (3DGS) SLAM to kilometer-level outdoor environments poses two tightly coupled challenges: fragile long-term pose tracking and excessive memory overhead during large-scale mapping. In this paper, we propose KiloGS-SLAM, a highly efficient and robust monocular 3DGS-SLAM system that jointly addresses both bottlenecks. Since high-fidelity scene reconstruction fundamentally relies on drift-free camera poses, we first introduce a motion-adaptive hybrid tracking module. This module features a condition-triggered three-tier solving pipeline. It dynamically switches between Essential matrix and PnP models to handle geometric degeneracies. An on-demand foundation model can also be activated to rescue the trajectory from catastrophic drift. To ensure the system can sustain these long trajectories without memory exhaustion, we subsequently design a lifecycle-managed Gaussian mapping strategy. By integrating probabilistic initialization with chunk-based multi-view densification and pruning, this full-pipeline optimization effectively reduces primitive redundancy while preserving high-frequency details. Together, the robust tracking guarantees the geometric foundation required for accurate mapping, while the memory-efficient lifecycle-managed mapping enables large-scale operation. Extensive experiments across three challenging outdoor datasets demonstrate that our approach achieves state-of-the-art tracking accuracy and rendering quality, successfully scaling to sequences of over 10,000 frames on a single GPU.
This report presents our solution for the ICRA 2026 GOOSE 2D Fine-Grained Semantic Segmentation Challenge, which requires parsing unstructured outdoor scenes from four camera platforms into 56 fine-grained categories. Our approach pairs foundation vision encoders (including DINOv3, SigLIP2, and InternImage) with a Mask2Former decoder, and trains them with a strong recipe including long training schedules, exponential moving average, a larger crop size, and multi-scale plus flip test-time augmentation. The three encoders, chosen for their complementary pretraining objectives, are combined into a pretraining-diverse ensemble through per-class validation-IoU weighting. Evaluated on the official GOOSE test set, our submission achieves 75.40% composite mIoU and wins the second place of the challenge. Our study further shows that the encoder's pretraining recipe, rather than its parameter count or the decoder design, is the dominant factor for accuracy on this benchmark.
David Pascual-Hernández, Roberto Calvo-Palomino, Inmaculada Mora-Jiménez +1cs.CV cs.RO
In this report, we present our submission to the GOOSE 2D Fine-Grained Semantic Segmentation Challenge, organized as part of the Workshop on Field Robotics at ICRA 2026. The challenge combines data from the GOOSE and GOOSE-Ex datasets, which comprise more than 13k images captured from 4 distinct camera setups, annotated using a hierarchical taxonomy of 56 fine-grained classes and 11 broader categories. Starting from SegFormer as a baseline, we progressively improve segmentation performance through increased training crop sizes, a transition to the query-based Mask2Former architecture, and test-time augmentation. Our experiments show that query-based segmentation significantly outperforms the baseline model. Furthermore, increasing the crop size used during training yields substantial gains, highlighting the relevance of preserving scene context for fine-grained semantic disambiguation. Our final submission, using test-time augmentation, achieves an mIoU of 69.6% on the challenge test set, providing a strong baseline for fine-grained semantic segmentation in outdoor environments. To facilitate reproducibility and future research, code and weights will be made publicly available at https://github.com/RoboticsLabURJC/outdoor-fine-grained-segmentation .
Vinayak Gupta, Chih-Hao Lin, Shenlong Wang +2cs.CV
Reconstructing 3D scenes from sparse, unposed images remains challenging under real-world conditions with varying illumination and transient occlusions. Existing methods rely on scene-specific optimization using appearance embeddings or dynamic masks, which requires extensive per-scene training and fails under sparse views. Moreover, evaluations on limited scenes raise questions about generalization. We present GenWildSplat, a feed-forward framework for sparse-view outdoor reconstruction that requires no per-scene optimization. Given unposed internet images, GenWildSplat predicts depth, camera parameters, and 3D Gaussians in a canonical space using learned geometric priors. An appearance adapter modulates appearance for target lighting conditions, while semantic segmentation handles transient objects. Through curriculum learning on synthetic and real data, GenWildSplat generalizes across diverse illumination and occlusion patterns. Evaluations on PhotoTourism and MegaScenes benchmark demonstrate state-of-the-art feed-forward rendering quality, achieving real-time inference without test-time optimization
3D Gaussian Splatting (3DGS) has been widely adopted for scene reconstruction, where training inherently constitutes a highly coupled and non-convex optimization problem. Recent works commonly incorporate geometric priors, such as LiDAR measurements, either for initialization or as training constraints, with the goal of improving photometric reconstruction quality. However, in large-scale outdoor scenarios, such geometric supervision is often spatially incomplete and uneven, which limits its effectiveness as a reliable prior and can even be detrimental to the final reconstruction. To address this challenge, we model partially observable geometry as a continuous energy field induced by geometric evidence and propose EnerGS. Rather than enforcing geometry as a hard constraint, EnerGS provides a soft geometric guidance for the optimization of Gaussian primitives, allowing geometric information to steer the optimization process without directly restricting the solution space. Extensive experiments on large-scale outdoor scenes demonstrate that, under both sparse multi-view and monocular settings, EnerGS consistently improves photometric quality and geometric stability, while effectively mitigating overfitting during 3DGS training.