Large language models are increasingly used as synthetic research participants and are often validated by whether their marginal responses resemble human data. We study a fixed panel of sixteen lightweight persona-conditioned GPT-4.1 configurations in repeated strategic games. The panel met preregistered broad-reference condition-mean criteria in three of four repeated-game cells; the sole miss was 0.011 below the lower reference bound. Variation was strongly prompt-indexed, but its share depended on uncertainty assumptions: fixed-panel symmetric-Dirichlet sensitivities produced median between-prompt shares of 63%-71% under Jeffreys alpha=0.5 and 47%-53% under alpha=1, while finite-opportunity plug-in estimates were 85%-96%. Aggregate continuation-probability contrasts were +0.083 and +0.078, with conservative simultaneous 95% intervals [-0.171, +0.330] and [-0.181, +0.330]. The treatment jointly changed the continuation process and its textual representation. A separate wording-and-position operation shifted cooperation from 0/40 to 37/40 in the bare configuration, and a label conflict also revealed representation control. The original persona-level p13 result was not prospectively family-controlled, while a post-adjudication exact gate was structurally underpowered; p13 is therefore a replication target rather than a finding. External review exposed family-error, dependence, construct, and boundary-uncertainty defects, and zero-call reanalysis changed the interpretation without rewriting the historical record. The registered marginal criteria could be passed without precisely estimating the treatment-response object. A public capsule verifies 4,916 confirmatory Phase 3-5 runs with no live model calls. The results concern one fixed model-prompt panel and do not establish human substitutability.
Generative UI (GenUI) lets large language models synthesize a complete, renderable interface directly from a natural-language instruction, but evaluating the quality of what they generate remains an open problem. Human evaluation is costly and rater-variant, while LLM-as-a-judge is scalable but reflects only a single implicit viewpoint, unable to capture how different populations of real users actually perceive the same interface. We propose the Evidence-Grounded, Social-Weighted Persona Panel (ESPP), a three-stage GenUI evaluation method in which a panel of psychologically diverse, evidence-grounded personas independently rates a screenshot, exchanges opinions under a trait-derived, semantically-gated bounded-confidence mechanism, and is aggregated via Delphi-inspired social weighting into a single judgment. ESPP tracks human judgment substantially more closely than a naive single-pass judge, raising Pearson $r$ from $0.716$ to $0.922$, and a prompt-ensemble control recovers only about a third of this gap, isolating genuine persona and evidence grounding as the dominant source of improvement. Beyond this fidelity gain, retaining each panelist's individual rating further reveals that user subgroups agree on overall model rankings yet diverge sharply on specific rating dimensions, a structural disagreement a single homogeneous judge would systematically erase. The codes are available at https://github.com/Wuzheng02/ESPP.