This work-in-progress (WIP) innovative practice category paper presents LLM Odyssey, an open source, browser-based serious gaming platform comprising 13 interactive games for teaching Large Language Model (LLM) engineering concepts. Topics such as tokenization, transformer architecture, prompt engineering, retrieval augmented generation (RAG), and production deployment are underrepresented in computer science curricula. Existing interactive tools address individual concepts but lack pedagogical scaffolding or structured learning pathways. LLM Odyssey addresses this gap through three learning tiers aligned with Bloom's revised taxonomy: Cognitive Core (7 foundational games), Systems Forge (5 production engineering games), and Foundry Arena (capstone challenges). Each game incorporates five pedagogical strategies drawn from the literature: immediate formative feedback, scaffolded hints grounded in the Zone of Proximal Development, progressive difficulty informed by flow theory, worked examples to manage cognitive load, and authentic scenarios drawn from production practice. The platform was deployed in Winter 2026 semester at a Canadian college for an initial review. Feedback confirmed functional requirements and identified adaptive difficulty as a priority for future development. A formal mixed methods evaluation protocol (N=50) has been designed, comprising pre and post knowledge tests, validated surveys, engagement analytics, and interviews, and is documented here to enable future evaluation studies with the publicly available platform.
LLM tutoring poses a measurement problem: can a general-purpose helpfulness rubric distinguish direct answer-giving from pedagogical guidance? We audit this signal in a pre-registered study. Within each of three tutor bases, we compare conversational and pedagogical policies instantiated with the same underlying model and paired with one fixed weak simulated student. Deterministic detectors measure answer leakage and next-turn independent work. Claude Opus 4.8 is the frozen, condition-blind primary judge. After the Opus scores were fixed, GPT-5.6 Sol was prospectively specified for a post hoc robustness audit of the same 1,179 confirmatory answer-phase tutor turns under the frozen helpfulness and pedagogy rubrics. On the primary base under Opus, the policies do not differ significantly in helpfulness but are perfectly rank-separated under the pedagogy rubric (Cliff's $|δ|{=}0.10$ vs. $1.0$). Across the two judges, pedagogy contrasts retain their direction where detected, whereas the helpfulness ordering is judge-contingent, reversing between judges on two of three bases. In an Opus-only ablation, seven primary-base policies span $2.3$ points in mean judged pedagogy within a $0.25$-point band of mean judged helpfulness. Separately, answer-revealing turns are followed by less independent student work on every base, a result that is judge-invariant by construction. In this controlled setting, general-purpose helpfulness is not a reliable pedagogy signal. Tutor evaluation should pair pedagogy-targeted rubrics with deterministic process measures.
Arne Bewersdorff, Matias Rojas, Xiaoming Zhaics.HC cs.AI
Artificial intelligence (AI) has become part of scientific inquiry. Scientists use AI to observe and measure phenomena, to identify patterns in data, and to build models. As AI moves into scientific inquiry, it gains relevance for science education: students should learn how AI is changing scientific practices, ideally by engaging in AI-integrated scientific inquiry themselves. How to design such instruction, grounded in authentic scientific practice rather than taught as a standalone topic, remains an open question. In our vision, which we describe in this article, AI is treated as a set of scientific instruments that students use within the scientific practices described by the Next Generation Science Standards. Each instrument is a genuine scientific tool, pedagogically bounded: its controls are simplified while its core scientific function is preserved. The approach has two aims: engaging students in authentic scientific inquiry, and building an understanding of how AI is used in science and where it can mislead (discipline-based AI literacy, DAIL). In the article, we focus on the investigative core of inquiry, namely observing, analyzing, and modeling, and describe one exemplary AI instrument for each: computer vision for observing, clustering for analyzing, and generative modeling for modeling. We argue that every AI instrument in science education should carry a distinct reflection point that prompts critical evaluation of the AI instrument itself. Finally, we describe how agentic AI, operating across the whole inquiry rather than a single practice, could be represented, arguing that students should first build a foundational understanding of scientific inquiry and AI instruments before relying on agentic AI.
We characterize and compare the inherent interpretability offerings of a standard linear model with a single qubit mixed state model for the task of supervised binary classification. A side by side comparison reveals that a single qubit mixed state model for binary classification is just the ``ellipsoid version" of standard linear model classification. More precisely, rather than learning a hyperplane to classify data, we learn a hyperellipsoid. We discuss the consequences of the geometric inductive biases of both models, as well as how each model contains a different feature importance inductive bias. This short characterization offers an accessible route to quantum machine learning (ML) ideas for readers who have zero background in quantum and are only familiar with linear classification in ML. In support of ML pedagogy, we encourage instructors to utilize this piece to smoothly introduce quantum ML ideas into the undergraduate ML classroom.
Music education has never been a static discipline. Each major technological shift has forced educators and institutions to reconsider what they teach, how they teach it, and why. We now stand at what may be the most consequential of such turning points. Three deeply intertwined transformations have been converging simultaneously: 1. The very nature of music has changed: how it is made, distributed, consumed, and valued; 2. The public for music has changed: listening habits are now shaped by streaming algorithms and the boundary between consumer and creator has blurred; 3. Music-making itself has changed: digital audio workstations (DAWs) have for two decades been reshaping compositional practice. In addition, generative AI has now irrupted, capable of producing complete, stylistically coherent musical pieces from a short text prompt. These changes are not independent of one another, and they all bear directly on musical education - both the content that must be taught, and the pedagogical tools and methods available to teach it. This paper attempts to map these challenges and to consider how education might adapt. Section 2 surveys the changes in various aspects of music (nature, production, public, economics). Section 3 examines the implications for education before Section 4 concludes.
Andhika Bernard Lumbantobing, Hokky Situngkircs.CL cs.AI cs.CY
We investigate whether methods of human mathematics pedagogy can guide the training of language models toward arithmetic reasoning. Building on the GASING method -- an Indonesian pedagogy that solves basic arithmetic through a left-to-right procedure aligned with the causal order of token generation -- we operationalize each operation as a computational procedure whose execution trace is serialized into natural-language Chain-of-Thought (CoT) supervision. A small GPT-2 decoder (86M parameters) with a syllabic-agglutinative TOBA tokenizer for Indonesian is trained from scratch on this data using only a next-token prediction objective, without reinforcement learning or reward-based optimization. Monitoring training reveals three distinct learning phases, and mechanistic analyses -- attention-masking interventions on the CoT information graph, residual-stream probing, and logit-lens inspection -- show that the model first internalizes a procedural pathway and subsequently develops an associative, ``mental-arithmetic'' capacity that retrieves intermediate results without explicit step-by-step computation. The trained model reaches over 80% accuracy on held-out problems and attains competitive performance against substantially larger language models, indicating that targeted, pedagogically grounded training can yield strong and economical arithmetic capability at small scale.