Pedestrian simulators need a behaviour rule for every agent, but privacy usually limits the data for setting one to aggregate statistics, namely zone-level device counts and origin-to-destination (OD) flows, with no individual trajectories. Such aggregates under-determine individual behaviour, because many different sets of decisions reproduce the same counts. We fine-tune a language model crowd agent so that the simulated population matches the observed destination composition, the fraction of the departing crowd heading to each point of interest. We read this target from the OD flow and reweight the model's own destination distribution onto it by iterative proportional fitting. Because fine-tuning inflates the dominant destination class, we fit the low-rank adapter to trajectories resampled to a corrected training composition that reaches the target after this inflation. On mobile network counts from two baseball games the fine-tuned agent runs without inference-time correction, cutting the destination-share error by 25%, while the grid correlation remains similar across policies.
In our prior work, Pedestrian Archetypes, we defined pedestrian archetypes as collections of behaviors that uniquely identify a specific type of pedestrian. The first paper proposed 12 pedestrian archetypes, including the Wanderer, Drunk, Distracted, Flash, Indecisive, Blind, Flock, Jaywalker, Elderly, Kid, Eventful, and Parked Pedestrian. These archetypes were introduced to move beyond single behavior labels and provide a more natural way to describe how dangerous pedestrians actually behave progressively in real-world traffic scenarios. However, upon further annotation of YouTube dash-cam videos, we identified 7 additional pedestrian archetypes with observable and significant behavioral differences from the previously proposed ones. These new archetypes capture pedestrian behavior patterns that could not be fully explained by the original taxonomy. In this pre-print, we introduce each new archetype, define its essential and optional behaviors, explain how it differs from previously proposed archetypes, and provide video-frame evidence showing the archetype in action.