Laura C. Diaz-Delgado, Emmanuel Martinez, Henry Arguelloeess.IV cs.CV
Self-supervised learning for imaging inverse problems is increasingly important in photon-limited settings, where acquiring clean ground truth is impractical and reconstruction must remain stable under dataset and acquisition shifts. This challenge is amplified under Poisson noise, whose signal-dependent statistics interact with sampling operators (e.g., CFA mosaicing). Meanwhile, foundation vision encoders trained at web scale offer distortion-invariant, content-related representations that generalize well across domains, suggesting a promising route to build priors that transfer beyond the training distribution without expensive fine-tuning. This paper proposes an ADMM-inspired unrolled plug-and-play solver for Poisson inverse problems that decouples a closed-form data-consistency update from a parameter-efficient prior. The prior is implemented as a lightweight decoder operating on frozen CLIP RN50 dense multi-scale features, adapting foundation representations with less trainable parameters. For self-supervision, the method integrates GR2R measurement-domain re-corruption with an Equivariant Imaging regularizer via virtual acquisitions. Experiments on Poisson CFA demosaicing and deblurring show competitive quality, improved robustness under shifts, and self-supervised performance approaching supervised training.
Retrosynthesis is a cornerstone of drug discovery and organic synthesis. While data-driven deep learning models have shown remarkable progress, they autonomously learn reaction patterns from extensive datasets with limited integration of established chemical knowledge as priors. To address this limitation, we introduce RetroMPA, a molecular property-aware, post-hoc enhancement module that injects chemical knowledge into the retrosynthesis pipeline. Rather than functioning as an independent SMILES sequence generator, RetroMPA is a broadly applicable, model-agnostic chemical filter designed to recalibrate and optimize the predictive pathways of existing algorithms. This plug-and-play framework integrates seamlessly with a range of data-driven retrosynthesis methods, enhancing outputs without modifying model architecture or requiring resource-intensive retraining. By leveraging a property-aware latent embedding space, RetroMPA consistently improves top-1 accuracy across eight representative retrosynthesis models by an average of 5.50% on USPTO-50K. Furthermore, we validate its scalability on the large-scale USPTO-Full dataset, achieving an average improvement of about 2.03% across both template-based and template-free architectures. Wet-lab experiments provide preliminary support for the practical utility of the framework. These syntheses confirmed viable, previously unreported substrate combinations for classic reaction paradigms---specifically, Suzuki-Miyaura coupling, Bucherer reaction, and Friedel-Crafts acylation---suggesting that RetroMPA can operate beyond mere data fitting. The code is open-sourced at https://github.com/MengzhouLu/RetroMPA.
Motion Language Models (MoLMs) typically understand human motions by tokenizing 3D motion and processing the resulting tokens using a language model. However, obtaining accurate 3D motions from monocular videos is challenging, limiting their real-world applicability. To address this issue, we introduce a plug-and-play 2D Motion Interface that enables 3D-pretrained MoLMs to accept 2D motion inputs without modifying or fine-tuning the original models. Experiments on public datasets show that our method achieves performance comparable to 3D motion inputs across multiple MoLMs and outperforms training MoLMs from scratch on 2D motions. We further construct a monocular real-world video motion evaluation dataset and introduce a real-video adapter, demonstrating the usefulness of 2D motions over 3D motions under the evaluated monocular pose-estimation setting. These results suggest that 2D motion provides a practical interface for deploying MoLMs in real-world motion understanding settings. Code is available at https://github.com/irajisamurai/2D-Motion-Interface.
Y Huynh, Duc Thanh Nguyen, Mohamed Abdelrazekcs.CV
The relationship between object perception and reconstruction is well established in human vision, yet remains underexplored in computer vision. In this paper, we demonstrate that learnt object perception can significantly enhance 3D reconstruction. Focusing on the challenging task of single-view 3D object reconstruction, we propose a method that leverages perceptual signals extracted from pretrained perception models capturing semantic and geometric information to drive the reconstruction of an object from its single image. Our approach is model-agnostic and can be integrated into various reconstruction methods in a plug-and-play manner. Experiments with two state-of-the-art single-view 3D reconstruction pipelines in a benchmark dataset show consistent and substantial improvements achieved by our method, validating the effectiveness of incorporating perception into generation. We provide in-depth analysis of various aspects of our method and its application. Our project page is at https://ynhuhuynh.github.io/perception-3d/.
Plug-and-play proximal gradient descent (PnP-PGD) enables flexible image reconstruction by using denoisers as implicit priors. In practice, these denoisers are often deployed outside their training domains. Existing analyses establish convergence under structural assumptions on the deployed denoiser, such as requiring it to be a proximal map or a contraction. However, they do not measure how domain mismatch affects convergence of PnP-PGD. We define this effect as \emph{proximal mismatch}: the discrepancy between a deployed denoiser $\widehat{\mathsf D}$ and a target-domain reference map $\mathsf D_\star=\operatorname{prox}_{R_\star}$ associated with the underlying regularizer $R_\star$. Under this mismatch, each denoising update becomes an inexact proximal step for the target objective. We further derive a stationarity bound that decays at a rate of $\mathcal{O}(1/K)$, with an additive term proportional to the average squared proximal mismatch. This result motivates adaptation via proximal matching rather than MSE-based adaptation alone. We study this approach with two established denoiser families: learned proximal networks and gradient-step denoisers. Experiments on Gaussian deblurring and super-resolution under substantial domain shift show that proximal matching adaptation improves reconstruction quality significantly over MSE-based adaptation, yielding the largest numerical gains in the few-shot regime.
In long-horizon tasks, decision-relevant state is often scattered across an expanding trajectory, while the action agent must surface it and act. As trajectories grow, task requirements, environment facts, prior attempts, diagnoses, and open subgoals can be buried in the context window or pushed beyond it, failing to influence decisions when needed. We call this failure mode "behavioral state decay". We study memory as an active intervention mechanism rather than passive retrieval. A separate memory agent runs alongside an unmodified action agent, updating a structured memory bank from the recent trajectory and deciding whether to inject a memory-grounded reminder or remain silent. The module is plug-and-play with frontier action agents and existing agent harnesses. Across Terminal-Bench 2.0 and $τ^2$-Bench, it improves pass@1 for both weaker and stronger action agents, with gains of +8.3 pp on Terminal-Bench and +6.8 pp on $τ^2$-Bench. Ablations show that selective intervention outperforms passive bank exposure, always-on injection, advisor-only guidance, and general retrieval. As an early step toward open-weight memory policies, we train Qwen3.5-27B on SETA using SFT and GRPO, improving validation reward and achieving partial transfer to Terminal-Bench.