Reinforcement Learning like Group Relative Policy Optimization (GRPO) has significantly advanced text-to-image post-training. However, current methods often favor superficial aesthetics, such as over-saturated colors, leaving critical flaws like AI artifacts and biological implausibilities unresolved. We attribute these limitations to two primary factors: (1) The absence of real images during post-training confines GRPO sampling to the original distribution, failing to break inherent generative boundaries; (2) the optimization process lacks specific rewards targeting fine-grained artifacts like overly oily skin and other AI artifacts. To address this, we propose PortraitGen, a novel framework tailored for photorealistic portrait generation. First, we break inherent generative boundaries by directly introducing real images into the GRPO sampling groups, where image inversion is employed to obtain their transition probabilities and latents. Second, to explicitly steer the model toward photorealism, we introduce a complementary dual-reward mechanism: OmniReward for general quality and AI-Portrait for human-centric fidelity. Furthermore, we curate PortraitBench, a comprehensive portrait-centric benchmark. Extensive experiments demonstrate that PortraitGen significantly outperforms existing baselines, effectively suppressing AI artifacts and achieving unprecedented photorealism.
Video game engines have been an important source for generating large volumes of visual synthetic datasets for training and evaluating computer vision algorithms that are to be deployed in the real world. While the visual fidelity of modern game engines has been significantly improved with technologies such as ray-tracing, a notable sim2real appearance gap between the synthetic and the real-world images still remains, which limits the utilization of synthetic datasets in real-world applications. In this letter, we investigate the ability of a state-of-the-art image generation and editing diffusion model (FLUX.2-4B Klein) to enhance the photorealism of synthetic datasets and compare its performance against a traditional image-to-image translation model (REGEN). Furthermore, we propose a hybrid approach that combines the strong geometry and material transformations of diffusion-based methods with the distribution-matching capabilities of image-to-image translation techniques. Through experiments, it is demonstrated that REGEN outperforms FLUX.2-4B Klein and that by combining both FLUX.2-4B Klein and REGEN models, better visual realism can be achieved compared to using each model individually, while maintaining semantic consistency. The code is available at: https://github.com/stefanos50/Hybrid-Sim2Real